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Showing posts with label horror. Show all posts
Showing posts with label horror. Show all posts

Thursday, December 20, 2018

Dracula #5

May 1993. £1.25.
40 pages. Full colour & B&W.
Dark Horse Comics International

Edited by Dick Hansom.

Cover by Mike Mignola.
r: cover from Bram Stoker's Dracula (Topps) #04 (Jan 1993).

Contents:

 2 Dracula Introduction text (uncredited) / Contents / Indicia
 3 Bram Stoker's Dracula, part five, w: Roy Thomas; p: Mike Mignola, i: John Nyberg, lettering by John Costanza, colouring by Mark Chiarello.
r: Bram Stoker's Dracula (Topps) #4 (Jan 1993).
20 Bloodlines text feature compiled by Dave Hughes.
22 Vampirella - What Has Gone Before text introduction; illustrated by Mike Kaluta.
23 Vampirella Who Serves the Cause of Chaos?, part two, w: Archie Goodwin; a: Tom Sutton.
r: Vampirella (Warren) #08 (Nov 1970).
30 Transmission Vamp text feature by Adrian Rigelsford.
32 Werewolf! w: Larry Ivie; a: Frank Frazetta, lettering by Ben Oda.
r: Creepy (Warren) #01 (1964).
38 Positive Blood Type reviews of vampire books by Seamus Ryan.
39 Subscribe - Comics for the '90s (half page) in-house advertisement. / Exclusive Fangtastic Offer (half page) advertisement for Studio Three Jewellery Design.
40 Timeless Terror From Dark Horse in-house advertisement
Note: There is more information about the Werewolf strip at DocDave's Frazetta blog.

Mignola's depiction of the beastial Dracula is grotesque and eye-catching, capturing the film's design ethos perfectly, and making the cover really stand out. The cover lines, when placed upon such a strong image, are rather inconsequential - not to mention being extremely difficult to read.
From Jonathan Harker's journal: 2 October

We left London by train and crossed the English channel that night in stormy seas, no doubt from the passage of the Count's ship. He commands the winds, but we still have the advantage. By train, we can reach the Romanian port at Varna in three days. By ship, it will take him at least a week. From Paris, we traveled through the Alps to Buda-Pest. The Count must sail around the Rock of Gibraltar, where we have posted a look-out, and then on to the Black Sea port at Varna where we will meet his ship and burn it into the sea.
Ending with a rather downbeat, and very dark, installment, the strip follows every other adaptation in condensing the journey to Dracula's castle into as brief a space as possible. It is annoying that the colouring is so suddenly dark as the small band rushes to stop Dracula, as it appears to already be night - "We've got to kill him before the sun sets!" seems, therefore, to be a misplaced line. Its closing pages hammer home the differences here than in other adaptations of the novel, with a tearful Mina delivering the killing blow to the vampire.
"We want no proofs. We ask none to believe us. God be thanked that all has not been in vain - the curse has passed away."
Bloodlines further elaborates on the cinematic success of the film, and offers up ten copies of Redemption's videocassette release of >The Vampire Bat in a competition. A less impressive product given coverage is Scarlett, an attempt by DC Comics to attract the horror crowd - Tom Joyner and Keith S. Wilson's opening issue might have had interesting moments, but quickly faltered, though the piece is strangely quiet on the comic's contents.

Vampirella arrives at a scene of worship, with the cult members in full chant. Attacked by the monster she had seen before, Vampirella defends herself - and makes her presence known, drawing the cult members down on her in force. Chained to an altar, it seems that she will be given as a sacrifice to Nuberus, though Tyler steps in to prevent her death. He admits that his real name is Ethan Shroud, warlock of Old Salem, and first leader of the Companions of Chaos, and professes his love for Vapirella, for which she rebuffs him. The real Tyler returns to life to drag Ethan into the limbo from which he has ventured, and the Crimson Chronicles, which the cult used in their ceremonies, burns...

Dragging out the Van Helsing subplot with a single page of plot development is a touch luxuriant, especially when the strips are being dragged out here, but with such accomplished artwork there is little to gripe about. I have a soft spot for the character, having read through stacks of the Warren originals (back when they could be picked up for 50p each), and it is a joy to see them get another chance to shine here.

The 1977 Louis Jourdan-starring Dracula gets coverage in Transmission Vamp, with some amusing observations from Adrian Rigelsford:
With the current tidal wave of interest in all things Dracula-related, it would seem an ideal time to dig up this Count, but, alas, this does not look like it will ever happen. Apart from the odd clip turning up now and again (and a recent screening at the National Film Theatre), the long-requested release of the production on the retail video market seems [as] unlikely as it has for the past ten years or so, with clearance and rights ownership causing endless problems.
It would turn up on the fifth of April, 1993 on BBC Two, while this issue was still on the shelves. As amusing as it would be to imagine the BBC broadcasting the show deliberately, it is an odd coincidence.

Positive Blood Type (the puns, they keep coming) tackles Anne Billson's Suckers, Poppy Z. Brite's Lost Souls, and The Ultimate Dracula anthology from Dell, with remarkable restraint. Laying off the awful vampire puns altogether would have endeared me more, as it reeks of trashy US horror magazines of the seventies, not one of which retains anything remotely close to charm. Of the books listed, The Ultimate Dracula, with a P.J. Farmer story, sounds the most interesting.

#04

Dracula

#06

Dracula #4

23 Mar 1993 - 14 Apr 1993. £1.25.
36 pages. Full colour & B&W contents.
Dark Horse Comics International.

Edited by Dick Hansom.

Cover by Mike Mignola.
r: Bram Stoker's Dracula (Topps) #?

Contents:

 2 Dracula Introduction text by Dick Hansom (? uncredited) / Contents / Indicia
 3 Bram Stoker's Dracula, part four, w: Roy Thomas; p: Mike Mignola, i: John Nyberg, lettering by John Costanza, colouring by Mark Chiarello.
r: Bram Stoker's Dracula (Topps) #04 (Jan 1993).
17 Bloodlines text feature compiled by Dave Hughes; photographs by UNKNOWN (uncredited).
19 Vampirella Who Serves the Cause of Chaos? w: Archie Goodwin; a: Tom Sutton.
r: Vampirella (Warren) #08 (Nov 1970).
33 Inside Coppola's Dracula Untitled, part four, text feature by Gary Gerani & Dave Hughes; photographs by UNKNOWN (uncredited).
34 Salem's Slot review of Salem's Lot (1978) by Seamus Ryan; illustrated by UNKNOWN (uncredited).
35 Subscribe - Comics for the '90s
36 The Galaxy's Greatest Heroes Return in... Classic Star Wars in-house advertisement

The hunt for Dracula begins, and, while Mina sees Renfield, the boxes of Dracula's home soil are purified so that they cannot be used by him. After venting his anger on Renfield for betraying him, Dracula visits Mina - who he convinces to drink of his blood. Knowing that the link between Mina and Dracula can be used to his advantage, Helsing hypnotises Mina.

Some of the colouring decisions make the art too dark in places, with reproduction struggling to cope with the almost-hidden figures on the first page, for example, though for the most part this is an artistic choice which sells the stylized mood. The page which doesn't quite work is when Mina is hypnotised, as the various blues blend into one another. For an adaptation which has, overall, been so strong, this isn't really a problem.

Bloodlines sets its sights on Academy Award nominations for the film, announcing that Bram Stoker's Dracula snagged a nomination in every category of the second Chainsaw Awards, run by Fangoria. The feature's brief, yet tantalising, coverage of Anne Rice's UK promotional tour doesn't state whether the interviews which weren't cancelled were for print or television - small details.
Night blankets a remote area of the rocky mountains, and, softly, silently snow has begun to fall. A cutting wind sends the flakes of white dancing and driving across the rugged landscape to pelt and sting a figure strangely out of place in these surroundings, a girl of unearthly beauty wandering through a winter night. A girl lost in a world not her own...
Vampirella suits the black and white presentation, though it has to be asked - was the finances stretched so tight that some colour could not have been added? After finding herself stranded on a mountain after a plane crash, Vampirella is rescued by Tyler Westron, who takes her to the safety of his retreat for the nervous rich. Vampirella discovers that Tyler is well aware of her alien origins, as she has talked while under sedation, and worse - he has had to amputate her wings. Telling her that he only wishes to aid her, Tyler convinces Vampirella to be patient.
And far from the isolated winter lodge, other events are forming that will in time touch the girl of Drakulon, for as the half-light of dusk settles gloomily over a graveyard in rural Michigan...
Conrad Van Helsing exhumes Kurt's corpse, and, seeing that it is drained of blood, puts a stake through the heart of his dead brother.

Vampirella may not be the most original series ever written, but the effect of so many influences upon this plot assists in creating a larger canvas upon which to paint her adventures. A cult which worships ancient gods, the isolated "hospital" where events play out, a staking in a modern cemetery, a strange monster kept caged in the basement - all of the elements are familiar, yet when woven together in this manner build into something greater than the pieces themselves.

It isn't perfect, however. There are panels which don't work, especially those in which close-ups of major characters don't look like those characters, and the ending trails off, when it should end on a more dramatic note.

No matter the film, reading of the rush to get a completed product in the can in time for its release date, and as Inside Coppola's Dracula makes clear, Bram Stoker's Dracula. had quite a few challenges to overcome. Most interesting of the comments, is mention of the deleted scenes:
Certain elements were lessened or dropped, others amplified. Early test screenings suggested that a little blood goes a long way. Some very sexy scenes were deleted altogether.
So... More deleted scenes than there was on the two-disc DVD release?

