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Showing posts with label SF. Show all posts
Showing posts with label SF. Show all posts

Tuesday, December 25, 2018

Future Tense #4

Britain's Chilling New Science Fiction Weekly

26 Nov 1980; Cover price 14p.
32 pages. B&W contents.
Marvel Comics Ltd.

One of Marvel's Big Ones!

Edited by Paul Neary.

Cover p: UNKNOWN.
r: UNKNOWN.

Contents:

 2 Britain's Most Exciting Science Fiction Weekly! (half page) text introduction by Paul Neary. / The Concise History of the Galaxy (half page) UNTITLED [Fresh Brains] w: Tim Quinn; a: Dicky Howett. / Indicia
 3 The Micronauts Divided They Fall, part two, w: Bill Mantlo; p: Pat Broderick, i: Armando Gil, lettering by John Costanza.
r: Micronauts (Marvel Comics) #19 (Jul 1980).
12 Meet the Micronauts, part three, Bug w: UNKNOWN (uncredited); a: UNKNOWN (uncredited).
13 Seeker 3000! The Dying Sun!, part four, w: Doug Moench; a: Tom Sutton, lettering by Denise Wohl.
r: Marvel Premiere (Marvel Comics) #41 (Apr 1978).
18 BMX - The Hottest Thing on Two Wheels! advertisement for Halfords.
18 Star-Lord Windhölme, part four, w: Chris Claremont; p: John Byrne, i: Terry Austin, lettering by Tom Orzechowski.
r: Marvel Preview (Marvel Comics) #11 (Summer 1977).
23 Paladin In Manhattan, They Play for Keeps, part four, w: Don McGregor; a: Tom Sutton, lettering by Gaspar Saladino & Bruce Patterson.
r: Marvel Premiere (Marvel Comics) #43 (Aug 1978).
27 Warlock And Men Shall Call Him... Warlock!, part four, w: Roy Thomas; p: Gil Kane, i: Dan Adkins, lettering by Sam Rosen.
r: Marvel Premiere (Marvel Comics) #01 (Apr 1972).
32 Science Fantasy in Television, Cinema and Graphics in-house advertisement for Starburst.
As we got to press this week, the big news is that we have got Star Trek for you, and its scheduled to begin in issue 7! We will be printing the Marvel authorised comic strip version of the recent film, and then getting into new adventures... untold stories of the crew of the starship Enterprise!
If the current roster of material was stronger then the announcement of a further two issues wait might have been bearable, but with the interminable "adventures" of the Micronauts, Star-Lord and Paladin to look forward to, this is not an announcement that is pleasing to read. But there is some news which has piqued my interest:
Also we might just have a few photographs of our recent Marvel Convention for you!
This is more like it. I'm a sucker for behind-the-scenes material, and any record of the convention has to be better than the strips. There must be a wealth of information on the Marvel Convention awaiting publication...

The brief appearance by Ant Man at the end of the current Micronauts story, leading into a full appearance in the next issue, shows that this is not, however it is marketed, an SF story, but merely another tired, predictable superhero story, with all the scientific curiousity of a cocker spaniel. The fact that it is a superhero story isn't an immediate mark against the series, but, because of it being marketed as SF, the superhero elements are a drawback.
The Seeker 3000 makes the jump intact, triumphantly blazing though an eternity of warped time and space!

For thr first time in man's history, infinity is at hand, the vast cosmos within grasp...

...and it took this to accomplish it: the death of the sun!

In one searing instant of cosmic hell, Earth's reality is... vaporised.

Every planet, every moon and asteroid, every man, woman and child in the solar system dies...

...save these precious few aboard a warp-streaking ark named Seeker-3000. They gather now, in mingled jubilation and grief...
The main problem with the warp sequence in Seeker 3000 is its glorious celebration of something which, elsewhere in the title, is treated as a relatively easy accomplishment, undermining the difficulty of the process, and making the characters look like idiots for not figuring out an easier way of accomplishing what others have done with far less destruction. It isn't even depicted with the strength of an average Star Trek or Star Wars FTL sequence, which further cuts away at the melodrama on show.

Thankfully a brand new story is promised for the next issue.
In Chinese Legend, it is told that Buddha died on a bleak new year's day...

On that dying day, Buddha supposedly summoned all living creatures to his side. Twelve responded, and he rewarded each with a year of homage on the lunar calendar.
The moments of interest in Paladin are largely unconnected with the battle which the titular character is involved in, and when he starts talking any tension evaporates. Paladin is a wooden, two-dimensional walking plot point, with dialogue so corny and hackneyed that I actually laughed out loud when reading his utterances:
You killed Marsha. She was sensitive... alert... vibrant.

You ended all her moods and excitements.
That makes me smile every time I read it. How, given the number of people involved in the creation of the strip, could such awful lines get through the entire creative process to see print? No comic strip of this type should turn the death of a character into prime comedy material.

#03

Future Tense

#05

Monday, December 24, 2018

Wildcat #9

11 Feb 1989 - 24 Feb 1989; Cover price 40p.
32 pages. Colour & B&W.
Fleetway Publications.

Edited by Barrie Tomlinson.

Cover by Vanyo (uncredited).

