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Wednesday, October 31, 2018

Misty #1

04 Feb 1978; Cover price 8p.
32 pages. Colour & B&W.
IPC Magazines Ltd.

Cover by Maria Barrera.

Free Lucky Charm bracelet.

Contents:

.2 Ah, there you are! text introduction; illustrated by Shirley Bellwood.
.3 The Cult of the Cat, part one, w: UNKNOWN; a: Honiera Romeu (uncredited).
.8 The Sentinels, part one, w: Malcolm Shaw (uncredited); a: Mario Capaldi (uncredited).
12 Paint it Black, part one, w: Alan Davidson (uncredited); a: Brian Delany (uncredited).
16 Moodstone w: UNKNOWN; a: Ken Houghton (uncredited).
18 Nightmare! Roots w: Pat Mills (uncredited); a: Maria Barrera (uncredited).
22 A Ghost Could Help You Win £25 text feature (half page).
23 Moonchild, part one, w: Pat Mills (uncredited); a: John Armstrong (uncredited).
27 UNTITLED [A blue fish will bring you great happiness] (half page) w: UNKNOWN. a: UNKNOWN / Miss T UNTITLED (quarter page) w:/a: Joe Collins (uncredited).
28 Beasts Red Knee - White Terror! w: Pat Mills (uncredited); a: John Richardson (uncredited).
32 Moodstone cont.

The text introduction to the title from Misty herself is a nice touch, amplified by Shirley Bellwood's atmospheric artwork. Barrera's cover isn't quite up to Bellwood's standard, and is an odd choice - not quite scary enough to signify that Misty is a full-blown horror title, nor bland enough to fit in with other girls titles. An indecisive cover aside, there's no doubt that a horror angle was foremost in the minds of creators.

The Cult of the Cat opens with an incredibly detailed full-page illustration solidly setting it in Egypt. A remarkably courageous way to open a new title, with such a far-flung setting, greatly removed from the lives of most readers. A connection to England is not far away, for young Charmian must bring the chosen girl - a young swimmer - to Egypt in order to fulfill a prophecy... The chosen one must be dressed in the cloak of night, then a ring placed upon her finger. To accomplish her mission Charmian turns into a cat and sets off.

Nothing much actually happens, which is rather unfortunate. On the upside there is some great artwork, which makes up for a moribund pace. It is far too early in the story to tell much of what is happening, but the prophecy angle is unfortunate. Much can be done with them, but often - as here - the result is so po-faced and serious that it is hard to refrain from mockery. So overused is the trope that as soon as a prophecy is given I start looking for loopholes. There is always a loophole. "No man born of woman," and all that...

There's something particularly dark about The Sentinels, even before the twist kicks in. Jan's family is made homeless, though her father tells her not to worry - they can move into a vacant flat in one of the Sentinels, two massive blocks of high-rise flats. Given buildings' reputation she is less than delighted at this news. So they begin searching for a suitable place within the tower, and they discover vandalism throughout lower levels. Higher up there is an apartment which is suitable, and they move in.

Tiger (their pet cat) decides to make a break for freedom at the first opportunity, rushing upstairs to higher levels. While searching for Tiger, Jan encounters her father roaming around with a torch. An effective enough jump scare. When Jan returns to the flat her mother informs her that her father hadn't left the room in all the time she had been gone. Cue spooky music. There is enough tension in the script, and enough hanging threads of mystery waiting to be pulled, that it doesn't feel as slight an opening as it is.

Stories about economic strife will always be contemporary, and even though much of the landscape has changed significantly since this was written, the elements of the story prior to the tower sequence hold up remarkably well to scrutiny.

Paint it Black isn't given a full-page introduction, but evocative artwork and casual dialogue make the characters immediately likable - with the rise of urban exploration and ghost-hunting, I'm sure that there are more people exploring abandoned buildings now that ever before. Delany's depiction of the dilapidated, vandalized, and generally unfit-for-habitation interiors are well-balanced. It isn't so awful that it looks like a Scooby-Doo cartoon, yet there is enough detail to see why the girls find it so spooky.

Maggie finds a box with her initials - M.G. - and decides to take it home. Inside are brushes and paints, Despite not being an artist, she manages to paint a (rather haunting) image of a young woman, and her father suggests there might be money to be made with her talent. This isn't, at first glance, a particularly inspiring story, and the artwork pulls most of the weight in selling the creepy factor.

The colour centre-pages are (appropriately) given over to Moodstone, which is the first of the complete stories. Cathy Salmon purchases a moodstone for 50p from an old woman who is down on her luck, even though she knows it is worth more. Being told that the moodstone is special is no incentive to increase her offer, and she happily wears it to school the next day. Of course, it won't display the colours she wants, but such a quirk is passed off as having to do with body heat or other logical explanations.

This is a horror comic, so you can bet that any explanation isn't so simple.

Helen, a classmate, manages to get the ring to turn a pretty pink colour when she tries it on, enraging Cathy. After the weekend, and another colour emerging from the moodstone, Cathy gets ready for a school party, putting on a dazzling multicolour dress. She runs into Helen again, and slaps her for spilling coke on her dress - the moodstone takes revenge on Cathy for being so mean, and drains all of the colours from her life.

Blatant moralising doesn't necessarily make for good stories, but there's enough incidental elements to help smooth over some rough edges. The final panel, in black and white, is a nice (albeit obvious) trick, and the whole story is wrapped up in three pages, so it doesn't outstay its welcome.

There is a shift of tone with Roots, which prefigures Ramsey Campbell's short story In The Trees eight years later. Dark forests play an important part in myth and folklore, so seeing trees playing a part in the horror fabric of Misty so soon is unsurprising. Jill Trotter's parents are off on tour with a magic act, and she has to stay with her grandfather over the course of the summer. The name of the village? Evergreen.

Jill is surprised that her grandfather can carry her suitcases with ease, and is further shocked at the longevity and vitality of the residents. That night she wakes, seeing someone standing in the field beyond the garden. Passing it off as a scarecrow, she goes back to bed. Investigating the church, she learns that nobody has died in over fifty years, but is distracted from her investigating by a village fete.

The next night she wakes again, and sees the entire village standing outside in the rain. When she confronts her grandfather about the strangeness... Well, the final half-page is one of the highlights of the issue, and is just as surprising in how accomplished and shocking the visual is. If there was any doubt that Misty could hold its own against any number of competing titles, then they ought to be dispelled by such a great resolution.

A heavy Stephen King influence is at play in Moonchild, with Rosemary Black being the stand-in for Carrie White. It doesn't begin with quite as traumatic an event as the opening of Carrie, but Rosemary's mother is just as ultra-religious as Carrie's. The situation is more extreme than King's novel in other ways - there is no electricity in her home, and neighbourhood children scrawl graffiti about her. She does have a friend, who convinces Rosemary to get her hair done in a more modern style.

Things seem to be going well for her until she is the subject of a prank, which is quickly followed by a bookshelf falling on the perpetrator. The one inclusion to the story is the inclusion of a crescent scar on Rosemary's forehead, though her scar doesn't get much play in this issue.

Red Knee - White Terror!, the final story, has less to do with the supernatural and more to do with deep-rooted fears. Andrea Gray buys some bananas at a market stall for her dessert. You know that there's trouble in store when the radio broadcasts a warning about spider bites, but unfortunately Andrea isn't paying much attention to the radio. Deciding to have a bath before dinner, she takes the radio with her to listen to.

Seeing the spider, Andrea panics. Until it turns out to be a cruel joke played on her by her brother. Relaxing in her bath, the real spider makes a move towards her hand. If you are afraid of spiders this will be a terrifying strip, though for others... not so much. That we don't actually see any evidence of the terrible injuries inflicted by the spider lessens the threat level, and it is never stated outright that the spider we see is that which is so desperately warned against.

Misty didn't explode onto the shelves with immediately-horrifying elements, preferring a slow-burn intended to get under the skin of readers. Intriguing characters, mysterious events, and some clever little moments packed into a fairly quick read, this isn't the best issue of the series by far, but as an introduction it works for the most part. The Cult of the Cat doesn't work for me, but it is a question of taste - and, of course, I'm hardly the target audience.

Dracula Lives #1

26 Oct 1974; Cover price 8p.
36 pages. B&W.
Marvel Comics International Ltd.

Cover by UNKNOWN.

Free full-colour Dracula poster.

Contents:

.2 Free Karate Jiu-Jitsu Course advertisement.
.3 The Drama of Dracula! Stan Lee photo introduction.
.4 Dracula UNTITLED, part one, w: Gerry Conway; a: Gene Colan, lettering by John Costanza.
r: The Tomb of Dracula (Marvel Comics) #01 (Apr 1972)
17 Werewolf by Night UNTITLED, part one, w: Gerry Conway, from a plot by Roy Thomas & Jeanie Thomas; a: Michael Ploog, lettered by John Costanza.
r: Marvel Spotlight (Marvel Comics) #02 (Feb 1972).
28 Mighty Marvel Triple Action in-house advertisement.
29 Mary Shelley's Frankenstein!, part one, w: Gary Friedrich; a: Mike Ploog, lettered by John Costanza.
r: The Monster of Frankenstein (Marvel Comics) #01 (Jan 1973).
35 Next Week in-house advertisement.
36 Another Mighty Marvel First Issue Out Now! in-house advertisement for Planet of the Apes #01.

The cover makes the comic look cheap, with a lack of detail and rough colouring entirely unrepresentative of what a Dracula title should be. There's no sense that the coffin, for example, has ever been used for the intended purpose - and seems rather small, given where the top of the casket is in relation to the sitting form of Dracula. With a cover blurb which appears to have fallen off a Spider-Man reprint, any sense that terrors await inside the pages of the first issue are effectively dispelled.