As a lifelong Stephen King fan, Salem's Lot always felt like a poor adaptation, whether in its film edit or as a mini-series. Seamus Ryan provides a brief recap of its development, first as a film, then as the eventual mini-series it became, and its sequel. There isn't enough to convince me to give it another chance, and I'm not sure why it is included. Had there been more a involved history of the book and its adaptation it might have been a really useful primer, though without a wealth of detail it merely points to the video's existence.

Stealth marketing at work.

03

Dracula

#05

Saturday, December 8, 2018

Twilight Zone Annual 1965

1964 (Annual).
96 pages. Full color.
World Distribution, Ltd.

Based on the television series presented by Rod Serling.

Painted cover (uncredited).
r: Twilight Zone (Gold Key) #02 (Feb 1963).

Contents:

 7 The Lost Colonie w: (uncredited); p: Giovanni Ticci, i: Alberto Giolitti.
r: Twilight Zone (Gold Key) #02 (Feb 1963)
16 Doom by Prediction w: (uncredited); p: Giovanni Ticci, i: Alberto Giolitti.
r: Twilight Zone (Gold Key) #02 (Feb 1963)
25 The Shield of Medusa w: (uncredited); a: Frank Thorne.
r: Twilight Zone (Gold Key) #07 (May 1964)
39 Spectre of Youth w: (uncredited); p: Reed Crandall, i: George Evans.
r: Twilight Zone (Gold Key) #21 (May 1967)
49 The Phantom Lighthouse w: (uncredited); a: Reed Crandall.
r: Twilight Zone (Gold Key) #21 (May 1967)
61 The Ray of Phobos w: (uncredited); p: Giovanni Ticci, i: Alberto Giolitti.
r: Twilight Zone (Gold Key) #02 (Feb 1963)
71 The Man Who Haunted Himself w: (uncredited); a: Dick Rockwell.
r: Twilight Zone (Gold Key) #07 (May 1964)
83 Journey into Jeopardy w: (uncredited); p: Giovanni Ticci, i: Alberto Giolitti.
r: Twilight Zone (Gold Key) #02 (Feb 1963)
There is a fifth dimension beyond that which is known to man. It is a dimension as vast as space, and timeless as infinity. It is the middle ground between light and shadow - between science and superstition. And it lies between the pit of man's fears and the summit of his knowledge. This is the dimension of imagination. It is an area which we call The Twilight Zone.

The first (and, sadly, only) Twilight Zone annual is a fine sampler of the long-running Gold Key series. The stories may not be the finest the title ever ran (the highlight of the run was when the series was coming into its' third year, and beginning to take on the confidence of the television show), but it still a great collection of early stories. And, as always with the Gold Key run, the reproduced cover is absolutely gorgeous.

Contains information from Grand Comics Database

Tuesday, November 27, 2018

Saviour #2

Feb 1990. Cover price £1.
28 pages. B&W contents.
Trident Comics.

Edited by Martin Skidmore.

Cover by Daniel Vallely.

Contents:

 2 Britain's Bounciest Letters readers' mail; illustration by Nigel Kitching. / Credits / Indicia
 3 Saviour Shakespeare's Sister w: Mark Millar; a: Nigel Kitching.
27 Britain's Bounciest Letters cont..

Another fine cover, with a wonderfully apocalyptic tone to the artwork. The title's logo is, sadly, stretched and difficult to read clearly against the red background, sitting ill at ease in the overall design. On the bright side, it is a joy to find a letters column in this issue, even if it is awkwardly positioned in the inside cover, necessitating flipping past the pages to continue reading. Any interaction with a title's audience is to be commended, so minor quibbles about formatting can be put aside.

The question hanging over this issue is whether Saviour can bear losing Vallely as artist.

Annoyingly, despite giving over room for letters, there is no explanation of the artistic switch. These types of alterations to creative personnel are important in an ongoing title with only one feature - it speaks to creative intent and continuity of ideas. Are we to accept, however ridiculous the notion, that the appearance and layout would largely have remained the same had Vallely remained? Regardless of occurrences behind the scenes, the continuing narrative of Saviour and the assorted cast are handled magnificently, if not as precisely.

Jesus' hands itch, though he notes that they are not due to bleed until the next day. Attending a church, he hijacks the sermon to call people to his cause, although the priest is quick to summon the authorities to have him removed. His mood is further darkened when see sees a news report that Saviour has been awarded the United Nations' Peace Prize. Saviour, meanwhile, is determined to get his hands on the Apostle of Azrael

The change to Kitching is noticeable, though not an unpleasant change - different rather than inferior. While it would have been more beneficial for the title to retain a single artist throughout at least one complete story arc, the switch is as smooth a transition as is possible.

Millar peppers his script with religious references, which tend towards slightly heavy-handedness, and this issue is the first to present plotting oddities - there's a distinct break with the first issue, focusing almost entirely on Jesus' odd, and later drunken, behaviour. He isn't a particularly likable character, and it is puzzling to see so much space expended on him. I'm guessing that this series will make more sense to the strongly religious.

#01

Saviour

#03

Robert Louis Stevenson's Strange Case of Dr Jekyll and Mr Hyde - the Graphic Novel

2008. Cover price £6.99.
52 pages. Full colour contents.
Waverley Books Ltd.

Painted cover by Cam Kennedy.

ISBN-13: 978-1-902407-44-9

Contents:

 2 UNTITLED illustration by Cam Kennedy.
 3 Robert Louis Stevenson's Strange Case of Dr Jekyll and Mr Hyde w: Alan Grant, based on the novel by Robert Louis Stevenson; a: Cam Kennedy, lettering & colouring by Jamie Grant.
43 UNTITLED illustration by Cam Kennedy.
44 Robert Louis Stevenson (1850 - 1894) biography by UNKNOWN (uncredited).
illustration r: from Illustrated London News.
46 Alan Grant biography by UNKNOWN (uncredited); photograph by Ian MacNicol.
48 Cam Kennedy biography by UNKNOWN (uncredited); photograph by Ian MacNicol.
50 Indicia; illustration by Cam Kennedy
A respectable London lawyer, John Utterson, is compelled to uncover the strange connection between his old friend, the brilliant scientist Dr Henry Jekyll, and a brooding and dangerous stranger called Edward Hyde. All who lay eyes on Hyde experience a strange and chilling feeling of fear and foreboding, and his reputation is that of a vile and violent individual. To Utterson's dismay he finds Jekyll and Hyde have a mysterious contract between them, the details of which neither will reveal. As Utterson investigates further he uncovers a truly horrifying story of deception.

The second, stunning graphic novel of an RL Stevenson classic from the creative 'dream team' of Cam Kennedy and Alan Grant, Strange Case of Dr Jekyll and Mr Hyde, follows their acclaimed graphic novel adaptation of Kidnapped, which was commissioned by Edinburgh UNESCO City of Literature Trust.
While I've never taken to Kidnapped, The Strange Case of Dr. Jekyll and Mr. Hyde ranks as one of my favourite novels of all time - so enamoured of the story, I'll happily sit through any of the second-, third- and even fourth-rate knock-offs which turn up from time to time on DVD.

Alan Grant's script suffers from a truncated page-count, and its rush to convey the important narrative elements means that quiet, creepy moments when something is about to occur are set aside in favour of showing scenes of horror. Which, sadly, dilutes the terror, especially when Hyde is presented so grotesquely. There's a thin line between a displeasing countenance, as so often attributed to Hyde, and full-on monstrous inhumanity, which is what we are presented with.

A pivotal scene, and one which has never been presented with an appropriately gruesomeness, is the murder of Sir Danvers Carew. Here reduced to a single page, it is an act which ought to be echoed throughout the rest of the story, but is remarkably restrained here. We cannot truly fear the monster that is Hyde without being witness to his most heinous act. With the scene's power diminished, so too is Hyde.

Despite the problems of compressing so complex a story into so few pages, the artwork throughout is exceptional - though some of the colouring is a little too on-the-nose for such a tale. A more muted palette would have enhanced the mood rather than the often over-bright images.

The full-page biographies of Stevenson, Grant, and Kennedy are welcome additions to this title, and, despite an overall lower number of pages, makes this feel a more complete package. It may not be perfect, but this is a far superior adaptation than the Classics Illustrated version.

Robert Louis Stevenson's Kidnapped - the Graphic Novel

Waverley Graphic Novels

Wednesday, November 14, 2018

Lucifer #2

Aug 1990. Cover price £1.10.
28 pages. B&W contents.
Trident Comics.

Edited by Martin Skidmore.

Cover by Paul Grist.

Contents:

 2 Credits; illustration by Paul Grist. / Indicia
 3 Lucifer, part two, Book Two w: Eddie Campbell; a: Paul Grist.
27 A Different Kind of Antichrist... in-house advertisement for The Saviour; illustration by Nigel Kitching.
See with what heat these dogs of Hell advance to waste and havoc yonder world.
John Milton, PARADISE LOST, 1667.
Lucifer, now firmly ensconced as the new King of Hell, takes stock of his minions. Refusing sausage and mash from the chef, he requests caviar and French fries, champagne in his coffee, and custard in his flambe banana. A parade before the assembled crowds of Hell seems to go well enough, but then his mother calls him out - first asking him why he wasn't present when she and Lucifer's brothers were shot by police, then calling him a no-good bum.

If there's one thing you don't do, it is call the ruler of Hell a no-good bum.

Lucifer isn't a man to be trifled with. With his mother dealt with, Lucifer finds complete control over Hell to be boring, pointing out the world of men, and stating that it is the goal... Hell's prize. Charon, once introduced to the "new boss" of course, rows Lucifer across the River Styx, where the he learns that entrance to Hell over the river used to cost one obol. Which gives him an idea how to raise funds...