Contents:

 2 Kitten Magee UNTITLED [Aurora Eaten] w: UNKNOWN (uncredited); a: Jose Ortiz (uncredited).
 7 Hobos pin-up; illustrated painted by Jose Ortiz (uncredited).
 8 Joe Alien UNTITLED [The Giant Slug] w: UNKNOWN (uncredited); a: Ron Smith (signed).
11 Loner UNTITLED [Spider's Web] w: UNKNOWN (uncredited); a: David Pugh (uncredited).
16 Joe Alien UNTITLED (cont.)
18 Time-Warp Data Link feature page (uncredited). / Robojoke UNTITLED ["Do you know where Martians go for a drink?"] (pocket cartoon) w:/a Damien Cowley. / Alien readers' art; Winged Scorpian by Scott Dawber, Dylom the Deadly by Julian Linsel, Eight-Eyed Tongue-Wart by James Lee, Three-Legged Menace by John Sims.
20 Turbo Jones UNTITLED [Escape from the Arglons] w: UNKNOWN (uncredited); a: UNKNOWN (uncredited).
25 Chirpers w: UNKNOWN (uncredited); a: Josep Gaul (uncredited).
31 Brainless Joe Alien! next issue information; illustrated by Ron Smith (uncredited).
32 The Weetabix Workout advertisement; a: UNKNOWN (uncredited).

Kitten decides the best way to save Doc and Cassandra is to frighten the monster with a show of force, though the combined weaponry put to use merely angers it into making an attack. Aurora converts her Snarler Gun to fire Flamer Shells, and while she manages to strike the creature with a direct hit the flames go out almost immediately - attempting to get closer, for another attempt, she is snatched up in the beast's mouth and swallowed. The others can see Aurora through the transparent skin, and can tell she is, for the moment, still alive, but have no means of rescuing her. Aurora's emergency limpet wire keeps her from dissolving in the digestive acids, but the beast begins ponding itself to dislodge its meal.

A bat which had been captured for later study breaks free of its net, and immediately begins attacking the beast, and soon manages to create enough of a distraction to knock the creature unconscious. Aurora is freed, and Hobos (watching from a safe distance) vows that the next trap he has planned will see the end of the team once and for all.

It really is a shame that the zero fatality rate of the strip is in place, which goes for all of the main characters, as having a named character succumb to the threats of the planet would sell the fact that it is, in fact, a dangerous place to be. Even a secondary character, such as Robo or Crud, would serve as a perfect example of how much of a threat the indigenous life on the planet is, if they were to be served up as a sacrificial lamb. While it is a clever rescue, and capably handled, it further undermines the notion that this is an extremely human-unfriendly locale.

And see-through skin? It was dumb in The Visible Man, and it is just as dumb here.

Ortiz's lovingly-detailed painting of a naked Hobos staring directly at the reader is one of the most disturbing images published by Fleetway Publications, made worse by his grin. I'm forced to concede that it is a very memorable image - for all the wrong reasons - and expertly crafted, but... Did anyone think, even for a passing moment, that this was what the title's readers wanted to pin up on their walls?

With rapidly-decreasing options, Joe Alien's team face imminent death at the hands of approaching trees, yet Joe's optimism is undaunted - and he has reason to be so sure of his survival when trees and plants start vanishing beneath the soil. An immense slug-type creature breaks through the surface, and Joe suspects, by its behaviour, that it wishes the team to follow it. Following it beneath the soil, Joe's brain-pack is accidentally dislodged.

Whatever else, this is a strip utterly unafraid of ridicule.

It must be noted, as the strips within the title are (increasingly loosely) connected, that after Loner and Turbo Jones, this is the third strip to venture into subterranean parts unknown, yet each of the strips has maintained an appearance and identity which is entirely unique. While I have no problem with the varied life upon the planet, that we have yet to see any creatures cross over from one strip to another is a slight visual cheat. It suggests something more than unique biomes across the surface - it, in effect, is a depiction of natural selection, and specialisation, to an unnatural degree.

Worms are found all over the surface of the planet earth. As are flies, and spiders, and beetles... To not encounter something in one location may be the result of a competing species, but to have an entire absence of anything seen in Loner or Kitten Magee is troubling. These stories all take place on one planet, with (presumably) common ancestors of each and every creature to be encountered, yet the diversity is greater than that of Earth. What is this planet's secret? Why are so many of the locations radically different from one another?

The troubling answer may lie in a passing acquaintance of Loner - The Bellari's arrival on the planet was supposedly an accident, and the Great Beast's existence there (while no other of its kind was, presumably, present) suggests that this might be a dumping ground for the most violent, unrepentant, recidivist criminals the galaxy has ever known. It would explain why it is the galactic version of Australia, with almost everything upon the surface, and beneath, posing a credible threat. Whatever life exists on the planet might have been placed there so as not to pose a problem for civilised planets.