If it is a fright you are after, there is a photograph to kick off proceedings. That grinning figure of terror, that unspeakable horror, that... Oh wait, that's Stan Lee. Jeez, a warning would have been nice. It's not made clear whether this was meant as our first scare or not, but I'd like to think the intention was there. Part of the fun of seeing photographs of comic-book creators is scrutinizing the backgrounds - seeing what books, records and equipment are visible. Here, Stan Lee is surrounded by impenetrable darkness - somehow both symbolic and appropriate.

The Dracula strip is, when compared against the best examples, a complete let-down. The loose brush-work, large panels (crammed with dialogue), and cheesy text combine to reduce this down to the level of the superhero comics Marvel were more interested in publishing. When a character's dialogue consists of "--BATS!" it is time to start skipping pages.

Werewolf By Night is an effective four-page story told over the course of eight pages. The artwork is much improved over that in Dracula, but there are still too many shortcuts taken for the story to be truly effective. It is a shame that the strip is so rushed as there is enough mystery in the story to warrant attention. A main character who turns into a werewolf is automatically interesting, though the telling doesn't do the concept justice.

Throwing a Frankenstein adaptation in the title is a bit obvious, but it fits. Ploog's artwork is, unsurprisingly, the best on offer here, but the reproduction suffers from being so rough - in fact, there is no reason for continued interest in a title which is presented in such a slipshod manner. If a little more time had been spent making this value for money, and in presenting the stories with some context, then it wouldn't feel like such a rip-off.

Sadly, this is entirely representative of seventies Marvel titles.

The House of Hammer #1

[Oct 1976]; Cover price 30p.
52 pages. B&W.
General Book Distribution.

Edited by Dez Skinn.

Cover by Joe Petagno III.

Contents:

.2 Bargain Basement advertisement.
.3 Contents
.4 Editorial (half page) by Dez Skinn. / Stop Press (half page) news.
.5 Dracula w: Dez Skinn, based on the screenplay by Jimmy Sangster; a: Paul Neary.
.6 Dracula, part one: Castle Dracula
12 Dracula, part two: The Curse Spreads
19 Dracula, part three: The Final Chase
26 Hammer House Biography No.1 Christopher Lee - the Man Behind the Monster text feature by UNKNOWN.
30 Christopher Lee Filmography
32 Media Macabre news feature by Dez Skinn (?).
34 Captain Kronos: Vampire Hunter text feature by UNKNOWN.
35 Captain Kronos: Vampire Hunter UNTITLED, part one, w: Brian Clemens; a: Ian Gibson.
36 Horror Around the World text feature by Barry Pattison.
38 Effectively Speaking text feature by John Brosnan.
45 Drinkers of Blood... Stealers of Souls text feature by Steve Moore.
49 Van Helsing's Terror Tales Voodoo Vengeance w: UNKNOWN; a: Angus McKie.
52 Fantastic Value! advertisement.

It will come as little surprise to anyone that I love Hammer films, but despite my affection for the lurid cinematic treats they produced in their heyday I can see problems within their output - scripts were often rough in places, the visual effects tended towards the obvious, and the posters were always better than the films managed to be. Yet the company holds an appeal beyond simply restating novels and television classics for a big-screen audience. They were important.

Hammer itself was on the downturn, only able to release To the Devil a Daughter during the existence of the title, despite some fabulous ideas being suggested - there are many people who would quickly suggest that a big-budget Zeppelin vs. Pterodactyls film be made, based only on the poster commissioned to sell the proposed feature, and they wouldn't be wrong.

The cover for the first issue of The House of Hammer doesn't feel like a finished piece of work. Petagno's illustration is slightly off, looking more like a 1980s video cassette sleeve for an Italian or Spanish knock-off than it does an official Hammer product. The brick effect on the logo is quirky enough, but the pasted-on bat is something more appropriate for Monster Fun or Shiver and Shake. Even the text at the bottom of the cover is slightly crude in appearance. A glimpse on Dez's website at the intended first cover shows that the main problem is the garish yellow border.

Thankfully looks can be deceiving.

The adaptation on the 1958 Dracula film (itself an adaptation of Stoker's novel) is excellent in every regard. How good? It is far better than Marvel's use of the character, and easily stands up to the Classics Illustrated novel adaptation by Nestor Redondo. Every panel seems to have been lovingly crafted by Paul Neary to wring tension out of even the most innocuous moments. The likeness of Dracula is clearly based on Christopher Lee, which assists the feeling that this is the genuine article.

With lettering black-on-white, and chapter breaks separating the scenes, the adaptation works well in condensing events to the most important elements, and (although wordy in places) doesn't feel too rushed. A seralised adaptation might, in hindsight, have been better (with separately-available collected volumes, and more time spent with each story), but it is hard to argue with the finished product's appeal.

the Dracula strip is followed by a feature on Christopher Lee, which is relatively brief, though with enough accompanying photographs to cover the fact that it is, essentially, a promo piece. Delving into his history, and his relationship with the character, would have made the article more interesting, but it was early days for the title. The filmography is, in these days of instant information and specialised websites, redundant, but at the time was an invaluable resource.

It may be difficult for some to believe, but even in the nineties finding good filmographies was difficult. That such a piece could have been written twenty years earlier is testament to the skill of the creators.

The most fascinating part of Media Macabre is the Dan Dare news:

Another comic strip is heading for the screen, and possibly TV. It's Dan Dare, the space exploration hero to millions of readers of "Eagle" comic in Britain and Commonwealth. A new production company, Phenomenal Films, has acquired theatrical rights from the owner International Publishing Corp. and is planning a multi-million dollar series of six films.

First of the six, Return of the Mekon, is in development this spring. The producers have obtained stage actor Peter Lucas to play dare as a Bond-style hero some 1,500 years in the future. Cornel (Naked Prey) Wilde is listed as possible director.

Hands up if you can pick Peter Lucas out of a crowd. Yeah...

The Captain Kronos feature wisely neglects to mention how oddly-paced and weird the film feels, playing it up with a recap which makes the film sound much more appealing than it actually is. It isn't a bad film, in any estimation, but suffers from pacing issues and a lack of intensity. The five-page strip which follows is a large improvement on the cinematic outing, and would have convinced me that the character had what it takes to sustain an ongoing series of adventures.

  • Tremble as Kronos hunts an Abchanchu in the Bolivian rainforest!
  • Witness the vengeance of the Jiangshi as it hunts down Kronos!
  • Quake in fear as Kronos enters the valley of the Dakhanavar!
  • The dark desires of a Baobhan Sith threaten to overwhelm Kronos!

The character's name is hard to justify, but the bare bones of a franchise were present from the moment the film was released. That it wasn't rapidly followed by either a sequel or a television series is (in these days of sequel-friendly, shared universe, multimedia-friendly campaigns) a crying shame.

Horror Around the World is a (very) abbreviated look at foreign films, anticipating the boom in videos - although films were being rented for home-use, the selection in the seventies was relatively small, edited for length, and extremely expensive. As a list of titles to look out for, it still has a certain amount of use. The main focus of the article is the Coffin Joe films (under the name of Coffin Ze here), which... Actually have to be seen to be believed.

John Brosnan's Effectively Speaking covers the history of special effects in horror films, and is well worth a read. Steve Moore's history of vampires is not quite a comprehensive history of vampires (no mention is made of Arnold Paole, nor the numerous vampire texts which appeared before and after the publication of Dracula), but does a good job of covering vampire films. Much of vampire literature history is still only half-heartedly covered, and an accompanying feature might have raised the bar for other horror magazines.

Voodoo Vengeance, opening with a strange illustration of Peter Cushing as Van Helsing, the host, is an atmospheric Haiti-set horror tale of spurned love and zombies. The script is satisfying, there's solid art, and it doesn't outstay its welcome. The choice of subject is rather strange - had the topic been vampires, tying in with the adaptation of Dracula, it could have been more cohesive a first issue.

Overall, the quality of the features is impressive, and the strips are a delight to read. Highly recommended.

On This Day: 31 Oct

Supernaturals (Fleetway Publications) #01 (31 Oct 1987-13 Nov 1987).
Space Precinct (Manga Publishing Ltd.) #01 (1995).

The Ultimate Book of British Comics by Graham Kibble-White (Allison & Busby; 2005)
The Metatemporal Detective by Michael Moorcock. (Pyr; 2007) ISBN-13: 978-1-59102-596-2.

Judge Dredd: Crime Chronicles - Stranger Than Truth by David Bishop. (Big Finish Productions; 2009)

First Appearances:

The Doll in Supernaturals #01 (31 Oct 1987-13 Nov 1987).
Eagle Eye in Supernaturals #01 (31 Oct 1987-13 Nov 1987).
Lionheart in Supernaturals #01 (31 Oct 1987-13 Nov 1987).
Scary Cat in Supernaturals #01 (31 Oct 1987-13 Nov 1987).
Snakebite in Supernaturals #01 (31 Oct 1987-13 Nov 1987).

Births:

J.F. Sullivan (1852); Yvonne Hutton (1931); Giorgio Trevisan (1934); James Edward Anthony Tyler (Tony Tyler; 1943); Colin Wilson (1949); Matt Smith (1972)

Deaths:

John Jukes (1972); Mick Anglo (2011)

Tuesday, October 30, 2018

Spellbound #1

25 Sep 1976. Cover price 7p.
32 pages. B&W and red.
D.C. Thomson & Co., Ltd.

Cover by UNKNOWN (uncredited).

Free Mystic Sun Pendant.