There's a nice fourth-wall shaking moment when the wall between Hell and Earth is torn asunder, and it momentarily appears that Lucifer is looking at the reader. He isn't, of course, arriving on a street where scientists and the military have arrived to investigate strange readings from their equipment. Television news cameras capture their arrival, describing the denizens of Hell as aliens, and warning the populace to remain in their homes.

Finding a room to rent, Lucifer starts to plan his conquest of the world. As you do.

There are moments when I am taken aback at the foresight of writers working in comics. You wouldn't imagine that a great many predictions would prove correct, but there is a television program included here which is named Pop-o-Tunities (basically Opportunity Knocks with a musical angle), over a decade before Pop Idol and Popstars. Eddie Campbell has seen the future, and he is ready to skewer it.

Madam, a pop singer who appears on the show gives Lucifer an idea. Obtaining her address from Channel 10's reception, he approaches the young woman with promises of success, riches, adulation, and celebrity, though her reaction is less than enthusiastic. Seeing the error of his approach, Lucifer changes the deal, requesting that she spend a week with her aunt in Michigan when she is at the height of her popularity, so that he can inform the press she has been kidnapped. Did Fairlie Arrow read this?

With the plan in motion, Lucifer sets about rigging the charts - if it is good enough for Stock Aitken Waterman...

When Madam is sufficiently famous, and the plan is about to be put into action, everything seems to go wrong - Steve, her husband, arrives and assaults the press. The resultant storm of newspaper headlines plays into Lucifer's plans, so he rolls with the punches. First claiming that she has been kidnapped, then that he is responsible, on behalf of the moral majority of America.

As the city goes straight to... Well, you-know-where, Lucifer sends his troops out.
This is me. Lucifer. In my triumph.

Before me the way is cleared by the beast with three heads.

- and before the beast, the four bicyclists of the Apocalypse.

Some nice cameos (including Swamp Thing and Rorschach) enliven the artwork, though neither creator need tricks to make the comic entertaining - there's a heart to this title. Although the title character is, by any definition, not a particularly nice individual, he's amusing, rather petty, and ultimately very real. It is difficult enough making regular characters believable, but making a conqueror of the underworld believable is an extraordinary achievement.

There's a brutally (apparently) simplistic image of Lucifer carried aloft over the city, rendered as white squares against a black background, which is oddly beautiful. Indeed, there's a great deal of wondrous imagery throughout, playing with layout, space, and time in an confident chiaroscuro style. While there are hints of influences here and there (a touch of Hugo Pratt, a dash of Mike McMahon), Grist owns the pages of Lucifer with a remarkable assuredness.

Lucifer
#03

Monster Fun

14 Jun 1975 - 30 Oct 1976 (72 issues)
IPC Magazines Ltd.

01 (14 Jun 1975; cover price 6p) Free Plate Wobbler. Kid Kong, X-Ray Specs, Martha's Monster Make-Up, Dough Nut and Rusty, Grizzly Bearhug... Giant, Art's Galery, Draculass, Brainy and His Monster Maker, March of the Mighty Ones, Monster Hits, Major Jump - Horror Hunter, Creature Teacher, Tom Thumbscrew, the Torturer's Apprentice, The Invisible Monster and Cinders strips begin.
Badtime Bedtime Book: Jack The Nipper's Schooldays
02 (21 Jun 1975) Free Freaky Spider Ring.
Badtime Bedtime Book: Robinson Gruesome
03 (28 Jun 1975) Free Super Shaking Skeleton. Monster Jigsaw competition pieces.
Badtime Bedtime Book: Punch and Chewday
04 (05 Jul 1975)
Badtime Bedtime Book: Dr. Jackal and Dr. Snide
05 (12 Jul 1975)
Badtime Bedtime Book: Little "Red" Riding Hood
06 (19 Jul 1975)
Badtime Bedtime Book: Jack and the Beans (In Tomato Sauce) Stalk
07 (26 Jul 1975)
Badtime Bedtime Book: Little Boy Glue
08 (02 Aug 1975)
09 (09 Aug 1975)
Badtime Bedtime Book: Trouser Island
10 (16 Aug 1975)
Badtime Bedtime Book: Davey Jones
11 (23 Aug 1975)
Badtime Bedtime Book: I Spy With My Little Guy
12 (30 Aug 1975)
Badtime Bedtime Book: Little Miss Stuffit
13 (06 Sep 1975)
14 (13 Sep 1975)
Badtime Bedtime Book: Oliver Twister
15 (20 Sep 1975)
Badtime Bedtime Book: Sherlock Bones
16 (27 Sep 1975)
Badtime Bedtime Book: Ghoul Dilocks and the Three Scares
17 (04 Oct 1975)
Badtime Bedtime Book: Marzipan of the Japes
18 (11 Oct 1975)
Badtime Bedtime Book: Star Truck
19 (18 Oct 1975)
Badtime Bedtime Book: Moby Duck
20 (25 Oct 1975) Full-color Frankie Stein poster.
Badtime Bedtime Book: Humpty Dumpty
21 (01 Nov 1975)
Badtime Bedtime Book: Little Bo Creep
22 (08 Nov 1975) Full-color Draculass poster.
23 (15 Nov 1975)
Badtime Bedtime Book: King Arthur and the Nightmares of the Round Table
24 (22 Nov 1975)
Badtime Bedtime Book: Dick Twerpin
25 (29 Nov 1975)
Badtime Bedtime Book: The Underwater World of Jacques Custard
26 (06 Dec 1975)
Badtime Bedtime Book: Babes In The Woad
27 (13 Dec 1975) Full-color Dough Nut and Rusty poster.
28 (20 Dec 1975)
Badtime Bedtime Book: William the Conk
29 (27 Dec 1975)
30 (03 Jan 1976)
Badtime Bedtime Book: Dick Twittington
31 (10 Jan 1976; cover price becomes 7p) Full-color Creature Teacher poster.
32 (17 Jan 1976)
Badtime Bedtime Book: The Ghoul and the Pussycat
33 (24 Jan 1976)
34 (31 Jan 1976)
Badtime Bedtime Book: Gong Of Kong
35 (07 Feb 1976) Gums strip begins.
36 (14 Feb 1976) Full-color Badtime Bedtime poster.
37 (21 Feb 1976)
Badtime Bedtime Book: The Half-a-Dollar Boy
38 (28 Feb 1976) Full-color Gums poster.
39 (06 Mar 1976)
Badtime Bedtime Book: Dr. Poo
40 (13 Mar 1976) Full-color Teddy Scare poster.
41 (20 Mar 1976)
Badtime Bedtime Book: A Fist Full of Chips
42 (27 Mar 1976)
43 (03 Apr 1976)
Badtime Bedtime Book: Planet Of The Japes
44 (10 Apr 1976) Full-color X-Ray Specs poster.
45 (17 Apr 1976)
46 (24 Apr 1976)
47 (01 May 1976)
Badtime Bedtime Book: Cooljock
48 (08 May 1976)
Badtime Bedtime Book: Ten Little Renegades
49 (15 May 1976)
50 (22 May 1976)
Badtime Bedtime Book: The Scarlet Pimply-Neddy
51 (29 May 1976)
Badtime Bedtime Book: Mummy's the Word
52 (05 Jun 1976) Monster Mix-Ups Game, part one.
53 (12 Jun 1976) Monster Mix-Ups Game, part two.
54 (19 Jun 1976) Monster Mix-Ups Game, part three.
55 (26 Jun 1976) Monster Mix-Ups Game, part four.
56 (03 Jul 1976)
Badtime Bedtime Book: The Greatest Escape
57 (10 Jul 1976) Full-color Kid Kong poster.
58 (17 Jul 1976)
Badtime Bedtime Book: Rumplepimpleskin
59 (24 Jul 1976)
60 (31 Jul 1976) Full-color Terror TV poster.
61 (07 Aug 1976)
Badtime Bedtime Book: The Hound of the Backstreet-Villa
62 (14 Aug 1976)
Badtime Bedtime Book: Space: 999
63 (21 Aug 1976) Full-color Little Monsters poster.
64 (28 Aug 1976)
Badtime Bedtime Book: The Wonderful World of Hannibal
65 (04 Sep 1976)
66 (11 Sep 1976)
67 (18 Sep 1976)
68 (25 Sep 1976)
69 (02 Oct 1976)
Badtime Bedtime Book: The McCurse o' Red Hairy Legs
70 (09 Oct 1976)
Badtime Bedtime Book: The Ghoulies
71 (16 Oct 1976)
Badtime Bedtime Book: Supa Spyder-Bat!
72 (23 Oct 1976)
Badtime Bedtime Book: At The Apple's Core
73 (30 Oct 1976)
Note: Merges with Buster.

Tuesday, November 13, 2018

Dracula #3

02 Mar 1993-22 Mar 1993. £1.25.
36 pages. Full color contents.
Dark Horse Comics International

Edited by Dick Hansom.

Cover by Mike Mignola.
r: Bram Stoker's Dracula (Topps) #03 (Dec 1992).

Contents:

.2 Dracula introduction text (uncredited). / Contents / Indicia
.3 Bram Stoker's Dracula part three, w: Roy Thomas. p: Mike Mignola, i: John Nyberg, lettering by John Costanza, colouring by Mark Chiarello.
r: Bram Stoker's Dracula (Topps) #03 (Dec 1992).
31 Inside Coppola's Dracula Of Magic and Monsters, part three, text feature by Gary Gerani.
33 Bloodlines text feature compiled by Dave Hughes.
35 The Galaxy's Greatest Heroes Return in... Classic Star Wars in-house advertisement
36 Total Impact. Total Mayhem. Total Carnage. in-house advertisement.