It is a better explanation that "just because it is cool," after all...
Wilcat Update: An alien creature has caused Loner to be shrunk to mini-size. Chased by insects, he runs straight into a web!
Stuck fast, Loner anticipates his demise as an immense spider approaches, but the two-headed ants arrive en masse, and in the confusion of battle betwixt spider and ants he is able to pry himself free. Escaping, while the spider is devoured, Loner falls asleep in the comparative safety of a flower - until woken by a plant-eating creature which barely notices him. Finding a creature smaller than himself, Loner approaches it, only for the bug to attach itself to his throat.

Loner was a thrilling, menacing, and utterly enthralling strip while concerned with matters beneath the planet's surface, but now... it really could be a story that any number of characters could have been dropped into. There's no sense that this is a tale only Loner could be part of, and the generic dangers are all too familiar from any number of low-budget, straight-to-video films of the era. It is saddening that such a critical component of the title's appeal has been reduced to this.

The alien designs are, as can be expected, still sumptuous, yet this comes across as a strip which has lost its way. A shame.

From the Time-Warp Data Link!:
Wildcat is about a quarter of a mile long. Aboard, we have many different types of animals. Lots of cows, horses, sheep and other farm animals. As soon as we set up base on the New Planet, these animals will be transported down... as we want to get back to basic farming. In the 26th century, Earth eating habits were very sophisticated and we hardly knew what it was to have fresh food. We want to change all that! In total, there are about 2,000 animals and birds aboard.
This seems very... contained. While it is acceptable that there are some corners cut to appeal to younger readers, the hard number on Wildcat's size is very small, and although it appears large in illustrations, one has to remember that the engines would take up a lot of room. That doesn't seem to leave much space for the inhabitants and everything which would be needed for continued life away from Earth.

By comparison, the Svalbard Global Seed Vault holds more than 980,000 samples in its collection, and covers an area which is comparable to (or, indeed, larger than) Wildcat's volume. It has been estimated that there are over eight million species of animals alive upon the Earth right now, not accounting for those which have gone extinct, so even a vessel fifty miles long would be pushing credibility if it was required to transport all the species we would require to comfortably recreate humanity's current standard of living on a far flung planet.

My head hurts every time numbers are thrown at the reader, as believability suffers with every fresh revelation.

Turbo Jones agrees to assist the Arglon war effort, in a bid to prevent an attack on Wildcat. When he sees his chance, Turbo flees with Robo, who has secured his pterodactyl ready for an escape - which Turbo refuses to partake in, as Wildcat is in imminent danger. The Great Ark passes judgement, and declares that the Earth-man's ship be destroyed, and a ship is readied for the extermination mission.

Building nicely, the plot is beginning to throw open greater and greater questions about the technological level of the Arglon species (or culture, or... whatever), as not only do they have dinosaurs with which to ride around on, they also have spaceships. It is, by the looks of things, a very advanced ship, so the disparity in technology is even greater than if they merely intended to launch crude missiles at Wildcat.

Their behaviour also indicates my guess as to the planet's varied life-forms may be close to the truth.

I wonder what the Burroids did to land themselves there...

Tap, tap.
Tap.
Tap, tap, tap.

Chirpers is one of those stories - able to get inside your brain and ignite all manner of neuroses.
Computer log entry, Day 28. I can hear the infernal creatures tapping at the walls, trying to get in. Can't survive much longer. Got to make a run for the ammunitions store.

I won't make it.

I remember how all this horror began, just over a month ago, aboard Wildcat.
With none of the expeditions having communicated their findings back to Wildcat, they are presumed dead - a new team is put together to to land on the planet, and, hopefully, to discern what has become of the original teams. Taking a shuttle down, the leader of this new expedition sees an island overflowing with life, and lands in the hope of finding Loner or Turbo Jones. Attempting to report back to the ship on their progress, the radio interference becomes apparent. Making camp for the night, they encounter "Chirpers" above the tree-line - small birds which make an incessant noise. When birds of prey start killing the Chirpers the team is split in opinion on what to make of events.

Jepson decides to kill the birds of prey, and soon declares his mission a success. Over the next few weeks the Chirpers numbers increase dramatically, and soon swarms of them are present. Dolan is pecked to death by a swarm of Chirpers, stripping him to the bone in seconds. As Grucker sits in the relative safety of the camp, he writes up what has happened.
I have been in here five days now. Food ran out three days ago. Water ran out last night. When we arrived, one crew-member named this island Paradise because of its beauty. It has taken just one month to turn Paradise...

...Into Hell!
This is why I love the title. Where else would the main characters be assumed deceased by their subordinates, and have replacements ready? Star Trek is too entrenched to deal with a plot such as this, and as most other series want to be Trek, they won't take such a risk. It is a plot which, unfortunately, isn't backed up by the other strips failing to appear. Had each of the story threads elsewhere ended on a cliffhanger the issue before, and this issue dealt with reactions aboard Wildcat to their possible demise, then there could have been a great sense of loss created, but we know that the others have survived.

The reason for the communication blackout - due to a radiation storm centuries before - still doesn't make a lick of sense, which is especially annoying as there are a few good reasons why such equipment wouldn't operate, though as a handy hand-wave to excuse easy back-and-forth with scientific experts, or what passes for same, it isn't an awfully large leap to make.

Quality craftsmanship, an enthralling sense of its creative teams having fun, and a fantastic complete adventure, Wildcat is one of the great comics of the 1980s despite any flaws.