Contents:

 2 The Fantastic Crew of the Spaceship Lynx Welcome You to Spellbound introduction; illustrated by Enrique Badía Romero (uncredited). / Next Week in Spellbound.
 3 When the Mummy Walks UNTITLED [Arrival at Granville Museum] w: UNKNOWN (uncredited); a: Norman Lee (uncredited).
 7 A Chilling Tale of Mystery from Damian Darke Spectre from the Flame w: UNKNOWN (uncredited); a: UNKNOWN (uncredited).
10 The Secret of Silver Star UNTITLED [The Car Saboteur] w: UNKNOWN (uncredited); a: Edmond Ripoll (uncredited).
14 Nightmare text story by UNKNOWN (uncredited); illustrated by UNKNOWN (uncredited).
15 Write to Spellbound / Be a Supercat in-house advertisement; illustrated by Enrique Badía Romero (uncredited). / Star Superstitions Marie Osmond / Les Gray / David Essex feature; illustrated by UNKNOWN (uncredited).
16 Supercats Meet the Sun God w: UNKNOWN (uncredited); a: Enrique Badía Romero (uncredited).
21 The Haunting of Laura Lee UNTITLED [Wanda de Salis' Ring] w: UNKNOWN (uncredited); a: UNKNOWN (uncredited).
24 "I Don't Want to be a Witch" UNTITLED [Arrival at St. Ann's School] w: UNKNOWN (uncredited); a: Norman Lee (uncredited).
28 Lonely Lucy UNTITLED [Encounter with Gentleman John] w: UNKNOWN (uncredited); a: Jordi Franch (uncredited).
32 Free in Spellbound No2 in-house advertisement.
Jenny Hunt's dreams were coming true. Accompanied by her mother, she was on her way to a new job in London. But, as Victorian England flashed past the windows of the express, Jenny little realised that she was travelling towards a nightmare!
Jenny is heading to her first job, at the Granville Museum, where she is to train as an assistant curator, meeting Bob Clark, the museum's odd-job boy on arrival. Miss Brisson, under whom Jenny is to study, is less than happy about having to deal with the young woman, but the governors have over-ruled her objections to training up an assistant.

Told she will be given simple tasks until Miss Brisson can assess her abilities, Jenny is also warned not to interfere with Ancient Egyptian artifacts. While walking through the Egyptian gallery to get to Miss Brisson's office, Jenny sees an open sarcophagus - something Bob states has never seen before - but, when Miss Brisson discovers them looking at a mummy they are scolded for opening the casket. Miss Brisson tells Jenny the mummy is the Golden Priestess of Manaton, Egyptian Goddess of the underworld.

That night, through her bedroom window, Jenny sees a light in the Egyptology section. When she looks closer, Jenny sees that the Golden Priestess has vanished from her case. When the light goes out, Jenny is caught in the garden between the lodge and the museum, fumbling through the shrubs. When her eyes grow accustomed to the dark, a terrifying figure looms out of the night - the Priestess of Manaton.

There's a fairly decent collection of Egyptology standards in this opening installment of When the Mummy Walks, which is an achievement in itself: a notable mummy (which turns out to be alive), a museum wing dedicated to Egyptian artifacts, an Egyptian ring gifted by a relative, a steam train journey, a stagecoach journey... This isn't, however, merely a gender-flipped re-telling of Lot No. 249, feeling much less claustrophobic in its expansive setting. While there are issues with pacing - Jenny moving from her bedroom to the window of the museum in a couple of panels - this is a solid start.

The first page's illustration of the mummy's face-mask is somewhat odd, portraying it with hair (or some decorative element evoking hair) rather than being a solid mask. While it works to create a more individual look for the Priestess of Manaton, it is - in isolation - an odd way to kick off the story. And why, of all the readily-available, and appropriate, names, is she named after a village in Devon? I'm hoping it's a reference to George Gliddon rather than a name plucked out of a hat.
There was something very strange about the old silver candlestick in the antique shop where Jane Armitage worked as a part-time assistant. Jane sensed it straight away...
Jane queries Mr. James about the candlestick, and he tells her that it was purchased at an auction the day before, and is most likely from the seventeenth century. That night, returning to the shop, Jane finds the building in darkness. Using the candlestick to find her way, she is accosted by a burglar, who has already tied up her employer. The thief stops in his tracks when a ghostly vision appears, then collapses when the spectre touches him. Jane unties Mr. James, and contacts the police.
The candlestick had been the property of Chief Justice Jeffries, notorious as "The Hanging Judge" in the reign of King James II. Jane never again wanted to see the candlestick - or its original owner for that matter!
The first rule of using historical individuals in fiction is to get their name correct. This probably needed five pages to truly do justice to the idea, as it feels unfinished, especially as neither Jane nor Mr. James get a satisfactory answer to the apparition's appearance. By tacking on a coda for readers' benefit, there is an awkwardness to Spectre from the Flame. Beginning a series of complete stories with this tale wasn't a great move, though the depiction of Jeffreys isn't bad, and Jane's face - upon witnessing the dead judge - is worth reading for.
Racehorse trainer Dick Thorpe needed a big win to keep his "Moorlands" stables going, and he had great hopes of his thoroughbred hurdler, Silver Star. Debbie Thorpe, his young daughter, had no doubts.
Silver Star is set to race at Chepstone, where the prize for first place is a thousand pounds, and John Rowlands, head stable lad, takes Debbie's sister to the cinema in town to relax before the big day. Later that night, while checking the car over, John finds - and fixes - loose wheel bolts, yet on the journey to the race a wheel comes loose. When Silver Star is seen by the vet it is discovered he has torn tendons and an injured knee joint, ruling him out of contention for the remainder of the year.

Enraged, Mr. Thorpe fires John, and - two weeks after the accident - Silver Star's prognosis hasn't improved. When Mr. Thorpe decides that the horse will have to be put down, Ginger, an apprentice groom, offers to undertake the grim task. However, he has no intention of killing Silver Star, and Debbie leads the animal to a cave in the woods where she intends to get him back to race fitness.

Opening with jumpy, staccato storytelling, The Secret of Silver Star is a horse melodrama which is entirely bereft of horror elements, sitting uneasily alongside themed material. If it was intended as an emotionally-wringing counterpoint to traditional horrors it might have been a more suitable fit, but the manner in which this story is told - presented so flatly and matter-of-fact - that it loses much of the punch it could have provided. By having Ginger ready to steal the animal away, rather than being convinced to let it live by Debbie, there is no tension surrounding the animal's fate.

Nightmare retells a very, very old story, with the addition of shock-induced mutism to add a meagre spice of originality, working quite effectively. With only a single page for this text story there really wasn't any chance that a great, pivotal horror story would be included, and a real-life experience would have been preferable to this.
From Moonbase 4, spaceship "LYNX" of Cat Patrol had been launched on a special mission - to investigate mysterious reports of an ancient civilisation in outer space.

Known as Supercats, the crew members are Helen Millar, captain of the ship, Hercula, a girl of remarkable strength, Electra, who is capable of generating electricity and Fauna, the fourth crew member, who can astonishingly alter her body colour like a chameleon.
The Lynx is caught in a ball of light, which forces the craft to land on a nearby planet... Which happens to resemble Ancient Egypt, replete with pyramids and a Sphinx. Exiting their ship, the Supercats are surrounded by women garbed in Egyptian apparel, with Helen separated from the others. Informed that their captain is to become the bride of the Sun God, leader of the civilisation, they must wait to learn the consequences of their arrival. The next day reveals that the ceremony requires Helen's death, and Hercula begins to mount a rescue attempt - when a giant stone statue comes to life. Fauna uses her ability to glow brightly, and Electra zaps the priestess with a bolt of lightning. As the planet's women bow to them, in the belief that they are goddesses, the quartet get back to their ship and leave.

Gorgeous artwork can't disguise the fact the narrative is entirely two-dimensional. The origins of the colony is unexplored, with no indication that any follow-up investigation is going to be mounted, nor is the mechanism by which a statue can come to life pondered. With such a hokey, seventies SF premise of four women zipping around in a spaceship, this ought to be much better than it actually is. That it appears to be settling into a "planet of the week" format so quickly is discouraging.
Laura Lee's father had taken a job, as caretaker at a temporarily closed stately home, and he and his family moved into the lodge. Laura's hobby was playing the old family's upright piano.
Laura explores the big house, owned for two hundred years by the de Salis family, discovering a grand piano besides which is a portrait of a young girl. Sitting at it to play a few notes, Laura notices a ring with the letter "W" upon it, and tries it on - it fits her finger perfectly, and she notices that the girl in the picture is no longer wearing her ring. Attempting to remove the jewelry, she finds it will not come off her finger. Laura discovers another picture of the girl, learning her name: Wanda de Salis. Back at the lodge, Laura learns her Uncle Albert has arrived for a visit, and when she plays her piano for him she delivers a concert-worthy performance, though is exhausted by the effort. Deciding it is the ring's influence, Laura is determined to get it off her finger.

Before anyone suggests it, the likelihood of her removing her finger with a hacksaw is very unlikely. While the set-up is very familiar, the manner in which events plays out is interesting enough to rise above any familiarity. Being crammed in to three pages limits how much we get to see of the mansion, although the story never feels rushed. It may not be brilliantly original, but there's an interesting central character, a nice mystery, and some wonderful art to look at.
Celia Winters was thirteen years old. She had short, auburn hair and blue eyes. She lived with her Aunt Armida and she had one or two freckles. She liked pop records. In fact, there was only one odd thing about Celia - her aunt was a WITCH.
Determined to get away from her aunt Armida's influence, and go to St. Ann's boarding school, Celia waits on Mr. Benton arriving for her, but Armida has arranged other things. Learning that the man must be lost on Marston Moor, Celia ventures out to save him. Casting a spell to lower a branch for the teacher to free himself, Celia leads him back to her home. Armida admits to helping Celia's spell, and tells the girl that she has great potential as a witch.

Departing for boarding school, Armida casts her spells to prevent Celia arriving in a timely manner for her classes. When Celia finally arrives at the school, a day late, it is thanks to a lift in a chimney-sweep's side-car. After cleaning up and resting, she meets with the headmistress, which Armida ensures does not end well. When her aunt visits in spectral form that night, Celia throws a shoe at her - which passes straight through her aunt and smashes a window.