The printing of the strip isn't as assured as before, with several pages appearing slightly faded in comparison with the first two issues, though as it is a remarkably well-paced and designed adaptation there is little which can seriously hamper enjoyment of proceedings. It is remarkable how well action scenes from the film are replicated, and the handwritten diary entries add a certain gravity to scenes. Mina's diary entries, however, are in type, diminishing some of its credibility.

Gary Gerani covers the classic techniques which Coppola utilized in bringing the film to creation, though frustratingly does not address the pioneers of classic silent film techniques - with so little room to cover everything, there are increasingly blatant omissions in the text. We are given three (small) images from the storyboard, which are uncredited, without only serves to remind us of all the areas uncovered in this micro-history of the film.

In a mightily impressive gesture of cooperation, Dave Hughes covers other horror comics in his Bloodlines feature, starting with Innovation's The Vampire Lestat. It isn't often that comic publishers reach out and highlight other publishers material, although 2000 A.D. have occasionally done so. Marvel's Morbius the Living Vampire, Eclipse's revival of the classic pulp character The Spider: Reign of the Vampire King, along with I Am Legend, and Fantaco's Vampyr! get mentioned, though it is far from a history of horror comics.

Naturally, and depressingly, there is no mention of the great Dracula adaptations to have featured in British comics over the years.

Ellen Datlow's A Whisper of Blood anthology is highlighted in a small column of its' own, albeit without a cover image. While it hasn't bothered me thus far, the amount of blank space surrounding these features is beginning to be noticeable - had better use been made of the few pages given over to the text features there could have been more visual accompaniments to strengthen the words.

Solid and classy horror entertainment.

#02

Dracula

#04

Saturday, November 10, 2018

Dracula #2

09 Feb 1993-01 Mar 1993. £1.25.
40 pages. Full colour contents.
Dark Horse Comics International.

Edited by Dick Hansom.

Painted cover by John Bolton.

Contents:

.2 Dracula introduction text (uncredited). / Contents / Indicia
.3 Bram Stoker's Dracula, part two, w: Roy Thomas; p: Mike Mignola, i: John Nyberg, lettering by John Costanzac, colouring by Mark Chiarello.
r: Bram Stoker's Dracula (Topps) #02 (Nov 1992).
20 Bram Stoker's Dracula glossy full color film poster.
35 Inside Coppola's Dracula The Players, part two, text feature by Gary Gerani.
37 Bloodlines text feature compiled by Dave Hughes.
39 Subscribe - Comics for the '90s
40 Even in Your Dreams, You Can't Escape... Aliens in-house advertisement.

John Bolton's cover injects a cinematic feel to the title's appearance, utilizing a visual cue from Nosferatu, which was based upon the same source novel. It's slightly in-jokey, but he gets away with it thanks to sheer skill. There's an introduction to the adaptation, covering the basics, which is a delight to see, before the adaptation resumes. Truly excellent artwork from Mignola, and despite drenching the pages in black, this never looks muddy or difficult to read - even images coloured dark blue seem to be balanced.

The work really benefits from a larger page size, and is much more attractive than the Topps version.

I'm not entirely sold on the inclusion of the film poster (which has a decidedly rough and ready appearance), but it shouldn't be the primary reason people would want to pick this issue up. It isn't a brilliant design, using far too many filters over the selected images, and the much more effective red logo poster is likely to be better remembered after all these years. Still, it is free...

Inside Coppola's Dracula, Gary Gerani's text feature, covers the cast selection with an eye for minor details. As there isn't much room to play with, he wisely gives a brief account of the preparations Coppola made to get his actors prepared, then moves on to individual pieces on Gary Oldman, Winona Ryder, Anthony Hopkins, Keanu Reeves, Tom Waits, and Sadie Frost. It is a very varied cast, and the disparity in the quality of each performance isn't addressed, but we do get an insight into why they were selected.

Following this, Dave Hughes' Bloodlines, which is general vampire news rather than focusing on Dracula, feels slightly out of sequence. While there are plenty of reference guides to Dracula, relating the important points in the character's history, there hasn't been a proper step-by-step history which takes in everything. By skipping straight to then-current cinematic outings, much of the interesting and odd footnotes are brushed aside.

Can't we get comics which contain features which challenge magazines and websites for their quality of research? It isn't difficult to pull together a truly important and worthwhile history on a character as comprehensively covered as Dracula.

The mention of Cure, a film about AIDS which Coppola was hoping to direct after Dracula is another in a long list of films which never appeared, though yet had people excited at the prospects. It is one which still sounds interesting, and hopefully hasn't been completely forgotten. I've always been interested in medical-themed films, and it has much promise.

Worth picking up for the cover alone, but Mignola's work demands attention.

Dracula #1

Dracula

Dracula #3

Strand #1

Nov 1990. Cover price £1.25.
36 pages. B&W contents.
Trident Comics, Ltd.

Edited by Martin Skidmore.

Cover by UNNOWN.

Contents:

2 Strand contents page. / Credits / Indicia
3 Strand, part one, w: John Kaiine; a: Gary Caldwell, lettering by Ben Dilworth.
15 Where Angels Fear to Tread w:/a: Daniel Vallely.
23 Under the Bed w: Eleanor Hughes; a: Simon Fraser.
27 Tulpa, part one, w:/a: Richard Elson.
34 The Ultimate Confrontation - Saviour in-house advertisement for trade paperback collection.
35 Legions of Hell in-house advertisement.

Anthology comics, especially horror ones, are always a welcome sight, and Trident's offering - while not as polished or immediately enticing as some - is actually quite good.
Eternity smells of hot water bottles.

...warm and rubbery.

The smell of eternity makes you want to cough.

Infinity is coloured yellow.

The nicotine-stained fingers that have held a life of woodbines.

And its texture is that of dried spit in a tobacco tin.
The titular serial which initiates the title begins in a bar, where a patron reads a newspaper which reports killings in the Strand. One of the men who frequents this particular establishment is not like the others - he is immortal. Elsewhere, a man performs an occult ritual in order to attain demoniac power.

Much occurs, and is referenced, in the first installment, though how much of this is pertinent to the murders is questionable. A woman is reported to have given birth to a pig (shades of Mary Toft), and a priest has choked to death on his own crucifix. There is much Forteana here, though little progression to a solid threat which might establish itself. While one can piece together elements familiar from other works - secret organisations investigating supernatural occurrences is a solid concept - there are minor oddities here.

The main drawback is the lettering, which takes a little shine off the strip. A finely drawn, if narratively unremarkable, strip, with no sense of urgency to proceedings. It might work better when read in full, but there's simply not enough here to make any determinations.

The first complete piece, Where Angels Fear to Tread, is less a story than it is a sequence of events connected by a narrative. Not wholly effective, the artwork is mostly satisfactory, but there isn't enough development to make revisiting it worthwhile. It feels, more than anything, like a sequence of illustrations pulled together with a perfunctory textual connecting thread.

Under the Bed is an intriguing, and extremely accomplished, tale of isolation, fear (real or imagined), and an overabundance of imagination. While it is only tangentially a horror story, it is a beautifully constructed examination of the psyche of the protagonist, containing a few remarkably acute observations which elevates it above the standard monster-of-the-week threat.

Tulpa, begins slowly, and with a real sense of who each of the characters are - during a night of drinking and talking, they discover a strange pamphlet which refuses to burn. Finding an English translation, they begin reciting the words... This is a very promising start. Plenty of questions are left for the reader to ponder, and the artwork is strong. Some very attractive lettering, with inventive balloons, is the icing on the cake.

There's a lot of things which marred Trident (the lack of series logos in their advertisements, the wasted back pages), but when creators were on form they could provide real surprises - this isn't a wholly positive introduction to the title, but there are enough good points to mae it worth a second glance.

Wednesday, November 7, 2018

Scream!

Scream!

24 Mar 1984 - 30 Jun 1984 (15 issues)
B&W with color cover and center pages
IPC Magazines Ltd.

01 (24 Mar 1984; cover price 22p) Free cover-mounted Dracula fangs. The Dracula File, Monster, The Thirteenth Floor, Tales from the Grave, Fiends and Neighbours (reprints from Cor!), Library of Death and The Terror of the Cats begin. Scream cover poster, part one.
02 (31 Mar 1984) Scream cover poster, part two.
03 (07 Apr 1984) Scream cover poster, part three.
04 (14 Apr 1984) Scream cover poster, part four.
05 (21 Apr 1984) Scream cover poster, part five.
06 (28 Apr 1984) Scream cover poster, part six.
07 (05 May 1984) Wraparound cover poster. The Nightcomers begins.
08 (12 May 1984) Beware the Werewolf begins.
09 (19 May 1984) 'Faces of Fear' wraparound cover poster.
10 (26 May 1984) Uncle George full-color pin-up.
11 (02 Jun 1984)
12 (09 Jun 1984) 'Library of Death' wraparound cover poster.
13 (16 Jun 1984) Sea Beast begins. Monsters of the Deep poster, part one.
14 (23 Jun 1984) Monsters of the Deep poster, part two.
15 (30 Jun 1984) Monsters of the Deep poster, part three.
Note: Fourth part of poster not published., remaining incomplete.
Note: Final issue. Merged with Eagle (IPC Magazines Ltd.) Vol.21 #[128] (01 Sep 1984).

External Links:

Back from the Depths (Fansite)

Thursday, November 1, 2018

It's Wicked! #1

20 May 1989; Cover price 30p.
24 pages. Colour & B&W.
Marvel Comics Ltd.

Edited by Helen Stone.

Free Green Fangs.