#08

Wildcat

#10

Future Tense #3

Britain's Newest Science Fiction Weekly!

19 Nov 1980; Cover price 14p.
32 pages. B&W contents.
Marvel Comics Ltd.

Edited by Paul Neary.

Free 'Build Your Own Spaceship' piece, part three, designed by Rahid Khan.

Cover p: UNKNOWN.
r: UNKNOWN.

Contents:

 2 Welcome to Issue Three (half page) text introduction by Paul Neary. / The Concise History of the Galaxy (half page) UNTITLED [Uncle Frank] w: Tim Quinn; a: Dicky Howett. / Indicia
 3 The Micronauts Divided They Fall w: Bill Mantlo; p: Pat Broderick, i: Armando Gil, lettering by John Costanza.
r: Micronauts (Marvel Comics) #19 (Jul 1980).
11 Meet the Micronauts, part two, Princess Mari... Marionette w: UNKNOWN (uncredited); a: UNKNOWN (uncredited).
12 Seeker 3000! The Dying Sun!, part three, w: Doug Moench; a: Tom Sutton, lettering by Denise Wohl.
r: Marvel Premiere (Marvel Comics) #41 (Apr 1978).
16 Marvel Back-Issue Bonanza! in-house advertisement.
18 Star-Lord Windhölme, part three, w: Chris Claremont; p: John Byrne, i: Terry Austin, lettering by Tom Orzechowski.
r: Marvel Preview (Marvel Comics) #11 (Summer 1977).
22 Paladin In Manhattan, They Play for Keeps, part thee, w: Don McGregor; a: Tom Sutton, lettering by Gaspar Saladino & Bruce Patterson.
r: Marvel Premiere (Marvel Comics) #43 (Aug 1978).
25 Contact! w:/a: Tom Sutton; lettering by Tom Sutton.
r: Son of Satan (Marvel Comics) #08 (Feb 1977).
27 Warlock And Men Shall Call Him... Warlock!, part three, w: Roy Thomas; p: Gil Kane, i: Dan Adkins, lettering by Sam Rosen.
r: Marvel Premiere (Marvel Comics) #01 (Apr 1972).
32 Science Fantasy in Television, Cinema and Graphics in-house advertisement for Starburst.

Before you think that the quality has dipped so low as to negate any possibility of salvation, The Concise History of the Galaxy contains a classic moment of comedy, with more than a hint of 2001: A Space Odyssey being lampooned. While I may be alone in seeing a slight resemblance, the Captain Caveman styling present is greatly appreciated.

With the immensely original title of Divided They Fall, this issue's Micronauts tale strikes out in a bold new direction, with Bug being spooked by a dog's appearance, then engaging in dramatic battle with a chicken, before being capture by a bespectacled amateur scientist who refers to himself as "Odd John." Would anyone actually call themselves such a name? Strips this bad are rarely seen, so to see this in a Marvel title is plain embarrassing.

Star-Lord gets a sentient ship, called (in another startling leap of originality) "Ship". Honestly, why do I bother tormenting myself with possibilities that the quality of this title might rise to the level of... mediocre, perhaps. A lot of the strip's charm has evaporated as the story has progressed, though the appearance of reptilian aliens provide a brief jolt of excitement.

A highlight of the issue is Contact!, which - although the punch-line has been used time and time again - manages to raise a smile thanks to clever writing, some lively art, and a sense of the ridiculous which is entirely appropriate. Unfortunately, yet predictably, things return to normal with Warlock's mangling of science, in a speech so idiotic that even readers possessing no scientific knowledge whatsoever are likely to utter a sigh of despair at how moronic the notion is.

There is word of Star Trek strips forthcoming in the editorial, though I doubt even as tasty a promise as this is likely to have ensured readers' attention through so much of the poor material slapped together for this title. Had the Star Trek material been present since the start it might have held more immediate appeal, though I can't help thinking that the only way for the title to distinguish itself was to opt for original strips.

#02

Future Tense

#04

Sunday, December 23, 2018

Wildcat #8

28 Jan 1989 - 10 Feb 1989; Cover price 40p.
32 pages. Colour & B&W.
Fleetway Publications.

Edited by Barrie Tomlinson.

Cover by Ron Smith (signed).

Contents:

 2 Turbo Jones UNTITLED [Robo - Traitor!] w: UNKNOWN (uncredited); a: UNKNOWN (uncredited).
 7 Great Ark pin-up; illustrated by UNKNOWN (uncredited).
 8 Joe Alien UNTITLED [Caterpillar] w: UNKNOWN (uncredited); a: Ron Smith (signed).
11 Kitten Magee UNTITLED [Cave of Death] w: UNKNOWN (uncredited); a: Jose Ortiz (uncredited).
16 Joe Alien UNTITLED (cont.)
18 Time-Warp Data Link feature page (uncredited). / Robojoke UNTITLED ["Ever had the feeling you're being watched"] (pocket cartoon) w:/a James Neil. / Alien readers' art; Dworb by Mark Plastow, Robotic Forest Creature by Brian Peter Lisle, Grin by David Minish, Alien by Thomas Clancy.
20 Loner UNTITLED [Seringar Shape-Changer] w: UNKNOWN (uncredited); a: David Pugh (uncredited).
25 In Space, Some Things Are More Important Than Others subscription coupon.
26 Gliz w: UNKNOWN (uncredited); a: Joan Boix (signed).
31 What Has 10 Legs, 10 Eyes and a Big Appetite? next issue information; illustrated by David Pugh (uncredited).
32 The Weetabix Workout advertisement; a: UNKNOWN (uncredited).