There's a great sense of fun in "I Don't Want to be a Witch", which has some of the family dynamics of Bewitched at its heart, though travels in a different direction with the central conflict. Armida is a great character, and the strip really livens up the issue. The art is, while rather stereotypical in places, perfectly suited to the tone. I'm not sure the opening text box is right for the strip, feeling as if it belongs to a story aimed at a younger audience.
IN THE DAYS OF THE HIGHWAYMEN

It was a time of tragedy for recently orphaned Lucy Pilgrim. Immediately the funeral service for her mother was over, heartless relatives broke the news. Lucy was to be sent to an orphanage...
Lucy is told by her aunt Clara that her mother took her in as an infant, and that her real parents are unknown. She is permitted to keep the bracelet wth strange marks her mother gave her, though before she can be sent away the family is held up by a masked brigand by the name of Gentleman John on the highway. Clara is sent up to sit with the coachman, while Lucy is told to sit in the coach, and to keep her bracelet hidden. At the orphanage, Lucy discovers neither the supervisors nor the other girls are friendly, and she must work for her food. Left outside in the cold after fainting, Lucy runs away from the orphanage, and - discovering a barn, miles from anywhere - walks straight into Gentleman John again.

Interesting elements are thrown together in an unremarkable story, seemingly resurrected from an earlier age, which (once more) has no overt supernatural moments to justify its inclusion. Thankfully straying away from the orphanage quickly, there's a decent set-up for what should be a rousing adventure, even if it feels rather random in a supposed horror comic.

Not the best start, with a cover compromised by poor background colour, unconnected contents, and some stale plot points to overcome, Spellbound isn't a rousing success. It isn't awful, but merely okay, which is arguably worse. It is better to attempt to please or annoy everyone, rather than being so middle-of-the-road. I would call it "easy listening for the eyes" if pressed, while hoping that it tightens up on genre content in future issues.

Monster Fun Comic #1

14 Jun 1975; Cover price 6p.
32 pages. Colour & B&W.
IPC Magazines Ltd.

Edited by Bob Paynter.

Cover by Robert Nixon (uncredited)

Free plate wobbler.

Contents:

.2 UNTITLED [Hiya, readers ... I'm Frankie Stein]; illustrated by Robert Nixon. / This Week's Free Gift / Next Week's Freaky Free Gift / Indicia
.3 Kid Kong UNTITLED ["Roll up! Roll up! Come and see the biggest gorilla in the world-"] w: UNKNOWN; a: Robert Nixon.
.6 X-Ray Specs UNTITLED [An Unusual Pair of Specs] w: UNKNOWN; a: Mike Lacey.
.7 Martha's Monster Make-Up UNTITLED [Special Monster Make-Up] w: UNKNOWN; a: Ken Reid.
.8 Dough Nut and Rusty UNTITLED [The Posh Family and Servants Back in the Year 1900] w: UNKNOWN; a: Trevor Metcalfe.
10 Grizzly Bearhug... Giant UNTITLED [Broken Down, Miles from Anywhere] w: UNKNOWN; a: Andy Christine.
13 Monster Fun Comic presents THE CONTEST TO END ALL CONTESTS! (half page) competition. / How to put together your Badtime Bedtime story book (quarter page) / We don't give the orders-YOU DO! (quarter page) subscription form.
14 Art's Gallery UNTITLED [Calling Art Lovers Everywhere - Here's Your New Hero!] w: UNKNOWN; a: Mike Lacey. / Art's Prize Potty Pictures
15 Badtime Bedtime Book 'Jack The Nipper's Schooldays' w:/a: Leo Baxendale.
20 Draculass - Daughter of Dracula UNTITLED [Draculass from Transylvania] w: UNKNOWN; a: Terry Bave.
21 Brainy and his Monster Maker UNTITLED [The World's First Monster-Making Ray Gun] w: UNKNOWN; a: Vic Neill.
22 March of the Mighty Ones UNTITLED [It Began One Day] w: UNKNOWN; a: Mike White.
24 Monster Hits - Top 10 Gags UNTITLED [Here's a Real Gas] w: UNKNOWN; a: Artie Jackson.
25 Major Jump, Horror Hunter UNTITLED [Wanted: Willing Lad as Assistant] w: UNKNOWN; a: Ian Knox.
26 Creature Teacher UNTITLED [The Little Monsters of 3X] w: UNKNOWN; a: Tom Williams.
29 Tom Thumbscrew, the Torturer's Apprentice! UNTITLED [The King's Basketball Team] w: UNKNOWN; a: Trevor Metcalfe.
30 The Invisible Monster UNTITLED [The Monster from the Deep] w: UNKNOWN; a: Sid Burgon.
32 Cinders - She's Hot Stuff UNTITLED [In Days of Old, When Knights Were Bold] w: UNKNOWN; a: Norman Mansbridge.

Monster Fun Comic is an odd beast. Which is appropriate, really.

Given the treatment doled out to Kid Kong at the beginning of his strip, you would be forgiven for thinking that there would be a rampage of some kind on the cards. You would be wrong. Sort of... No chaos wrought by the banana-obsessed ape is through spite or malice, instead being a series of events which escalated out of control in a manner not unlike that seen in Some Mothers Do 'Ave 'Em. He's called an ugly brute, and horrible, before being thrown a lone banana for his rations.

What would you do if your were in Kid Kong's place? Of course he escapes from his cage. Breaking into a department store in his hunt for nourishment, he discovers a giant school uniform and puts it on. Why, you ask? Well, he can't exactly blend in if he is naked, can he? In his cunning disguise, he approaches the home of Granny Smith, who takes pity on the "poor lad, shaking with cold." When men from the fun fair arrive to reclaim their gorilla, Granny Smith chases them off, chastising them for their cruelty.

There are some beautiful flourishes in Nixon's artwork (the first panel, especially so), and Kong is given real character in his facial expressions - though never losing a essential cartoonish element which allows the comedy to work.

The introduction of the titular item in X-Ray Specs is handled almost as an afterthought, with an optician (named, rather unlikely, I. Squint) walking out of his shop and asking Ray to try them on. Discovering that he can see through items, he uses this ability to read a letter which is in its' envelope, dodges a punch from a jack-in-the-box, and avoids being covered in whitewash perched atop an open door.

Things are taken up a notch (or three) with Ken Reid's exceptional Martha's Monster Make-Up. Martha's father, who works in Mallet Horror Films, finds an old jar of make-up while sweeping out one of the dressing rooms, and decides that it will make a perfectly good gift. Applying her make-up, Martha discovers that it is special "monster" make-up, able to turn her skin "scaley and horrible." Liking the results, she rushes downstairs to show her mother...

Yes, it is a gender-flipped Faceache, but there's more to it than obvious parallels - being a domestic rather than a school setting allows for different kinds of stories to be told, and Ken Reid's art doesn't falter in providing the location with a reality which underpins horror elements. It is very much of its era - the second panel recalls the askance smile Barbara Windsor often gave the camera, and dressing tables with curtains around them are very evocative of seventies sit-coms.

Dough Nut and Rusty is slow to introduces the robotic duo, favouring the Posh family's persistent rodent problem. Dough Nut, the most expensive, exclusive robot ever constructed, and Rusty, neither expensive nor exclusive, both apply for a position on staff. When asked to make tea Dough Nut produces a tray laden with cakes and such, prompting Rusty to leave, dejected at his inability to compete. Squeaking from his rusty joints, however, encourages mice to follow him out of the Posh residence, upon which he is offered a job.

Rivalry between the robots is amusing and (strangely) filled with very human moments. There are some extremely nice designs in the "futuristic" setting (set in 2000). with a hovercar an especially nice touch - if I didn't know this issue had been published in 1975, I would have sworn that it was a subtle homage to Star Wars.

For fans of Jack and the Beanstalk there is Grizzly Bearhug... Giant, which updates the basic concept without introducing much in the way of laughs. It doesn't feel like a strip which has been given enough consideration - the title refers to a character (almost) introduced in the final page, while several gags fall flat, and the appearance of a witch (in traditional garb) feels horribly out of place. I'm not sure I'm on board with this strip.

Utilizing a two-page spread, Art's Gallery opens with young Art inheriting a supposedly-haunted Tudor home, with a distinctive jettied top floor, seemingly located in the countryside. After discovering that he has also inherited his uncle's paintings, Art decides to use the building as an art gallery, but his paintings have other ideas and attempt to make their escape. An art thief arrives attempts to steal one of the paintings, though is soon shown the error of his ways - a police reward for his capture delighting Art, though dismaying the paintings.

A fascinating notion, though one which is only briefly explored. Interaction between the paintings and the thief raises the possibility that people can enter paintings, as in Doctor Who and Night at the Museum, opening up an even greater landscape (pun intended) for the strip's future.

While this strip occupies the majority of the spread, there is an added bonus - below, in a short row, are five visual puns. The kind of thing where halves of a banana say goodbye, and the caption beneath reads "banana split." Readers are asked to send in their suggestions, with a £1 prize on offer for those selected for publication.

The paintings are awfully generic, such as Drake Playing Bowls, Circus Clown, Humpty Dumpty, The Three Musketeers, and Milkmaid being highlighted in this first strip, calling into question the taste of Art's uncle. It isn't what is presented here which is really interesting, as much as the implications for the central idea. The strip is a perfect opportunity to inject a little art history into the title, though there isn't so much as a hint of background to art or collecting.

Looking back on the first issue, it would have been more interesting to have a free gift tying in directly to a strip rather than a generic practical joke. One of the great tragedies of IPC during the seventies is the lack of imagination when it came to promoting their new titles. If art plates had been included in the first three issues, or appropriate tone (Caravaggio, perhaps, or Henry Fuseli), then Monster Fun would have had room to grow and mature as 2000 A.D. did.