Contents:

.1 Slimer UNTITLED [Draculala] w: UNKNOWN; a: UNKNOWN.
.2 Chamber of Horrors! editorial by Helen Stone; illustration (uncredited).
.3 Gordon Gremlin UNTITLED [Wig Fishing] w: UNKNOWN; a: UNKNOWN.
.4 Ghostman Bat and his Black and White Rat UNTITLED [Heavy Male Today] w: UNKNOWN; a: John Geering.
.6 Best of Fiends UNTITLED [Shear Excitement] w: UNKNOWN; a: UNKNOWN.
.7 Dunstable D. Dragon UNTITLED [Yoke's on You] w: UNKNOWN; a: Nick Miller.
.8 Winnie the Witch Doctor UNTITLED [No More Spells] w: UNKNOWN; a: Barrie Appleby.
.9 Are you troubled by strange noises in the night? in-house advertisement for The Real Ghostbusters Collected Spring Special #01.
10 Clare Voyant UNTITLED [A Great Burden] w: UNKNOWN; a: UNKNOWN.
11 Mummy's Boy UNTITLED [Coffin Fit] w: UNKNOWN; a: UNKNOWN.
12 It's Slimer UNTITLED [Doc Frankystein] w: UNKNOWN; a: UNKNOWN.
14 Slime Time! readers' jokes.
15 Bat Chat! readers' mail.
16 Ghoul School UNTITLED [First day of a new term] w: UNKNOWN; a: UNKNOWN.
18 Toad in the Hole, part one, In the Beginning... w: UNKNOWN; a: UNKNOWN.
20 The Ghosthunters UNTITLED [Moe & Joe] w: UNKNOWN; a: UNKNOWN.
22 Inspector Spectre, Private Eye UNTITLED [Handbag Snatcher] w: UNKNOWN; a: UNKNOWN.
23 It's Wicked? Sorry, Son We've Sold Out (half page) subscriptions. / In Next Week's Issue... (half page).
24 New from Marvel in-house advertisement for Cartoon Time.

Something of a nightmare to index, as the spartan index above shows.

While a Slimer spin-off had been published in 19##, and the character had made appearances in Marvel Bumper Comic, this marks the first major exploitation of the character in a creative manner. No longer tied to reprints or unconnected anthologies, but as the lead attraction in a horror-comedy anthology, Marvel looked back to IPC's Shiver and Shake and Monster Fun for content inspiration, while appropriating the appearance of D.C. Thomson titles. It isn't an entirely convincing mixture.

Slimer, naturally, takes the cover spot, with a strip tying in to the free gift. There's no attempt at a punchline for the strip, but it doesn't really matter - the image works whether the free fangs are attached or not. Chamber of Horrors!, which is a perfect title for a horror-themed editorial, sets out the mission for the title - horror and comedy, hand in hand, every week. The illustrative border is perfect for the title.

Sticking with tried and tested gags, Gordon Gremlin didn't need a horror character for the story in this issue. It isn't as if the joke is good enough to overcome the disconnect between character and story, and only the artwork redeems the strip.

Ghostman Bat, punning off Postman Pat, is a vampiric postman with a pet rat. This is the closest It's Wicked gets to a high concept idea. Actually, that isn't fair, as the strip has a further twist - the main character delivers ghosts rather than mail. There's a flurry of gags and some great art. There's not, unfortunately, any indication that this is going to be more than a series of two-page jokes.

Best of Fiends are, basically, hairy Madballs. I didn't find the strip amusing, but being outside the target demographic it is impossible to say if this would have had the desired humour quotient for readers of the title. One of the problems is the pay-off relying on a seriously unfunny game - golf is a tedious "game" which has no redeeming elements, and by throwing in an act of violence perpetrated by a golf club seems a concept better served in animation than a comic strip. Also, the fact that the character looks like a testicle doesn't help.

Things don't improve drastically with Dunstable D. Dragon, which has two awful puns in three panels. The "Dragon Facts" section beneath the strip is wasted with a hand-wave for the character knowing his own name, but should have been used to deliver something which might have been of use to readers - the names of dragons from myth and legend, famous dragonslayers, great dragon books... The permutations are endless, and by using it to excuse a plotting defect is really annoying. So much potential here, and to throw it away for that...

There's a strong D.C. Thomson flavour to Winnie the Witch Doctor, which features a witch who is a doctor. Treating witches. Funnier than it deserves to be, the art and script combine to make an amusing strip which introduces the character in a funny sketch. While it is a ways from being considered a classic, it is the first strip in It's Wicked to overcome imposed limitations.

Clare Voyant is about a gypsy fortune-teller, with all of the subtlety that implies. There's a slight improvement with Mummy's Boy.
Have you ever wondered what goes on in a museum after the last visitor has gone... Who knows what could be lurking in these dark corridors..?
It anticipates Night at the Museum with exhibits coming to life at night, and is amusing enough to warrant its place. This is more the type of strip I was expecting. The art is attractive, and the handling of the jokes (as they are) isn't bad, but at a single page there isn't anywhere for the narrative to go.

Despite taking the cover, a further three-page strip is devoted to Slimer, in which he visits Doc Frankystein. The punchline is one which has adorned at least three or four stories over the years, but the crafting of the story and art is competent enough. I'm not convinced that a heavy Ghostbusters influence is really necessary for the title, and you can have too much of a good thing. Slimer reappears as host of a joke page, which is as groan-worthy as you might imagine.

Ghostman Bat takes the readers' mail, in Bat Chat!, and Ghoul School resumes the strips with the least frightening bunch of ghouls to ever appear in comics. The story isn't bad, but this continues a run of strips which don't really deliver of frightening comedy in a manner which Trap Door or even the 1972 animation Mad, Mad, Mad Monsters managed.
Once upon a time, in a castle that could really do with a lick of paint...

There lived an inventor who was a little ... odd.
Toad in the Hole is a tad different in that it intends to be read as an ongoing narrative, though the humour is present here as well. Introducing the (unnamed) inventor, and his errant creation, Toad, who emerges from a rubbish pit fully formed. It has the making of an interesting story when it gets going, but there's not much here to get stuck into.

Ghosthunters is the story of the Mole Brothers, Moe and Joe, hunters of horror, trackers of terror, sleuths of the supernatural. Unfortunately, they're not very good at it. Along the lines of Major Jump, Horror Hunter, the pair of incompetents manage to ignore monsters in plain sight while mistaking ordinary people for vampires and werewolves - it is going to get very tiring if the formula isn't mixed up a little in future installments. This is a strip which has become more pertinent over the years, with the rise of ghosthunting television series, and a comedic take has much opportunity..

Inspector Spectre, Private Eye is ghost PI who, as of the first installment, has a perfect record. While it is not in the same league as other strips of its kind, it isn't a bad start. I'm favourable to the notion of ghostly investigators (a childhood love of Randall and Hopkirk (Deceased) goes a long way to explaining that), and there are many things that a ghost can do to solve a crime... While it isn't a strong start, there's enough in the notion for me to forgive the blatantly plotting-by-numbers here.

This is a comic written by people who don't seem to have a love of horror. It isn't necessary to know who directed Antropophagus, or have read the whole of Varney the Vampire, but a little appreciation of the form is essential in conveying a watered down version for the consumption of younger readers.

Instead of foisting this title on a kid, buy them It's Behind You! by Paul Cookson and David Harmer instead. They'll thank you.

Wednesday, October 31, 2018

Dracula Lives #1

26 Oct 1974; Cover price 8p.
36 pages. B&W.
Marvel Comics International Ltd.

Cover by UNKNOWN.

Free full-colour Dracula poster.

Contents:

.2 Free Karate Jiu-Jitsu Course advertisement.
.3 The Drama of Dracula! Stan Lee photo introduction.
.4 Dracula UNTITLED, part one, w: Gerry Conway; a: Gene Colan, lettering by John Costanza.
r: The Tomb of Dracula (Marvel Comics) #01 (Apr 1972)
17 Werewolf by Night UNTITLED, part one, w: Gerry Conway, from a plot by Roy Thomas & Jeanie Thomas; a: Michael Ploog, lettered by John Costanza.
r: Marvel Spotlight (Marvel Comics) #02 (Feb 1972).
28 Mighty Marvel Triple Action in-house advertisement.
29 Mary Shelley's Frankenstein!, part one, w: Gary Friedrich; a: Mike Ploog, lettered by John Costanza.
r: The Monster of Frankenstein (Marvel Comics) #01 (Jan 1973).
35 Next Week in-house advertisement.
36 Another Mighty Marvel First Issue Out Now! in-house advertisement for Planet of the Apes #01.

The cover makes the comic look cheap, with a lack of detail and rough colouring entirely unrepresentative of what a Dracula title should be. There's no sense that the coffin, for example, has ever been used for the intended purpose - and seems rather small, given where the top of the casket is in relation to the sitting form of Dracula. With a cover blurb which appears to have fallen off a Spider-Man reprint, any sense that terrors await inside the pages of the first issue are effectively dispelled.

If it is a fright you are after, there is a photograph to kick off proceedings. That grinning figure of terror, that unspeakable horror, that... Oh wait, that's Stan Lee. Jeez, a warning would have been nice. It's not made clear whether this was meant as our first scare or not, but I'd like to think the intention was there. Part of the fun of seeing photographs of comic-book creators is scrutinizing the backgrounds - seeing what books, records and equipment are visible. Here, Stan Lee is surrounded by impenetrable darkness - somehow both symbolic and appropriate.

The Dracula strip is, when compared against the best examples, a complete let-down. The loose brush-work, large panels (crammed with dialogue), and cheesy text combine to reduce this down to the level of the superhero comics Marvel were more interested in publishing. When a character's dialogue consists of "--BATS!" it is time to start skipping pages.

Werewolf By Night is an effective four-page story told over the course of eight pages. The artwork is much improved over that in Dracula, but there are still too many shortcuts taken for the story to be truly effective. It is a shame that the strip is so rushed as there is enough mystery in the story to warrant attention. A main character who turns into a werewolf is automatically interesting, though the telling doesn't do the concept justice.