Its cover is pure space opera, which - given the contents throughout the series thus far - is entirely appropriate.

Turbo refuses to assist the Arglon forces defeat the Burroids - told by the Council of Elders that their nation needs more land to survive, and that he has until the seventh moon (one day) to contemplate his fate, Turbo is taken to the sacrificial temple, where the Arglon gods will either change his mind or receive him in sacrifice. Robo awakens to discover his master missing, and is quickly captured by Burroid forces as a traitor. As the remnants of the Burroid forces face losing the city, evacuation procedures are put in place to protect the remainder of the inhabitants.

Robo's batteries register zero when a confession Burroids attempt to force a confession from him, and, technically dead, it is thought best to throw him onto a rubbish pile outside. Once free of his captors, Robo recharges with his reserve battery and journeys out. Overhearing reports of Turbo defecting to the Arglon side, Robo ventures to Arglon territory to learn the truth.

Although not explicitly referencing Lebensraum, the Arglon logic for its war, and the appearance of the Council of Elders, makes clear that this is, in essence, a reprise of World War II. Neither adequately developed nor consistent in tone, the strip fails to convince as military spectacle precisely because of the obvious elements which are dusted off and presented here with an SF twist. We aren't privy to the tactics, so must infer strategy behind maneouvers. Random damage? Nope, that's all part of some greater plan. Showing the intelligence behind what has appeared to be one desperate, last-ditch plan after another would have given the strip more authority.

Joe Alien arms his men with lasers to fend off against the encircling trees, and they begins a desperate run through the forest to freedom. Seeing a giant caterpillar under attack from the trees, Joe watches it get thrown around, though holding its own against the superior forces of the plants. Hitching a ride on its back, the team manage to make their way to the location of their shuttle, though find it has disappeared.

There is so little accomplished with the caterpillar that it is difficult to come up with a reason for its inclusion - aside from encouraging Eric Carle jokes, that is. Yet another oversized creature, in the manner of a cut-price Mighty Samson strip, points at the lack of care in establishing the rules of the planet. From Turbo to Loner, immense creatures have been a recurring element irrespective of where the presence doesn't make sense. Is this planet, perhaps, excluded from the square-cube law somehow?

It is also a shame that within three panels the small unit manages to run three miles, completely ignoring the terror which could have been ramped up had the journey back to the shuttle been presented - something which might have challenged The Evil Dead for achievements in making people afraid of foliage.
Unit leader Kitten Magee, robotic companion Crud and all female back-up team have met a seemingly friendly alien called Hobos. In reality, however, the massively fat being is an evil killer who means to cause the deaths of all the humans. After several failed attempts on their lives, Hobos has an idea how to guarantee their destruction...
Leading the women to a cave, they discover the remains of dozens of bones, the remains of victims of the beast which used to live there, aiding Doc in her survey of the planet's wildlife. She is captured by the alien still inhabiting the cave while the others are busy fetching firewood, and Cassandra is soon in its clutches - Kitten rushes back to assist her teammates, Crud leading their rescue mission. They finally discover it, after battling through a colony of bats, and are awed at its immensity.

Let down, somewhat, by a hint of the monster in the second panel, the strip nevertheless manages to maintain its style. Utilising horror movie techniques, Doc is snatched right behind an unaware Cassandra, although the following sequence makes it clear that the captured women were not immediately murdered. As for the monster, which has a see-through chest and stomach, I have to state that this is likely the single dumbest visual in the title's short history - it is almost an invitation for a clever opponent to deliver a fatal blow.

Loner sucks in fresh air, glad to be free of his subterranean nightmare, and discovers that communications with Wildcat are unavailable. Seeing a large sphere on the ground, he decides to get in some impromptu football practice. It turns out to be a gelatinous life-form, and he is soon encased within its mass while permitting him breath. It identifies itself as a Seringar Shape-Changer - shrinking Loner is reprisal for the unwarranted attack, it leaves him a fraction of his original size. As the blob departs, Loner is immediately attacked by two-headed ants.

Although he's hardly the most fleshed-out individual in the title, the kick comes as a surprising act which seems out of character. As a means of transitioning to the next story act it is a clumsy and awkward moment, more appropriate for a less mature character. The blob is a shameless appropriation of, naturally, the recently-released remake of The Blob, while shrinking Loner down is likely in reaction to pre-publicity for Honey, I Shrunk the Kids. Originality is in short supply here, though, as a means of spurring on the story, these inspirations are grafted into the existing world with panache, if not subtlety.