I sincerely doubt that anyone with a passing interest in comics will be entirely unaware of the Badtime Bedtime Book pull-out section, and it is redundant to extol the virtues of Leo Baxendale's superior material endlessly, but this is something special. whether encountered within the pages of Monster Fun itself, or purchased separately (as they often are), the stories evoke a timeless joy which brings back childhood delights in a way that seems effortless.

'Jack The Nipper's Schooldays' isn't perfect - the paper stock it is printed on is adequate, but the repro is patchy in places in my copy. The strip is so far ahead of its companions (I'm looking at you, Grizzly Bearhug... Giant) that it really stands out as a creator operating at the height of his abilities.

Fully embracing the conceit of the title, Draculass - Daughter of Dracula is - after Kid Kong and Martha's Monster Make-Up - only the third strip to truly take advantage of the comic's theme. X-Ray Specs owes more to soft SF (of X: The Man with the X-Ray Eyes calibre), Dough Nut and Rusty is SF, while Grizzly Bearhug... Giant, Art's Gallery and the Badtime Bedtime Book are fantasy. For a title with a unifying theme, there is precious little horror on display.

As I mentioned, the title really is an odd concoction of strips.

Young Maisie is introduced to her cousin Draculass from Transylvania, who is going to be staying with the family. Informed that dinner will be steak and garlic, Draculass leaps into Maisie's arms, terrified. To calm her cousin down, Maisie takes her to see Madame Threeswords Waxworks, where Draculass attempts to bite the neck of a model Cavalier, angering the exhibition's attendant. In chasing them out of the waxworks, a robber posing as a waxwork is discovered, and they receive a reward.

All is concluded happily ever after, and Draculass retires to bed contentedly. In a coffin.

Much like the Sprouto fertiliser in Shiver and Shake's Sample Simon, Brainy and his Monster Maker features a MacGuffin which enlarges items, though in this case in the form of a ray-gun of the kind Buck Rogers would recognise. Challenged to prove his Monster Maker works, Brainy enlarges an apple - which promptly crushes his friend Curly. The apple isn't the only thing which to be made of massive proportion, as a maggot (within the apple) quickly makes its presence known before escaping over the garden fence. Curly's short-sighted grandmother mistakes the maggot for her pet sausage dog, and takes it for a walk.

March of the Mighty Ones, the sole adventure strip within the comic, begins with a dinosaur stomping around an English village, crushing cars underfoot. It is, however, a film set, and the dinosaur is an animatronic, made for an Anvil Films production by John and Jenny Byrd's father. He shows the computer which controls his monsters to a local reporter, who is impressed with the lifelike quality of the creations - and a tad nervous.

He has reason to be scared, as there is more than a touch of the cinematic Frankenstein in play. To hammer home the connection, a bolt of lightning strikes down from the heavens onto the computer, bringing the abominable creatures to life. John and Jenny barely manage to get out of the way when the dinosaurs, by the miracle of divine plotting powers, come to life and go on the march.

However implausible the concept, the handling is superb. For a two-page opening, this is easily the equal of anything similar in a traditional adventure title, and the art is excellent.

Cosmo Crumpet applies for an advertisement asking for a willing lad as an assistant, and so begins Major Jump, Horror Hunter, a strip in which the titular character is attempting to create a monster menagerie. He's a very British chap, with walrus moustache and pith helmet, and his intention is to capture large animals rather than actual monsters. Insisting that there are no such things, Jump is shocked to discover that Meredith, Crumpet's "pet," is indeed such a thing. This prompt him to alter his plans by including real monsters.

While the Major's first appearance is all about laying the groundwork for the series, instead of any actual hunting, there is a likability to him which allows for some leeway in how far it can stray from the designated purpose of the strip. I can't be alone in hearing the sonorous tones of Windsor Davies when reading Jump's dialogue.

The wonderfully named Massacre Street School, which is perfectly awful in every regard for sane, responsible teachers, is the setting for Creature Teacher. Pitiful cries echo from the building, but it is screams of terrified teachers rather than pupils. Mr. Gimble, blindfolded and led out on a diving board, is urged by the pupils to provide an example of a dive - into a pool, it must be added, from which they have drained the water. Fleeing the school, Mr. Gimble is not seen again. And really, who can blame the poor man?

The headmaster is informed that pupils have refilled the pool, and are reenacting the Battle of Trafalgar. His mind is on more important matters: finding a replacement for Gimble, who only lasted two days in charge of 3X despite being paid £500 a week. The school has gone through 97 teachers, with Mr. Strong the worst affected - so traumatised by his experience that he has developed a pathological fear of children. Mr. Gringe is little better, having become an astronaut to get as far away from 3X as is possible to get.

Mr. Fume, the science master has a plan to whip the lads into shape, and escorts the head through an underground tunnel to his laboratory. What greets them is... Well, it is a creature. A Creature Teacher, to be precise. Able to face off against the worst 3X have to offer, designed to withstand any manner of rambunctiousness without cracking, and with enough tentacles to cane five pupils at once. The cry is raised among the class as one: Creature Teacher has got to go.

Tom Thumbscrew, the Torturer's Apprentice! is a decidedly strange strip. Outraged that his basketball team have lost, the King sends for his torturer, Tom Thumbscrew, who uses the rack to stretch the team out. Not horror, per se, but implications should be obvious to older readers.

Cyril and his colleague are minding their own business, tending to their lighthouse (okay, Cyril is reading a book on monsters, but still), when an invisible monster rears out of the sea and snatches up the lighthouse to use as a torch. Once the monster has found its' way to London, it deposits the lighthouse (next to Nelson's Column no less) and goes off on its merry way. A very subdued story with which to introduce the character.

Sid Burgon's artwork is, as always, highly professional and filled with incident, but the writing doesn't gel. The notion is a fine one, but without some hint as to physical presence of the monster there is no sense of danger. Out of sight, out of mind. Had dotted lines been adopted as a shorthand for the invisibility (thus spoiling the reader feedback on what the monster looks like) there might have been more comedy present, but when your main character is so absent from the strip it is extremely difficult to care.

A bold knight out to slay himself a dragon comes face-to-face (or face-to-reflection) with Cinders, the love-struck dragon - which is the entire plot, in case you were wondering. If only the comic had ended on a better note...

A work of undisputed genius, some real gems, a couple of mediocre strips, and then there's Grizzly Bearhug... Giant. This could have been an instant classic, but even with the presence of weaker material this is still a solid beginning. There's fantastic potential here, begging to be nurtured, and even the strips which I'm not completely sold on have things working in their favour.

Vampirella #1

[Feb 1975]; Cover price 30p.
48 pages. Full colour.
IPC Magazines Ltd.

A Magazine to Haunt You

Painted cover by Manuel Sanjulian (uncredited).
r: cover from Vampirella (Warren) #12 (Jul 1971).

Contents:

 2 UNTITLED a: Jose Gonzales.
r: partial cover from Vampirella (Warren) #19 (Sep 1972).
 3 Vampirella contents page. / Indicia
 4 Vampirella The Origin of Vampirella w: J. R. Cochran; a: Jose Gonzalez.
r: Vampirella Annual (Warren) 1972 (1972).
19 Wolf Hunt w: Joe Wehrle; a: Esteban Maroto.
r: Vampirella (Warren) #14 (Nov 1971).
26 Horror Story of the Month The Call of the Dead text story by Dirk Hess, translated by (uncredited).
r: Hörst du die Toten rufen? from Vampirella (Pabel Verlag) #01 (Sep 1973).
28 Vampirella The Cry of the Dhampir w: John Jacobson; a: Rafael Auraleon.
r: Vampirella (Warren) #22 (Mar 1973).
40 Vampirella As Though They Were Living w: Gerry Boudreau; a: Richard Corben.
r: Vampirella (Warren) #30 (Jan 1974).
48 Vampirella in-house advertisement; a: Enrich Torres.
r: cover from Vampirella (Warren) #18 (Aug 1972).

Published in order to capitalize on the pre-publicity for the 1976 Hammer film which (as with many of their excellent ideas) failed to materialise, there isn't much in the way of love for the title or character apparent in the packaging - there not even an introduction, leaving casual purchasers without context for the material at hand. New titles need (at the very least) a welcome, and (if the publisher is being generous) a letters page to publish any received feedback. That we only get a translated text piece to read is an oversight which shows just how little consideration was taken while composing this launch.

But you want to know about the stories.
...and who is this shadowy figure? ... This girl of unearthly beauty whose name is Vampirella ... Come forth from a small, loping bat ... dream upon her ... for she has no dreams. Her only wish is to keep that small and ever flickering candle of life burning in a world of violent winds ...
The Origin of Vampirella isn't really representative of Vampirella, and it is an odd tale to begin the title with. Yes, it explains her origins, but it is a wordy story which takes a long time to get to the point.

The planet Drakulon, where two suns hang in its sky, Vampirella and Tristan are rudely interrupted by Earthmen (freshly landed in their spaceship) who kill her lover and wound her - she, entirely justified, kills all but one and wanders off. A hand rises out of the ground, followed by a misshapen form, which reveals itself to be Tristan. Twisted by his death and resurrection, Tristan vows to kill Vampirella, taking for himself the name Mercado. Not wishing to fight her former lover, Vampirella takes the abandoned spaceship and flees her homeworld.

There's a nasty undercurrent to the story, which isn't merely from the fact that it is about vampires. First there's the gronos, a creature resembling a bear. Vampirella's first instinct is to kill it and eat it, which - in this setting - is fine. The Earthmen, however, come across as bloodthirsty idiots attempting to kill everything that moves. I'm not sure if this is heavy-handed "we are the monsters" storytelling or merely badly-written pulp storytelling, but either way it seems a little too convenient.