Throwing a Frankenstein adaptation in the title is a bit obvious, but it fits. Ploog's artwork is, unsurprisingly, the best on offer here, but the reproduction suffers from being so rough - in fact, there is no reason for continued interest in a title which is presented in such a slipshod manner. If a little more time had been spent making this value for money, and in presenting the stories with some context, then it wouldn't feel like such a rip-off.

Sadly, this is entirely representative of seventies Marvel titles.

The House of Hammer #1

[Oct 1976]; Cover price 30p.
52 pages. B&W.
General Book Distribution.

Edited by Dez Skinn.

Cover by Joe Petagno III.

Contents:

.2 Bargain Basement advertisement.
.3 Contents
.4 Editorial (half page) by Dez Skinn. / Stop Press (half page) news.
.5 Dracula w: Dez Skinn, based on the screenplay by Jimmy Sangster; a: Paul Neary.
.6 Dracula, part one: Castle Dracula
12 Dracula, part two: The Curse Spreads
19 Dracula, part three: The Final Chase
26 Hammer House Biography No.1 Christopher Lee - the Man Behind the Monster text feature by UNKNOWN.
30 Christopher Lee Filmography
32 Media Macabre news feature by Dez Skinn (?).
34 Captain Kronos: Vampire Hunter text feature by UNKNOWN.
35 Captain Kronos: Vampire Hunter UNTITLED, part one, w: Brian Clemens; a: Ian Gibson.
36 Horror Around the World text feature by Barry Pattison.
38 Effectively Speaking text feature by John Brosnan.
45 Drinkers of Blood... Stealers of Souls text feature by Steve Moore.
49 Van Helsing's Terror Tales Voodoo Vengeance w: UNKNOWN; a: Angus McKie.
52 Fantastic Value! advertisement.

It will come as little surprise to anyone that I love Hammer films, but despite my affection for the lurid cinematic treats they produced in their heyday I can see problems within their output - scripts were often rough in places, the visual effects tended towards the obvious, and the posters were always better than the films managed to be. Yet the company holds an appeal beyond simply restating novels and television classics for a big-screen audience. They were important.

Hammer itself was on the downturn, only able to release To the Devil a Daughter during the existence of the title, despite some fabulous ideas being suggested - there are many people who would quickly suggest that a big-budget Zeppelin vs. Pterodactyls film be made, based only on the poster commissioned to sell the proposed feature, and they wouldn't be wrong.

The cover for the first issue of The House of Hammer doesn't feel like a finished piece of work. Petagno's illustration is slightly off, looking more like a 1980s video cassette sleeve for an Italian or Spanish knock-off than it does an official Hammer product. The brick effect on the logo is quirky enough, but the pasted-on bat is something more appropriate for Monster Fun or Shiver and Shake. Even the text at the bottom of the cover is slightly crude in appearance. A glimpse on Dez's website at the intended first cover shows that the main problem is the garish yellow border.

Thankfully looks can be deceiving.

The adaptation on the 1958 Dracula film (itself an adaptation of Stoker's novel) is excellent in every regard. How good? It is far better than Marvel's use of the character, and easily stands up to the Classics Illustrated novel adaptation by Nestor Redondo. Every panel seems to have been lovingly crafted by Paul Neary to wring tension out of even the most innocuous moments. The likeness of Dracula is clearly based on Christopher Lee, which assists the feeling that this is the genuine article.

With lettering black-on-white, and chapter breaks separating the scenes, the adaptation works well in condensing events to the most important elements, and (although wordy in places) doesn't feel too rushed. A seralised adaptation might, in hindsight, have been better (with separately-available collected volumes, and more time spent with each story), but it is hard to argue with the finished product's appeal.

the Dracula strip is followed by a feature on Christopher Lee, which is relatively brief, though with enough accompanying photographs to cover the fact that it is, essentially, a promo piece. Delving into his history, and his relationship with the character, would have made the article more interesting, but it was early days for the title. The filmography is, in these days of instant information and specialised websites, redundant, but at the time was an invaluable resource.

It may be difficult for some to believe, but even in the nineties finding good filmographies was difficult. That such a piece could have been written twenty years earlier is testament to the skill of the creators.

The most fascinating part of Media Macabre is the Dan Dare news:

Another comic strip is heading for the screen, and possibly TV. It's Dan Dare, the space exploration hero to millions of readers of "Eagle" comic in Britain and Commonwealth. A new production company, Phenomenal Films, has acquired theatrical rights from the owner International Publishing Corp. and is planning a multi-million dollar series of six films.

First of the six, Return of the Mekon, is in development this spring. The producers have obtained stage actor Peter Lucas to play dare as a Bond-style hero some 1,500 years in the future. Cornel (Naked Prey) Wilde is listed as possible director.

Hands up if you can pick Peter Lucas out of a crowd. Yeah...

The Captain Kronos feature wisely neglects to mention how oddly-paced and weird the film feels, playing it up with a recap which makes the film sound much more appealing than it actually is. It isn't a bad film, in any estimation, but suffers from pacing issues and a lack of intensity. The five-page strip which follows is a large improvement on the cinematic outing, and would have convinced me that the character had what it takes to sustain an ongoing series of adventures.

  • Tremble as Kronos hunts an Abchanchu in the Bolivian rainforest!
  • Witness the vengeance of the Jiangshi as it hunts down Kronos!
  • Quake in fear as Kronos enters the valley of the Dakhanavar!
  • The dark desires of a Baobhan Sith threaten to overwhelm Kronos!

The character's name is hard to justify, but the bare bones of a franchise were present from the moment the film was released. That it wasn't rapidly followed by either a sequel or a television series is (in these days of sequel-friendly, shared universe, multimedia-friendly campaigns) a crying shame.

Horror Around the World is a (very) abbreviated look at foreign films, anticipating the boom in videos - although films were being rented for home-use, the selection in the seventies was relatively small, edited for length, and extremely expensive. As a list of titles to look out for, it still has a certain amount of use. The main focus of the article is the Coffin Joe films (under the name of Coffin Ze here), which... Actually have to be seen to be believed.

John Brosnan's Effectively Speaking covers the history of special effects in horror films, and is well worth a read. Steve Moore's history of vampires is not quite a comprehensive history of vampires (no mention is made of Arnold Paole, nor the numerous vampire texts which appeared before and after the publication of Dracula), but does a good job of covering vampire films. Much of vampire literature history is still only half-heartedly covered, and an accompanying feature might have raised the bar for other horror magazines.

Voodoo Vengeance, opening with a strange illustration of Peter Cushing as Van Helsing, the host, is an atmospheric Haiti-set horror tale of spurned love and zombies. The script is satisfying, there's solid art, and it doesn't outstay its welcome. The choice of subject is rather strange - had the topic been vampires, tying in with the adaptation of Dracula, it could have been more cohesive a first issue.

Overall, the quality of the features is impressive, and the strips are a delight to read. Highly recommended.

Tuesday, October 30, 2018

Spellbound #1

25 Sep 1976. Cover price 7p.
32 pages. B&W and red.
D.C. Thomson & Co., Ltd.

Cover by UNKNOWN (uncredited).

Free Mystic Sun Pendant.

Contents:

 2 The Fantastic Crew of the Spaceship Lynx Welcome You to Spellbound introduction; illustrated by Enrique Badía Romero (uncredited). / Next Week in Spellbound.
 3 When the Mummy Walks UNTITLED [Arrival at Granville Museum] w: UNKNOWN (uncredited); a: Norman Lee (uncredited).
 7 A Chilling Tale of Mystery from Damian Darke Spectre from the Flame w: UNKNOWN (uncredited); a: UNKNOWN (uncredited).
10 The Secret of Silver Star UNTITLED [The Car Saboteur] w: UNKNOWN (uncredited); a: Edmond Ripoll (uncredited).
14 Nightmare text story by UNKNOWN (uncredited); illustrated by UNKNOWN (uncredited).
15 Write to Spellbound / Be a Supercat in-house advertisement; illustrated by Enrique Badía Romero (uncredited). / Star Superstitions Marie Osmond / Les Gray / David Essex feature; illustrated by UNKNOWN (uncredited).
16 Supercats Meet the Sun God w: UNKNOWN (uncredited); a: Enrique Badía Romero (uncredited).
21 The Haunting of Laura Lee UNTITLED [Wanda de Salis' Ring] w: UNKNOWN (uncredited); a: UNKNOWN (uncredited).
24 "I Don't Want to be a Witch" UNTITLED [Arrival at St. Ann's School] w: UNKNOWN (uncredited); a: Norman Lee (uncredited).
28 Lonely Lucy UNTITLED [Encounter with Gentleman John] w: UNKNOWN (uncredited); a: Jordi Franch (uncredited).
32 Free in Spellbound No2 in-house advertisement.
Jenny Hunt's dreams were coming true. Accompanied by her mother, she was on her way to a new job in London. But, as Victorian England flashed past the windows of the express, Jenny little realised that she was travelling towards a nightmare!
Jenny is heading to her first job, at the Granville Museum, where she is to train as an assistant curator, meeting Bob Clark, the museum's odd-job boy on arrival. Miss Brisson, under whom Jenny is to study, is less than happy about having to deal with the young woman, but the governors have over-ruled her objections to training up an assistant.

Told she will be given simple tasks until Miss Brisson can assess her abilities, Jenny is also warned not to interfere with Ancient Egyptian artifacts. While walking through the Egyptian gallery to get to Miss Brisson's office, Jenny sees an open sarcophagus - something Bob states has never seen before - but, when Miss Brisson discovers them looking at a mummy they are scolded for opening the casket. Miss Brisson tells Jenny the mummy is the Golden Priestess of Manaton, Egyptian Goddess of the underworld.