Gliz is a humanoid alien in possession of two tentacle-like protrusions on its chest. One would imagine this enables him to be more efficient than mere humans, though his clumsiness merely prompts insults and jokes from his co-workers. He tells Grenzel, his sole friend aboard Wildcat, that he is so clumsy because the others make him nervous. That night Grenzel's mother chastises him for consorting with an alien, telling him to stay away from Gliz. After more abuse at the hands of his human colleagues Gliz attempts to talk to Grenzel, but is rebuffed.

One of the pilots, Chadwick, has damaged his hands, and is unable to fly a mini-ship down to the far side of the planet's first moon, and it seems as if the mission will be cancelled until Gliz states that he is a qualified pilot. Things go well at first, with a perfect landing, but the expedition soon encounters hideous aliens who demand to know the identity of the group's pilot - vaporising the rest of the crew. They order Gliz to fly them to Wildcat, where they intend to kill the occupants. Faced with a desperate problem, Gliz has to find a way to protect Wildcat.

After everything else which has appeared, I shouldn't be so surprised to find myself typing the words "space pirates" here, but it still comes as a shock to see something so utterly unimaginative turn up. The notion of a completely disregarded character laying down their life for the benefit of the greater good, even though they do so without recognition, is one which has a fine history, but here the use is troublesome - is the technology aboard Wildcat so poor as not to have some indication of what is happening aboard their shuttles? Even if a real-time "black box" transmission is not in place, there is a more fundamental problem - this is the same moon upon which four crewmembers have already been lost.

Questions are being piled atop one another, as if the writers were playing Jenga with the plots, and - as much as I like the basic premise - it feels as if any attempt at a cohesive overriding plot has already been abandoned.

#07

Wildcat

#09

Future Tense #2

SF from Here to Eternity!

12 Nov 1980; Cover price 14p.
32 pages. B&W contents.
Marvel Comics Ltd.

Edited by Paul Neary.

Free 'Build Your Own Spaceship'.

Cover p: Dave Cockrum, i: Joe Sinnott.
r: recoloured cover from Marvel Premiere (Marvel) #41 (Apr 1978).

Contents:

 2 Future Tense ...Second Great Issue! (half page) text introduction by Paul Neary. / The Concise History of the Galaxy (half page) UNTITLED [Heavy Sunspots] w: Tim Quinn; a: Dicky Howett. / Indicia
 3 The Micronauts Child Eyes!, part two, w: Bill Mantlo; p: Howard Chaykin, i: Al Milgrom, lettering by Irving Watanabe.
r: Micronauts (Marvel Comics) #18 (Jun 1980).
12 Meet the Micronauts UNTITLED, part one, w: UNKNOWN (uncredited); a: UNKNOWN (uncredited).
13 Warlock And Men Shall Call Him... Warlock!, part two, w: Roy Thomas; p: Gil Kane, i: Dan Adkins, lettering by Sam Rosen.
r: Marvel Premiere (Marvel Comics) #01 (Apr 1972).
17 Seeker 3000! The Dying Sun!, part two, w: Doug Moench; a: Tom Sutton, lettering by Denise Wohl.
r: Marvel Premiere (Marvel Comics) #41 (Apr 1978).
21 Paladin In Manhattan, They Play for Keeps, part two, w: Don McGregor; a: Tom Sutton, lettering by Gaspar Saladino & Bruce Patterson.
r: Marvel Premiere (Marvel Comics) #43 (Aug 1978).
26 Star Wars: The Empire Strikes Back in-house advertisement for Star Wars Weekly.
27 Star-Lord Windhölme, part two, w: Chris Claremont; p: John Byrne, i: Terry Austin, lettering by Tom Orzechowski.
r: Marvel Preview (Marvel Comics) #11 (Summer 1977).
32 Science Fantasy in Television, Cinema and Graphics in-house advertisement for Starburst.

This may be one of the most unappealing covers to appear on a Marvel title, with the crew of Seeker 3000 rendered as plant people, or really bad Green Lantern cosplayers. The interior is, mercifully, black and white, so further artistic desecration is limited to the truncation of the strips rather than rendering them entirely unappealing through ham-fisted colouring.

The Concise History of the Galaxy isn't quite as funny (yet) as other Quinn and Howett strips, though I'm holding out hope that it improves. As it is the sole beacon of originality within the pages of Future Tense, and with the remainder of the contents struggling for definition and differentiation in the issue, it is a strip which really should be more energetic.
The Microship Endeavour has escaped from the Microverse and has landed on an unknown planet! They see amongst the giant vegetation, a house which they recognise to be in the style of a dwelling from planet Earth... But it is much too small! Two of the Micronauts - Space Glider and Marionette - approach the curious structure from the air...
If, like most intelligent readers, you will have guessed that Marionette and Arcturus are looking at a doll's house, then you are smarter than any of the characters in this story. The sole concession to some semblance of originality are models capable of movement, though as the notion of living toys dates back to the myth and legend we shouldn't rush to congratulate the script - the creepy girl, whose powers animated the toys, is not necessarily a villain in events, but merely a child wishing to play.

To have such an unusual cast of characters, with the unique selling point of being the same size as their action figures (on sale in all good toy shops, circa 1980), but delivering such a predictable tale with them, makes this is massive disappointment. The wasteful tale is mercifully wrapped up quickly, and followed by a single-page introduction to the characters. It is a feature which really ought to have appeared before the strip in the first issue, and is utterly useless here.