Tristan's return is a whole 'nother ball game.
My beautiful Vampirella... most beautiful when she is helpless!

Put your hands behind you my sweet, so my eyes may feast on all of you!

Come, Vampirella! Your hands behind your back as if they are fettered... as if someone had actually bested her whom they call Vampirella.
Creepy and disturbing is one thing, a plant-man who gets excited by a strong female rendered helpless is... Just plain icky and rather sad, all at once. The undertones running through the entire scene are of barely concealed sexual violence, which is the major problem with this introduction to the character. Vampirella isn't the most important character in hew own story, and her actions are first dictated by assisting Tristan and then by way of escaping his reach. It is so unlike the majority of her stories that by including it at the beginning of the run taints the perception of her stories thereafter.

Vampirella is meant to kick ass. She's a powerful, mysterious figure lurking in the shadows. This is not the story with which to launch her presence in the UK.

Wolf Hunt is barely better - a werewolf story introduced by Vampi which begins with an odd remark:
Once upon a time there was a young girl who liked to run through the forest in her birthday suit...!
I know this is a seventies title, but even so...
Drenched in full moonlight, the sensuous figure of a young girl begins its strange metamorphosis from human into bestial form!

To the wolf-girl Lupagar's changed nostrils come keen traces of animal life nearby---flesh and blood!
Torvath, a hunter hidden in the undergrowth, throws a stone at Lupagar, knocking her unconscious. At dawn, Lupagar awakes and, having transformed back into human form, tells Torvath that he has no right to hold her. He responds that he has been watching her for days, knowing that she is is a white wolf who lives on the flesh and blood of animals, but does not devour human flesh.

Forcing himself on Lupagar, Torvath tells the wolf-girl to resign herself to her fate. While Torvath is out hunting, Lupagar digs her way out of the cell with her bare hands, then hunts Torvath as he searches the castle for her. Trapping him in a corner he convinces her to give in as she has had no nourishment and is weak from her escape attempt. Besides, she won't be able to lower the drawbridge in her wolf form. Lupagar states that she not go far for that sustenance, but Torvath has proved himself lower than an animal and she will feast long and well on his skulking flesh.

It is basically I Spit on Your Grave with added supernatural elements, and is every but as troubling as an "entertaining" narrative. Despite the story, the art throughout is great, and sits uncomfortably with the accompanying text. I want to applaud Esteban Maroto's handling of atmosphere, while keeping a solid grasp on the underpinning reality of the location, but it is impossible to separate the imagery from the strip as a whole.

The Call of the Dead is a fine segue between strips, but doesn't really deliver on the set-up. Extremely atmospheric, though lacking a narrative thread to drive forward on - slightly reminiscent of short pieces from forty years before, and would be rather dated even then. It barely counts as a short story, and the reason it is included here seems to be rest more on the fact that two pages required content rather than for inherent worth.
Long nights of intense investigation and searching finally bear fruit as two priests of the village of Alba Lullia in Transylvania close in upon one of the undead, trapping him within the ruins of an ancient building.
Chasing after vampires has been a staple of horror literature for so long that nearly every twist has been comprehensively covered. This is a problem which Jacobson is well aware of, so Vampirella pops up to reassure us that the situation is well in hand:
The beginnings of another typical vampire epic, you say... Where you know beforehand each move of the characters... And the end comes deep in some ancient catacomb where the doctor pounds the cliché-ridden stake deep into the vampire's bloated heart. No... Not this time. A breath of fetid air direct from reality will soon overthrow all the clichés and carry with it the unexpected Cry of the Dhampir.
With a smirk, Byron - a vampire - tells his pursuers that they talk too much, then pulls a rope connected to a trapdoor, where the priests are impaled on stakes. Daegga, a beautiful vampire, comments that it is an ironic end for vampire hunters, and Byron queries her presence. Leading him through the building, Daegga shows him a coffin, its owner completely destroyed, turned to ash so suddenly that he didn't have time to resist. Daegga tells Byron the destroyed vampire's name was Vladimir, who had a theory that the high number of vampire deaths weren't random, but caused by one agency.

Byron notes a circus which has been at each village where a vampire has been destroyed, and that it must be more than a coincidence. Investigating among the crowds which have gathered. the vampires attempt to find clues. Daegga takes refuge from the hustle and bustle in the tent of Tryphenia, a gypsy fortune teller, where she enters the woman's mind to learn all that the old woman knows. Tryphenia strikes out at the vampire, but is subdued and killed - only for her son, a Dhampir, to arrive and raise the alarm.

Sacrificing Daegga, Byron flees into the woods in the hope of escaping his fate, but the Dhampir manages to catch him by transforming into a great bird. Just as he is about to kill Byron, a shot rings out - and the Dhampir falls dead, a villager explaining that he had seen the man transforming from a bird, and only those in league with the devil possess such powers. Later, as Byron laughs at his good fortune, the woman accompanying the Dhampir appears to him, and explains that there is something he failed to learn - the fortune teller gave birth to twins, and she possesses the same abilities as her brother.

This is a fantastic tale, rattling along with enough conviction in its twists and turns, and blessed with Auraleon's superb art, but it isn't a story which should be in a first issue. The story immediately places itself outside of the tired, cliché-ridden vampire tales, but also highlights the fact that there are problems with the sub-genre. If there's one thing a title shouldn't do in an inaugural issue, it is to draw any attention to real or perceived deficiencies which might exist. For a third or fourth issue this would have made an exceptional inclusion.

The final story begins in 1794, in Salem, where thirteen figures dance around a fire. Karyn Haining is among their number, and she - having been snubbed by Holland Wingate - is set on avenging her hurt feelings. A Sidhe - a tremendous creature from Hell - is brought forth from the flames, and Karyn orders it to punish those who wronged her, but is killed by the minister and his witch-hunting forces before long. The creature kills the mortals, then takes the form of a man in order to move freely about the village. He meets Wingate, using the name Nathan Browne, and kills the man while in his original form.

Becoming close to Wingate's fiancé, the Sidhe walks her home, and when he is asked to fetch a bottle of spirits from the cellar obediently descends the stairs to fetch it up. The door slams behind him, however, and she proceeds to tell him what she knows - and suspects.

A finely-written story, let down in places by uneven art, As Though They Were Living is not the finest way to conclude the issue, but it manages to tell a fine - if derivative - tale without serious impediments to the enjoyment of the story. While the conclusion is rushed, and somewhat out of the blue, there is enough tension in the story to make up for most of the pacing problems. This is a story which would have benefited immensely from a longer page-count.

I wish this was a better introduction to Vampirella...

On This Day: 30 Oct

Future Tense (Marvel Comics Ltd.) #01 (05 Nov 1980).
Valour (Marvel Comics Ltd.) #01 (05 Nov 1980).
Steed and Mrs. Peel (Acme Press/Eclipse) #01 (1990).

You Are Maggie Thatcher (Titan Books; 1987)

Births:

Stanley Franklin (1930)

Deaths:

Hilda Boswell (1976); Patrick Nicolle (1995)

Notable Events:

Real Life newspaper strip ended in 1996.
Spider-Man made a personal appearance at Collinson of Harrogate in 1984.
Em newspaper strip began in thelondonpaper in 2006.
Gorillaz: Phase Two - Slow Boat to Hades video released in 2006.

Monday, October 29, 2018

Bloody Hell #1

Late Summer 1992. Cover price £1.00.
48 pages. Colour & B&W.
UT Productions

New British Horror Comic Strips

Edited by Kev F. Sutherland.

Cover by Mick Austin.

Contents:

 2 Amazing 50% Off Offer !! advertisement for Yago Holdings Ltd.
 3 Bloody Editorial w: Roger Langridge; a: Kev F. Sutherland. / Bloody Contents / Indicia
 4 The Night of the Living Deadymen, part one, w: Michael Salter.
 7 Head Ache w:/a: Nigel Maughan.
 9 New from UT Productions - Bloody Hell! (half page) in-house advertisement. / UT T-Shirts - Only £7.99 (half page) in-house advertisement.
10 Sin Eater Generations of Love part one, w:/a: Steve Noble, Kev F. Sutherland & Darko Perovich.
15 "Mixed Grill..." w:/a: John Watkiss.
20 Corporal Punishment's 'Tales of Haunted Combat!' ...Revenge! w: Andy Nixon; a: Bill Naylor & Andy Nixon.
23 Sinnerhound "The Collection" w: V.K. Lundsfeather; a: Kev F. Sutherland.
28 Explicit Hardcore Porn Video Catalogue advertisement for Jayhire Ltd.
29 Love Bite w: Shane Oakley; a: Gary Crutchley.
31 That's the Way to Do It w:/a: Kev F. Sutherland.
35 Strong • Uncensored • Imported - Adult Action Videos Direct from Amsterdam advertisement.
36 Mr. Hawk Jackflash w: V.K. Lundsfeather. a: John Erasmus.
38 Meadowmoss Windows of the Soul, part one, w: Steve Noble; a: Nigel Kitching.
41 Classifieds adult advertisements.
43 John Smith Beats the System w: Andrew Elliott; a: D'Israeli, lettering by H.V. Derci.
46 Short Sharp Shocks Untitled [Reader Challenge] (quarter page) w:/a: Kev F. Sutherland. / Short Sharp Shocks Untitled ["What's wrong darling?"] (quarter page) w:/a: Louise Del Aunam. / Short Sharp Shocks Untitled [New Jersey, 1978] (quarter page) w:/a: Michael Ryan. / Short Sharp Shocks Untitled [Clump] (quarter page) w:/a: Mac & Sickhead.
47 Adult Classified adult phone-line advertisements.
48 True Stories The Dead Queen w:/a: John Erasmus.