That night, through her bedroom window, Jenny sees a light in the Egyptology section. When she looks closer, Jenny sees that the Golden Priestess has vanished from her case. When the light goes out, Jenny is caught in the garden between the lodge and the museum, fumbling through the shrubs. When her eyes grow accustomed to the dark, a terrifying figure looms out of the night - the Priestess of Manaton.

There's a fairly decent collection of Egyptology standards in this opening installment of When the Mummy Walks, which is an achievement in itself: a notable mummy (which turns out to be alive), a museum wing dedicated to Egyptian artifacts, an Egyptian ring gifted by a relative, a steam train journey, a stagecoach journey... This isn't, however, merely a gender-flipped re-telling of Lot No. 249, feeling much less claustrophobic in its expansive setting. While there are issues with pacing - Jenny moving from her bedroom to the window of the museum in a couple of panels - this is a solid start.

The first page's illustration of the mummy's face-mask is somewhat odd, portraying it with hair (or some decorative element evoking hair) rather than being a solid mask. While it works to create a more individual look for the Priestess of Manaton, it is - in isolation - an odd way to kick off the story. And why, of all the readily-available, and appropriate, names, is she named after a village in Devon? I'm hoping it's a reference to George Gliddon rather than a name plucked out of a hat.
There was something very strange about the old silver candlestick in the antique shop where Jane Armitage worked as a part-time assistant. Jane sensed it straight away...
Jane queries Mr. James about the candlestick, and he tells her that it was purchased at an auction the day before, and is most likely from the seventeenth century. That night, returning to the shop, Jane finds the building in darkness. Using the candlestick to find her way, she is accosted by a burglar, who has already tied up her employer. The thief stops in his tracks when a ghostly vision appears, then collapses when the spectre touches him. Jane unties Mr. James, and contacts the police.
The candlestick had been the property of Chief Justice Jeffries, notorious as "The Hanging Judge" in the reign of King James II. Jane never again wanted to see the candlestick - or its original owner for that matter!
The first rule of using historical individuals in fiction is to get their name correct. This probably needed five pages to truly do justice to the idea, as it feels unfinished, especially as neither Jane nor Mr. James get a satisfactory answer to the apparition's appearance. By tacking on a coda for readers' benefit, there is an awkwardness to Spectre from the Flame. Beginning a series of complete stories with this tale wasn't a great move, though the depiction of Jeffreys isn't bad, and Jane's face - upon witnessing the dead judge - is worth reading for.
Racehorse trainer Dick Thorpe needed a big win to keep his "Moorlands" stables going, and he had great hopes of his thoroughbred hurdler, Silver Star. Debbie Thorpe, his young daughter, had no doubts.
Silver Star is set to race at Chepstone, where the prize for first place is a thousand pounds, and John Rowlands, head stable lad, takes Debbie's sister to the cinema in town to relax before the big day. Later that night, while checking the car over, John finds - and fixes - loose wheel bolts, yet on the journey to the race a wheel comes loose. When Silver Star is seen by the vet it is discovered he has torn tendons and an injured knee joint, ruling him out of contention for the remainder of the year.

Enraged, Mr. Thorpe fires John, and - two weeks after the accident - Silver Star's prognosis hasn't improved. When Mr. Thorpe decides that the horse will have to be put down, Ginger, an apprentice groom, offers to undertake the grim task. However, he has no intention of killing Silver Star, and Debbie leads the animal to a cave in the woods where she intends to get him back to race fitness.

Opening with jumpy, staccato storytelling, The Secret of Silver Star is a horse melodrama which is entirely bereft of horror elements, sitting uneasily alongside themed material. If it was intended as an emotionally-wringing counterpoint to traditional horrors it might have been a more suitable fit, but the manner in which this story is told - presented so flatly and matter-of-fact - that it loses much of the punch it could have provided. By having Ginger ready to steal the animal away, rather than being convinced to let it live by Debbie, there is no tension surrounding the animal's fate.

Nightmare retells a very, very old story, with the addition of shock-induced mutism to add a meagre spice of originality, working quite effectively. With only a single page for this text story there really wasn't any chance that a great, pivotal horror story would be included, and a real-life experience would have been preferable to this.
From Moonbase 4, spaceship "LYNX" of Cat Patrol had been launched on a special mission - to investigate mysterious reports of an ancient civilisation in outer space.

Known as Supercats, the crew members are Helen Millar, captain of the ship, Hercula, a girl of remarkable strength, Electra, who is capable of generating electricity and Fauna, the fourth crew member, who can astonishingly alter her body colour like a chameleon.
The Lynx is caught in a ball of light, which forces the craft to land on a nearby planet... Which happens to resemble Ancient Egypt, replete with pyramids and a Sphinx. Exiting their ship, the Supercats are surrounded by women garbed in Egyptian apparel, with Helen separated from the others. Informed that their captain is to become the bride of the Sun God, leader of the civilisation, they must wait to learn the consequences of their arrival. The next day reveals that the ceremony requires Helen's death, and Hercula begins to mount a rescue attempt - when a giant stone statue comes to life. Fauna uses her ability to glow brightly, and Electra zaps the priestess with a bolt of lightning. As the planet's women bow to them, in the belief that they are goddesses, the quartet get back to their ship and leave.

Gorgeous artwork can't disguise the fact the narrative is entirely two-dimensional. The origins of the colony is unexplored, with no indication that any follow-up investigation is going to be mounted, nor is the mechanism by which a statue can come to life pondered. With such a hokey, seventies SF premise of four women zipping around in a spaceship, this ought to be much better than it actually is. That it appears to be settling into a "planet of the week" format so quickly is discouraging.
Laura Lee's father had taken a job, as caretaker at a temporarily closed stately home, and he and his family moved into the lodge. Laura's hobby was playing the old family's upright piano.
Laura explores the big house, owned for two hundred years by the de Salis family, discovering a grand piano besides which is a portrait of a young girl. Sitting at it to play a few notes, Laura notices a ring with the letter "W" upon it, and tries it on - it fits her finger perfectly, and she notices that the girl in the picture is no longer wearing her ring. Attempting to remove the jewelry, she finds it will not come off her finger. Laura discovers another picture of the girl, learning her name: Wanda de Salis. Back at the lodge, Laura learns her Uncle Albert has arrived for a visit, and when she plays her piano for him she delivers a concert-worthy performance, though is exhausted by the effort. Deciding it is the ring's influence, Laura is determined to get it off her finger.

Before anyone suggests it, the likelihood of her removing her finger with a hacksaw is very unlikely. While the set-up is very familiar, the manner in which events plays out is interesting enough to rise above any familiarity. Being crammed in to three pages limits how much we get to see of the mansion, although the story never feels rushed. It may not be brilliantly original, but there's an interesting central character, a nice mystery, and some wonderful art to look at.
Celia Winters was thirteen years old. She had short, auburn hair and blue eyes. She lived with her Aunt Armida and she had one or two freckles. She liked pop records. In fact, there was only one odd thing about Celia - her aunt was a WITCH.
Determined to get away from her aunt Armida's influence, and go to St. Ann's boarding school, Celia waits on Mr. Benton arriving for her, but Armida has arranged other things. Learning that the man must be lost on Marston Moor, Celia ventures out to save him. Casting a spell to lower a branch for the teacher to free himself, Celia leads him back to her home. Armida admits to helping Celia's spell, and tells the girl that she has great potential as a witch.

Departing for boarding school, Armida casts her spells to prevent Celia arriving in a timely manner for her classes. When Celia finally arrives at the school, a day late, it is thanks to a lift in a chimney-sweep's side-car. After cleaning up and resting, she meets with the headmistress, which Armida ensures does not end well. When her aunt visits in spectral form that night, Celia throws a shoe at her - which passes straight through her aunt and smashes a window.

There's a great sense of fun in "I Don't Want to be a Witch", which has some of the family dynamics of Bewitched at its heart, though travels in a different direction with the central conflict. Armida is a great character, and the strip really livens up the issue. The art is, while rather stereotypical in places, perfectly suited to the tone. I'm not sure the opening text box is right for the strip, feeling as if it belongs to a story aimed at a younger audience.
IN THE DAYS OF THE HIGHWAYMEN

It was a time of tragedy for recently orphaned Lucy Pilgrim. Immediately the funeral service for her mother was over, heartless relatives broke the news. Lucy was to be sent to an orphanage...
Lucy is told by her aunt Clara that her mother took her in as an infant, and that her real parents are unknown. She is permitted to keep the bracelet wth strange marks her mother gave her, though before she can be sent away the family is held up by a masked brigand by the name of Gentleman John on the highway. Clara is sent up to sit with the coachman, while Lucy is told to sit in the coach, and to keep her bracelet hidden. At the orphanage, Lucy discovers neither the supervisors nor the other girls are friendly, and she must work for her food. Left outside in the cold after fainting, Lucy runs away from the orphanage, and - discovering a barn, miles from anywhere - walks straight into Gentleman John again.

Interesting elements are thrown together in an unremarkable story, seemingly resurrected from an earlier age, which (once more) has no overt supernatural moments to justify its inclusion. Thankfully straying away from the orphanage quickly, there's a decent set-up for what should be a rousing adventure, even if it feels rather random in a supposed horror comic.

Not the best start, with a cover compromised by poor background colour, unconnected contents, and some stale plot points to overcome, Spellbound isn't a rousing success. It isn't awful, but merely okay, which is arguably worse. It is better to attempt to please or annoy everyone, rather than being so middle-of-the-road. I would call it "easy listening for the eyes" if pressed, while hoping that it tightens up on genre content in future issues.