Warlock really is an abysmal story with which to tease in an SF audience, with its recap highlighting everything which is wrong with the strip:
The High Evolutionary has in the past created a race of animal-men who revolted, and nearly destroyed him! He now lives in a hollow asteroid spaceship with his companion animal-man Sir Raam! Raam has summoned his master to examine a strange cocoon found floating in space...
Why is the High Evolutionary in space? More pertinently, how did he get there?

Actually, I don't care. The awful writing and mediocre art can hardly encourage empathy with any of the characters.

Seeker 3000 continues to plunder Star Trek for everything not nailed down, is one of the most shameless comic strips in Marvel's retinue. The idea of telepaths being marked so that they are easily identified is a brief moment of sense in what is largely a forgettable story.

Paladin boasts some impressive cityscapes, though is mostly a rehash of better material, while Star-Lord stands as the sole strip which does something interesting with its main character - until, that is, it turns into a superhero strip more suited to The Mighty World of Marvel than an SF title. The plot nudges the story into becomming one of the most disappointing strips of the issue, and, given the undistinguished strips which it shares space with, must be seen as quite the accomplishment.

#01

Future Tense

#03

Saturday, December 22, 2018

Wildcat #7

14 Jan 1989 - 27 Jan 1989; Cover price 40p.
32 pages. Colour & B&W.
Fleetway Publications.

Edited by Barrie Tomlinson.

Cover by David Pugh (signed).

Contents:

 2 Kitten Magee UNTITLED [The Other Path] w: UNKNOWN (uncredited); a: Jose Ortiz (uncredited).
 7 Crud pin-up; illustrated by UNKNOWN (uncredited).
 8 Joe Alien UNTITLED [Death of the Gardener] w: UNKNOWN (uncredited); a: Ron Smith (signed).
11 Loner UNTITLED [Loner's Ascent] w: UNKNOWN (uncredited); a: David Pugh (uncredited).
16 Joe Alien UNTITLED (cont.)
18 Time-Warp Data Link feature page (uncredited). / Robojoke UNTITLED ["A man walked into a bar"] (pocket cartoon) w:/a Gideon Dewhirst. / Alien readers' art; Fangs by Neil McCambridge, Alien by Jim McNamara, Blaster by Matthew John Pullen.
20 Turbo Jones UNTITLED [Hijacked Terrosauron] w: UNKNOWN (uncredited); a: UNKNOWN (uncredited).
25 A Perfect Crime w: UNKNOWN (uncredited); a: UNKNOWN (uncredited).
31 Another Monster Issue! next issue information; illustrated by UNKNOWN (uncredited).
32 The Weetabix Workout advertisement; a: UNKNOWN (uncredited).

Mixing up the running order of strips to highlight a particularly good story in an interesting attempt at keeping the title fresh, this merely staves off the feeling of over-familiarity with what is happening in Turbo Jones. Not that the invasion of a city by enemy forces isn't an interesting subject, but its handling has been a mix of overly-elaborate melodrama (the attack from below) and mundane inanity (the raising of a wall), rather than a character study showing the stress of maintaining order in a besieged location, while simultaneously commanding military forces to appropriate defensive positions.

But it is Kitten who leads off this issue, so it is only right her story be tackled first.

Following Hobos, the women of Kitten's team (and Crud) are told that the path ahead of them is infested with savage creatures, so the alien leads them along a 'safer' track instead. Kitten questions the safety of the route as the ground becomes more swampy underfoot, and is reassured that it is the safest way to their destination - in what feels like an earthquake, an immense form raises itself from the sand. Hobos identifies it as a Zicker Beast, a murderous meat-eater with a massive appetite. The women fire all of their weapons at it, though this only results in the beast being angered.

Kitten manages to trick it into chopping off its own mini-head, after which it retreats back into its lair. Doc is about to take some blood and tissue samples for her research into her study of the planet's wildlife when it proves to be not quite as dead as it appears. Kitten kicks it aside, and as the beast resurfaces she fires its own mini-head into its mouth.

A story rife with symbolism. From the top: A group of women are led (literally) down the wrong path by a duplicitous male and placed into harms way, whereupon they are attacked by a monster, which only the strongest female of the group is able to (symbolically) castrate. Then she feeds the monster its own... Well, mini-head. As his plan hasn't worked, the male figure then leads the women towards a cave. This script cannot have been written without some notion of how it would be perceived.

There's probably two or three layers of subtext to this, all the while following the Fleetway Adventure Story Rulebook. Reading this story now, it is impossible to ignore the similarity in theme (if not specifics) to the scene in which Hannibal Chau in eaten in Pacific Rim, and although what we are given works, it reinforces the notion - after so many near-misses - that these characters are decidedly not in danger. Kitten's team is protected by seriously strong plot armour.

If I don't believe that characters will be killed off for shock value, the tension decreases dramatically. No character should be sacrosanct.

Crud's pin-up shows that a degree of thought went into its design, yet the overall impression is of a poor mans Tik-Tok. The clasps on its chest even match the positions of the bolts on Tik-Tok, though I do like the detailing on its waist.