While the cover image works magnificently, some of the lettering leaves a lot to be desired - blue, green, and red lines are difficult to discern against a very brown illustration, which is an early indication that this isn't something which has been thought through. Despite wanting to celebrate this as a bold experiment I am immediately struck by how little consideration has gone into the legibility of the cover lines.

The illustrated editorial is a perfect way to introduce the title, with a couple of fine gags and some excellent layout work. Unfortunately, there's a page of adult advertisements on the second page, which surely limits the audience for the title. One can't help wondering how better appreciated the issue would have been had these not appeared.

The Night of the Living Deadymen (a pun on Ken Dodd's Diddymen) is an interesting experiment in immediately broadening the title's horror remit, though picking a strangely dated target from which to draw on may not have been the best way to kick off the issue. The "to be continued" note at the end is a depressing sight, as I haven't encountered a second issue. Without a firm commitment to future issues, beginning serials is an unwise choice. Not knowing how the story ends is only going to aggravate readers.

Set in Paris, in 1799, Head Ache is a dark little two-pager which - tantalisingly - doesn't answer the sole question it poses. The rather exquisite Sin Eater is very much a story of the nineties in appearance, but though is the one strip which I would like to see come back in some way.
These evangelists don't believe in dolling their churches up.
If you can tell them from any other Nissen hut, they've been too frivolous.
If you want stained glass and ornamental woodwork, you might as well be a Catholic.
This sort of religion is very strong in tight knit, isolated communities.
Strict adherence to the scriptures.
No frippery. No fancy music. No bending the knee.
Set in Wales, in 1969, the strip begins with a marriage interrupted by Mr. Gasell, who knows of a just cause and impediment to the ceremony. His neck squirms, before his skin explodes revealing his terrible form, as he claims the bride as his own. The story leaps forward to then-present day Berlin, but - as it is only the first part of a continuing story - there isn't enough to tell where the plot is heading. A great introduction to the characters, but left hanging.
Frank Martin's Plymouth hungrily devoured the miles of endless highway, the low contented hum of its powerful engine soothing, comforting, the travelling salesman. A safe, constant, reassuring sound taking Frank Martin home - home to his wife and children. Until...
A man leaps in front of Frank's car, desperate to be taken to the city. Departing for New York, he asks Frank if he has ever encountered a cannibal.
You may think that's a strange question for a man to ask. What would prompt Carl Lancaster, a successful - if somewhat bored - chartered accountant, to ask such a question? Let's find out. It's almost lunch time and Carl will soon finish devouring his young secretary with his eyes, and find himself a most unusual...

"Mixed Grill..."
Carl recalls stopping at a small town, for lunch at Old Nick's Cafe, but when served his meal discovers human eyes and a hand on the plate. Running, screaming, from the establishment, was when he encountered Frank. Frank responds that he knows of Old Nick's...

An excellent complete story by John Watkiss, in a creepy style perfectly in synch with the narrative. It may be a very short story, but combined with a wonderful host character (there's something about jesters which screams "horror potential") rises above expectations. This kind of material should have found an audience, and that it hasn't reappeared is a minor tragedy. The following tale, Corporal Punishment's 'Tales of Haunted Combat!' isn't quite as effective, with an overly cartoony style.
This is not a place you would choose to live.

Fifteen centuries ago this city's clean streets teemed with shiny, happy, educated citizens. With central heated homes and a good sewage system.

But the Empire declined and fell. Now, after a dozen invasions and wars, the survivors bear little resemblance to their great forebears.

The great plague killed millions. Thousands more continue to die from tuberculosis.

Survival was hard enough with the disease and crime of everyday life - then came the machines.

No one had dreamt what the machines could do. The work of a hundred men. A thousand.
A golden future of wealth and leisure loomed.

For some, but not for all. For most the machines meant ruin. Or death.

Soon the machines ruled, the powerful few at their helm. The poor at their feet.

There is no law that you would recognise. Corrupt city guards and brigands in the pay of the rich elite.

This is the world of our story. Not a place you would choose to live.

It is called Leicester. The year is 1805.
One of the most powerful opening pages of the nineties, somewhat diluted by the following pages being in colour. Sinnerhound is a highwayman under the magical spell of Lord Wartnaby, who is quickly transformed into something not human. Once more the story is intended to continue. A strong central idea, interesting character design, and some clever wordplay makes for a very attractive strip, despite it not feeling like a period piece.

Love Bite is amusing, though very much intended as a one-off. I'm not sure how this could have possibly been topped had the title continued on, and I'm impressed with how near-the-knuckle it is (if you pardon the expression), yet feels as if there was a touch of Hellraiser influencing the strip.
Things had been going rather well for Simon Punch. His new company car had electric windows and a phone. He could claim pretty well anything off expenses-
Judy confronts Simon about his affair with Sarah on his arrival home. Initially denying that anything is going on, he he turns violent, assaulting his baby and wife with a stick. When a police officer arrives, he strikes him down as well... That's the Way to Do It takes the Punch story as inspiration, running off in a different direction to other, better known, adaptations, and mostly works fine. The ending, however, gives one pause to consider how much is in Simon's imagination.

Deaths at a seance brings Mr. Hawk to investigate, and the unusual manner of the deaths arouses considerable concern. The medium, Madame Satsuma, claims that a ghost materialised and committed the murders, before disappearing. The resolution is rather clever, though I'm unsure of how well this would play as a regular feature. Yet another serial, Meadowmass, appears to have a long storyline in mind, but fails to engage immediately with such stylised content.

It is rather unfortunate the release coincided with so many titles vanishing from the shelves. So much of the material would have been clearer had there been further issues to properly appreciate the work. As an single issue, this leaves much to be desired.

Shiver and Shake #1

10 Mar 1973; Cover price 4p.
36 pages. Colour & B&W.
IPC Magazines Ltd.

Cover by Mike Lacey (uncredited).

Free practical joke.

Contents:

.2 Frankie Stein UNTITLED [Monday Morning at Mildew Manor] w: UNKNOWN; a: Robert Nixon (uncredited).
.3 Cackles from the Cave (half page) jokes.
.4 The Duke's Spook UNTITLED [Butler Wanted - Apply Within] w: UNKNOWN; a: Arthur Martin (uncredited).
.5 Webster UNTITLED [Sentry Box] w: UNKNOWN; a: Terry Bave (uncredited).
.6 Scream Inn UNTITLED [The Champ] w: UNKNOWN; a: Brian Walker (uncredited).
.8 Biddy's Beastly Bloomers UNTITLED [Rooted in the Garden] w: UNKNOWN; a: Sid Burgon (uncredited).
.9 Who'd Kill Cockney Robin, part one, w: UNKNOWN; a: Tom Kerr (uncredited).
11 Shake UNTITLED ["The wind's blown off my best bowler!"] w: UNKNOWN; a: Mike Lacey (uncredited).
12 Lolly Pop UNTITLED [Meet Lolly Pop ... Richest Dad in the World!] w: UNKNOWN; a: Reg Parlett (uncredited).
14 The Desert Fox UNTITLED [North Africa 1942] w: UNKNOWN; a: Terry Bave (uncredited).
15 Free in Next Week's Shiver and Shake
16 Gal Capone UNTITLED [A Super Go-Kart] w: UNKNOWN; a: Murray Ball (uncredited).
17 The Fixer UNTITLED [The Rich Kid's Birthday Party] w: UNKNOWN; a: Peter Davidson (uncredited).
18 Match of the Week Cowboys versus Indians w: UNKNOWN; a: Mike Lacey (uncredited).
20 Damsel in Distress UNTITLED [Knight on a Kite] w: UNKNOWN; a: Trevor Metcalfe (uncredited).
21 Mirth-Shaking Inventions / Shake a Leg
22 Tough Nutt and Softy Centre UNTITLED [Meet Tough Nutt...] w: UNKNOWN; a: Norman Mansbridge (uncredited).
24 Jail Birds UNTITLED ["Only nine more months budgies..."] w: UNKNOWN; a: UNKNOWN.
25 Sample Simon UNTITLED [Sprouto the Wonder Fertiliser] w: UNKNOWN; a: UNKNOWN.
26 Moana Lisa UNTITLED [An afternoon off school] w: UNKNOWN; a: Peter Davidson (uncredited).
27 Who'd Kill Cockney Robin, part one (cont.)
29 The Hand UNTITLED [Heads or Tails] w: UNKNOWN; a: Reg Parlett (uncredited).
30 Soggy the Sea Monster UNTITLED ["Fifteen years I've been stuck on this desert island!"] w: UNKNOWN; a: Robert Nixon (uncredited).
31 Sweeny Toddler UNTITLED [Banned from the Supermarket] w: UNKNOWN; a: Leo Baxendale (uncredited).
32 Horrornation St. UNTITLED [Tootin Common, the Egyptian Mummy, Slept Soundly] w: UNKNOWN; a: Tom Williams (uncredited).
34 Adrian's Wall UNTITLED [A Walking Wall with Ghostly Legs] w: UNKNOWN; a: UNKNOWN.
35 Ye Haunted Lake UNTITLED [Little Sebastian's Tiddler] w: UNKNOWN; a: UNKNOWN.
36 Creepy Creations The One-Eyed Wonk of Wigan a: Ken Reid (uncredited).

The two-comics-in-one gimmick works well here, with slight reservations. A comic which features a ghost and an elephant seems to lend itself to two distinct halves: horror-comedy resising with a ghost (Shiver), and comedy of other stripes residing with an elephant (Shake). However, Moana Lisa is in Shake's section. Such considerations aren't, by any stretch of the imagination, a deal-breaker, but these minor quirks do tend to display decisions made in concern to the title's layout, and indicate the journey from conception to print wasn't a smooth and easy one.