Vampirella #1

[Feb 1975]; Cover price 30p.
48 pages. Full colour.
IPC Magazines Ltd.

A Magazine to Haunt You

Painted cover by Manuel Sanjulian (uncredited).
r: cover from Vampirella (Warren) #12 (Jul 1971).

Contents:

 2 UNTITLED a: Jose Gonzales.
r: partial cover from Vampirella (Warren) #19 (Sep 1972).
 3 Vampirella contents page. / Indicia
 4 Vampirella The Origin of Vampirella w: J. R. Cochran; a: Jose Gonzalez.
r: Vampirella Annual (Warren) 1972 (1972).
19 Wolf Hunt w: Joe Wehrle; a: Esteban Maroto.
r: Vampirella (Warren) #14 (Nov 1971).
26 Horror Story of the Month The Call of the Dead text story by Dirk Hess, translated by (uncredited).
r: Hörst du die Toten rufen? from Vampirella (Pabel Verlag) #01 (Sep 1973).
28 Vampirella The Cry of the Dhampir w: John Jacobson; a: Rafael Auraleon.
r: Vampirella (Warren) #22 (Mar 1973).
40 Vampirella As Though They Were Living w: Gerry Boudreau; a: Richard Corben.
r: Vampirella (Warren) #30 (Jan 1974).
48 Vampirella in-house advertisement; a: Enrich Torres.
r: cover from Vampirella (Warren) #18 (Aug 1972).

Published in order to capitalize on the pre-publicity for the 1976 Hammer film which (as with many of their excellent ideas) failed to materialise, there isn't much in the way of love for the title or character apparent in the packaging - there not even an introduction, leaving casual purchasers without context for the material at hand. New titles need (at the very least) a welcome, and (if the publisher is being generous) a letters page to publish any received feedback. That we only get a translated text piece to read is an oversight which shows just how little consideration was taken while composing this launch.

But you want to know about the stories.
...and who is this shadowy figure? ... This girl of unearthly beauty whose name is Vampirella ... Come forth from a small, loping bat ... dream upon her ... for she has no dreams. Her only wish is to keep that small and ever flickering candle of life burning in a world of violent winds ...
The Origin of Vampirella isn't really representative of Vampirella, and it is an odd tale to begin the title with. Yes, it explains her origins, but it is a wordy story which takes a long time to get to the point.

The planet Drakulon, where two suns hang in its sky, Vampirella and Tristan are rudely interrupted by Earthmen (freshly landed in their spaceship) who kill her lover and wound her - she, entirely justified, kills all but one and wanders off. A hand rises out of the ground, followed by a misshapen form, which reveals itself to be Tristan. Twisted by his death and resurrection, Tristan vows to kill Vampirella, taking for himself the name Mercado. Not wishing to fight her former lover, Vampirella takes the abandoned spaceship and flees her homeworld.

There's a nasty undercurrent to the story, which isn't merely from the fact that it is about vampires. First there's the gronos, a creature resembling a bear. Vampirella's first instinct is to kill it and eat it, which - in this setting - is fine. The Earthmen, however, come across as bloodthirsty idiots attempting to kill everything that moves. I'm not sure if this is heavy-handed "we are the monsters" storytelling or merely badly-written pulp storytelling, but either way it seems a little too convenient.

Tristan's return is a whole 'nother ball game.
My beautiful Vampirella... most beautiful when she is helpless!

Put your hands behind you my sweet, so my eyes may feast on all of you!

Come, Vampirella! Your hands behind your back as if they are fettered... as if someone had actually bested her whom they call Vampirella.
Creepy and disturbing is one thing, a plant-man who gets excited by a strong female rendered helpless is... Just plain icky and rather sad, all at once. The undertones running through the entire scene are of barely concealed sexual violence, which is the major problem with this introduction to the character. Vampirella isn't the most important character in hew own story, and her actions are first dictated by assisting Tristan and then by way of escaping his reach. It is so unlike the majority of her stories that by including it at the beginning of the run taints the perception of her stories thereafter.

Vampirella is meant to kick ass. She's a powerful, mysterious figure lurking in the shadows. This is not the story with which to launch her presence in the UK.

Wolf Hunt is barely better - a werewolf story introduced by Vampi which begins with an odd remark:
Once upon a time there was a young girl who liked to run through the forest in her birthday suit...!
I know this is a seventies title, but even so...
Drenched in full moonlight, the sensuous figure of a young girl begins its strange metamorphosis from human into bestial form!

To the wolf-girl Lupagar's changed nostrils come keen traces of animal life nearby---flesh and blood!
Torvath, a hunter hidden in the undergrowth, throws a stone at Lupagar, knocking her unconscious. At dawn, Lupagar awakes and, having transformed back into human form, tells Torvath that he has no right to hold her. He responds that he has been watching her for days, knowing that she is is a white wolf who lives on the flesh and blood of animals, but does not devour human flesh.

Forcing himself on Lupagar, Torvath tells the wolf-girl to resign herself to her fate. While Torvath is out hunting, Lupagar digs her way out of the cell with her bare hands, then hunts Torvath as he searches the castle for her. Trapping him in a corner he convinces her to give in as she has had no nourishment and is weak from her escape attempt. Besides, she won't be able to lower the drawbridge in her wolf form. Lupagar states that she not go far for that sustenance, but Torvath has proved himself lower than an animal and she will feast long and well on his skulking flesh.

It is basically I Spit on Your Grave with added supernatural elements, and is every but as troubling as an "entertaining" narrative. Despite the story, the art throughout is great, and sits uncomfortably with the accompanying text. I want to applaud Esteban Maroto's handling of atmosphere, while keeping a solid grasp on the underpinning reality of the location, but it is impossible to separate the imagery from the strip as a whole.

The Call of the Dead is a fine segue between strips, but doesn't really deliver on the set-up. Extremely atmospheric, though lacking a narrative thread to drive forward on - slightly reminiscent of short pieces from forty years before, and would be rather dated even then. It barely counts as a short story, and the reason it is included here seems to be rest more on the fact that two pages required content rather than for inherent worth.
Long nights of intense investigation and searching finally bear fruit as two priests of the village of Alba Lullia in Transylvania close in upon one of the undead, trapping him within the ruins of an ancient building.
Chasing after vampires has been a staple of horror literature for so long that nearly every twist has been comprehensively covered. This is a problem which Jacobson is well aware of, so Vampirella pops up to reassure us that the situation is well in hand:
The beginnings of another typical vampire epic, you say... Where you know beforehand each move of the characters... And the end comes deep in some ancient catacomb where the doctor pounds the cliché-ridden stake deep into the vampire's bloated heart. No... Not this time. A breath of fetid air direct from reality will soon overthrow all the clichés and carry with it the unexpected Cry of the Dhampir.
With a smirk, Byron - a vampire - tells his pursuers that they talk too much, then pulls a rope connected to a trapdoor, where the priests are impaled on stakes. Daegga, a beautiful vampire, comments that it is an ironic end for vampire hunters, and Byron queries her presence. Leading him through the building, Daegga shows him a coffin, its owner completely destroyed, turned to ash so suddenly that he didn't have time to resist. Daegga tells Byron the destroyed vampire's name was Vladimir, who had a theory that the high number of vampire deaths weren't random, but caused by one agency.

Byron notes a circus which has been at each village where a vampire has been destroyed, and that it must be more than a coincidence. Investigating among the crowds which have gathered. the vampires attempt to find clues. Daegga takes refuge from the hustle and bustle in the tent of Tryphenia, a gypsy fortune teller, where she enters the woman's mind to learn all that the old woman knows. Tryphenia strikes out at the vampire, but is subdued and killed - only for her son, a Dhampir, to arrive and raise the alarm.

Sacrificing Daegga, Byron flees into the woods in the hope of escaping his fate, but the Dhampir manages to catch him by transforming into a great bird. Just as he is about to kill Byron, a shot rings out - and the Dhampir falls dead, a villager explaining that he had seen the man transforming from a bird, and only those in league with the devil possess such powers. Later, as Byron laughs at his good fortune, the woman accompanying the Dhampir appears to him, and explains that there is something he failed to learn - the fortune teller gave birth to twins, and she possesses the same abilities as her brother.

This is a fantastic tale, rattling along with enough conviction in its twists and turns, and blessed with Auraleon's superb art, but it isn't a story which should be in a first issue. The story immediately places itself outside of the tired, cliché-ridden vampire tales, but also highlights the fact that there are problems with the sub-genre. If there's one thing a title shouldn't do in an inaugural issue, it is to draw any attention to real or perceived deficiencies which might exist. For a third or fourth issue this would have made an exceptional inclusion.

The final story begins in 1794, in Salem, where thirteen figures dance around a fire. Karyn Haining is among their number, and she - having been snubbed by Holland Wingate - is set on avenging her hurt feelings. A Sidhe - a tremendous creature from Hell - is brought forth from the flames, and Karyn orders it to punish those who wronged her, but is killed by the minister and his witch-hunting forces before long. The creature kills the mortals, then takes the form of a man in order to move freely about the village. He meets Wingate, using the name Nathan Browne, and kills the man while in his original form.

Becoming close to Wingate's fiancé, the Sidhe walks her home, and when he is asked to fetch a bottle of spirits from the cellar obediently descends the stairs to fetch it up. The door slams behind him, however, and she proceeds to tell him what she knows - and suspects.

A finely-written story, let down in places by uneven art, As Though They Were Living is not the finest way to conclude the issue, but it manages to tell a fine - if derivative - tale without serious impediments to the enjoyment of the story. While the conclusion is rushed, and somewhat out of the blue, there is enough tension in the story to make up for most of the pacing problems. This is a story which would have benefited immensely from a longer page-count.

I wish this was a better introduction to Vampirella...