IPC's first horror-comedy comic gets rolling with an introductory cover, establishing the two hosts effects on their environments. While the logo works fine with a two-panel cover used here, it is extremely unwieldy - having such a busy title also means that attention is drawn away from the art, which I'm sure must have gone down well with creators. There's also a free gift (because IPC loved free gifts with first issues), but Shiver and Shake goes one better by having four. Okay, so there may only be one in each copy, but there are four practical jokes to collect.

Frankie Stein uses a tried and tested plot of a monster going to school. Of course, when it comes to Frankie doing anything, there is going to be a serious amount of destruction left in his wake. Predictable? Yes. Funny? Very much so. The character may have been softened, but the humour is as sharp as ever. Professor Cube's face in the final panel is priceless.

There's nice handling of social dynamics between Shiver and Grimes the Butler in The Duke's Spook, with Shiver desperate to frighten off Grimes, who is intruding on his lifestyle. Grimes is nonplussed by Shiver's antics, thanks to working in many haunted buildings previously. There isn't anything exceptional thus far, but it works perfectly - it is obvious that the rivalry isn't going to be resolved, but much appeal lies in seeing who is able to get the upper hand.

Webster is a bit of a let-down. Spiders can make for great horror stories, and (as with the BBC's Spider) can provide much entertainment, but this strip isn't quite as inventive or as funny as it should be. Terry Bave's artwork is superb as always.

Scream Inn (We're only here for the FEAR) is a very attractive strip, with a boxer and his manager arriving one night and seeing a sign offering a reward: a million pounds for anyone brave enough to spend a full night in the haunted bedroom. His manager sends Champ in to claim the prize (while he remains safely outside), kicking off a sequence of ghosts and ghouls doing their best to frighten Champ away. As dawn approaches it appears that he has bested the worst the haunted bedroom has to offer.
Everything about Scream Inn is excellent - a highlight of the issue, living up to Shiver and Shake's promise.

There have been numerous mobile, intelligent plants in fiction, but Biddy's Beastly Bloomers is a great step down from Day of the Triffids. As Biddy rests on her way home from Bosco Stores, plants attempt to eat sausages she has bought. She pulls the sausages away from the plants, uprooting them, but they follow her home. It is a comedy strip desperately crying out for a straight retelling, playing up horror elements, as it doesn't quite work as a humerous one.
The Yorkshire town of Gnarlford ...and amid the modern industrial blocks, one old building stood out like a sore thumb - the tiny factory that made Bollsbottam's Bullseyes!

Famous throughout the land, Bollsbottam's Bullseyes were huge, crunchy and round! Gobstoppers of true goodness!

For eighty years, the factory had been owned by one Bartholomew Bollsbottam... A Bullseye Millionaire!

But now, alas, poor Barty was no more!
The sole drama strip, Who'd Kill Cockney Robin lays out a lot of background before it really gets going. Employees of Bollsbottam's Bullseyes are outlined, and the reading of Barty's will (held up by the late arrival of Robin Radford) is the primary push of the story's first installment. To everyone's astonishment (save for astute readers), young Cockney Robin is bequeathed everything. Locked in the house, Robin discovers a note threatening his life, and must discover which employee wants him dead.

A great idea whose handling is fumbled. So slowly paced that Robin is likely to come of age before the strip gets to a point. Like a cut-price Zip Nolan, Robin has to spot each clue (one a week) in order to uncover the identity of his would-be killer, with reader participation in the form of a cut-out-and-keep clue tab at the end of each installment.

I would be prepared to put up with glacial pace and ridiculously flat characters if we actually got something approaching real violence attempted against Robin, but the great, unforgivable crime which must be solved is... a death threat. It is written in block letters, rather than cursive, so the cad probably deserves everything coming to him. If, indeed, our culprit is a man...

The most puzzling thing about Who'd Kill Cockney Robin isn't in the writing, but the core idea. If this strip (inexplicably) turned out to be very popular, how was it meant to progress? His death threat comes from inheriting the factory, with clear motivations for antagonist(s). Having a completely new group of people introduced every fifteen or so issues, with their prime characteristic being a hatred of poor Robin, plotting would soon wear very thin indeed. The only possible way to sustain a story of that kind is with farce, thus eliminating tension.

There's something unlikeable about Shake, whose attempts to "help" a man seem more like sustained and deliberate unprovoked violence.

Lolly Pop begins as it would go on and on, with an act of miserliness which kicks off a sequence of events resulting in a catastrophe costing much more to resolve in the long run. This first installment of the series revolves around Archie asking for money to purchase a football, but receiving a penny in order to get a ping pong ball... Which Pop haggles down to a ha'penny as it has a dent in it. In blowing out the dent a bingo game is disrupted, whereupon events rapidly escalate.

It isn't immediately obvious how many children, in 1973, would have known who Erwin Rommel was, nor why having a bunch of soldiers hunting an actual fox, in The Desert Fox, is a rather funny joke. Which is precisely the problem with this strip. The Desert Fox's sense of comedy is rooted in a bygone age, not helped by the fact that the strip merely ends rather than receives a conclusion. There's no clever punch-line, nor a complex twist, with its denouement arriving due to lack of space for more incident.

There is another "witty" title in Gal Capone, whose titular character is basically a larger Minnie the Minx with no redeeming features. At least a semblance of plot is present, and is rendered in fine style by Murray Ball, but it is hard to feel much more than mild apathy for a character who is so basic in motivation.

The Fixer feels like it is a knock-off of something from early 70s pop-cultural landscape rather than a completely original strip. Fixer, for he has no name, sets out to help others get what they want. Not for money, but to see if he can. His altruism rings somewhat hollow, as when the plan fails (as it must for maximum comic effect) he doesn't seem to care about any consequences resulting from his actions.

As per IPC tradition, Match of the Week is the mandatory sports inclusion. It doesn't work for me, but I don't know much about football. Damsel in Distress, as nice as Trevor Metcalfe's artwork is, doesn't even raise a hint of a smile.

Tough Nutt and Softy Centre is an "opposites" strip, much like Fit Fred and Sick Sid from a few years later, but much more extreme in depicting the two main characters' behaviours. Nutt cracks reinforced stairs as he makes his way to breakfast, which is fried tree roots and nail sauce. Softy aks to be carried down the stairs in case he trips and falls, whereupon he has to have his soggy, mushy cereal at just the right temperature - half a degree hotter will prompt an outburst.

Nutt hates Softy as he is "the weediest little twerp I know," and the draught from one of his punches is enough to knock his fragile neighbour over. It is a well-drawn strip with clearly defined characters, an obvious antagonism, portrays appropriate comeuppance for the aggressor, and runs through the entire story in two pages. But a certain spark is missing, and both characters come across as annoying in their own ways.

A good comparison would be Ivor Lott and Tony Broke, which follows much the same formula of diametrically opposed characters. Within the established framework of such stories were moments of (temporary) redemption, allowing for both the positives and negatives of their personalities to be explored. In Tough Nutt and Softy Centre both characters are shorn of any positive aspects, resulting in a lack of empathy for their fates.

Jail Birds is exactly what it suggests in the title. Two budgies in a cage, being fattened up for a cat's Christmas dinner. Their escape attempts are the focus of the strip, but where Tom and Jerry made light of a cat's hunger for flesh through comedy violence, this feels crueler - the birds have already been caged, and their lives depend of fleeing from the cage in which they are trapped.

There's a possible explanation for the origin of Biddy's Beastly Bloomers in Sample Simon (not that such cross-overs really occurred on anything like a regular basis), as a packet of Sprouto fertiliser causes immense growth in several plants he tests the sample on. Unfortunately the fertiliser makes caterpillars grow just as much as his plants. An old gag, but well handled.

Perpetually scowling, Moana Lisa is only happy when she is miserable - as readers are likely to become after reading the strip. Characters with personalities which deviate hugely from social norms ought to have wilder things to be (for example) miserable about. An afternoon off school seems too tame for an introduction, whereas being miserable because she has won something significant in a raffle would offer more of a contrast.

For a strip about a disembodied body part, The Hand is very amusing. Flipping a coin to decide whether to scare people or help them, then causing mischief regardless (we only have Hand's word for which side his coin landed), the floating, ghostly hand is a classic strip straight from its first outing. It may have all sorts of unanswered questions behind the concept, but the visual strength of Hand (rendered with utmost skill by Reg Parlett) surmounts such thoughts.

Soggy the Sea Monster has a distinctive look, while conforming to the generic look, but despite strong visuals the script feels like a checklist of "funny" moments being ticked off a list rather than an organic development of events.

Arguably the most important strip in the first issue, Leo Baxendale's Sweeny Toddler gets off to a strong start, with the violent baby causing enough mayhem for three strips by anyone else. Deceptively simple artwork plays with details (Sweeny bending the bars on his pram, a stack of knocked-over tins paying off a comment from the second panel) which work to heighten the comedy.

Horrornation St. plays off the title of Coronation Street, though (thankfully) doesn't require knowledge of the series to make sense of events. A series of monsters live together in an odd community, and interact with a series of puns, bad jokes, and strange behaviour. It feels like an adaptation of an old sit-com series with a creaky laugh track. I love it, obviously, especially as it doesn't rely on a "normal" cast reacting to events.

Reading Horrornation St. with hindsight shines light on some choices made - Sir Headley Deadly brings to mind Deadly Hedley, and looks like many of the ghosts which would populate IPC titles. It is much better than Adrian's Wall, which struggles to fill a single page with jokes, and it is clear even from the introduction of the walking wall that it is an idea with a finite lifespan.

Ye Haunted Lake, much like The Haunted Wood in Knockout, is a simple notion - if you take something from the lake then bad things will happen. In this case, little Sebastian's tiddler (safely ensconced in an empty jam jar) grows to incredible size during the journey home from the lake, with an accompanying increase in water. It shows that even simple ideas, when done well, can provide much entertainment. The issue is rounded off with a Ken Reid Creepy Creations illustration.

Not a perfect beginning, but with enough top-drawer material to make up for weaker strips.