Joe Alien manages to reach out to the trooper who has been knocked into the water, and drags him to safety - with a carnivorous plant attached to his leg. The former astronaut tells Joe that he has ordered that the group face the supreme court of the trees to determine if they are guilty of crimes against the plants. The vote is split, with the deciding vote coming from the Gardener, who spares them - but first inspects Joe's external brain pack. A trooper grabs Joe's brain back, in the process pushing the old man over and accidentally killing him.

I had hoped - somewhat optimistically - that there would be more to the Gardener's story, though such revelations are now moot. There's every indication that the strip is heading for a tedious reprise of Anabasis, with the characters battling their way through a hostile landscape back to safety, which is slightly depressing given how much there remains to uncover regarding the trees. We still haven't had a reasonable answer as to the plant life ability to control rocks, which is a massive tool in their arsenal.

Discovering the Beast spits acid, Loner quickly goes on the attack, driving it back until it falls over a cliff, impaling itself on stalagmites. Having accomplished his mission, Loner returns to the weapons room, guided by the Fuzzballs, where he learns that he must wear a bio-organic headband when facing the Bellari - a device which will prevent the lizard from attacking him telepathically. Freed from any influence, he is able to dispatch it with ease. Loner returns once more to the weapons room to place the firearms back in their rightful place, and learns from the Fuzzballs that the headband will prevent mind control hereafter.

Also, it will translate all alien tongues into his own language, but has also been embedded into his brain, and can never been removed. For every silver lining...

The art is still top notch, yet the story has a rushed feeling, concluding all matters beneath the surface in double-quick time so that Loner can return to the surface with his new abilities. The Bellari, so fascinating and formidable an opponent upon his introduction, is given the briefest of scenes in which to be destroyed. It is entirely too quick an installment, lacking proper gravitas required to sell Loner's journey as having been so difficult.

It also conforms entirely too closely with the Journey to the Underworld myth cycles, having descended into Hell to defeat a great enemy before returning, changed. Unlike the majority of those stories, Loner doesn't lose anything of significance in his passage through the depths - there isn't a sense that he is, in some ways, poorer for the experience.

A two-man pterodactyl is sent to plant a control box on Turbo's Terrosauron, in a last-ditch attempt to turn the war in the Arglon's favour. They succeed, and Turbo finds he no longer has control of his mount, as it begins attacking Burroid forces - considered a traitor, Burroids are ordered to bring turbo to the Supreme Monarch. The Terrosauron, meanwhile, transports Turbo to an Arglon outpost.

There isn't much in the way of subtlety on display, with one scene of destruction after another. Roland Emmerich and Michael Bay have so thoroughly covered every manner of explosive, earth-shattering scenario that this strip suffers in comparison to what is expected from this type of broad-strokes science fiction. Although I do wish the Arglons weren't using something so mundane as pterodactyls...

Before I hone in on A Perfect Crime, I have to make an admission:

I'm not a fan of Columbo. While its basic premise is sound, the main attractions of a murder mystery (for me, at any rate) isn't seeing how the pieces fall into place for the investigator. I don't want to be privy to the details of the murder until relatively late in the narrative, preferring the dual questions which drive the engine of the story - "How was the person murdered?" and "Why were they murdered?" If, during the story, the possibility is raised that the accused might be innocent, then all the better.

In the case of A Perfect Crime, we are treated to the murder, and the rationale behind it, straight from the beginning.

Fears regarding a strange mould growth being able to eat through the ship's metal sees two men sent out onto the hull to investigate, and finding nothing in the space fungi to be concerned about, the Captain decides it is in their best interest to merely scrape it off. Joe Stefano sees the opportunity to get rid of his superior officer, in order to obtain for himself a promotion, and sends the man drifting into space. As he floats off, the Captain tells Stefano that in the event of his death Roderick Serling will be promoted to the position.

When a derelict alien craft is piced up on the Wildcat scanners, Stefano and Serling are assigned to investigate to see if anything can be salvaged or learned from the vessel. Stefano seizes this as the perfect way to get rid of his competition - after shooting Serling, Stefano contacts Wildcat to inform them that the crew of the ship perished due to an alien disease, and Serling is seriously ill, though he remains unaffected. After waiting an appropriate length of time, he reports in that Serling is worsening, the medicines he has administered having had no effect. He then dispenses with Serling's body into space.
"Stefano calling Wildcat at 1900 hours! Serling has died of the alien disease. He made a last request before dyin'... His body became so grotesque he wanted it ejected into space after his death... Then none of his family would ever see him in that state! I carried out his wish...

Can't do anythin' else here, so I'll return to Wildcat..."
His request to return is denied, with Wildcat authorities concerned that he might be carrying the disease himself - however small the risk, he can't be allowed back on board if he poses any risk to the lives of those aboard the ship. Food and other provisions are arranged to be shipped over to Stefano, and he is informed that if he attempts to return he will be destroyed. Thus exiled, he will have to remain on the alien ship for the rest of his life.

Tales of the Unexpected this isn't. A twist that is obvious as soon as the words "alien disease" are uttered, this is a complete waste of what is actually a rather neat scene. By cutting the tether to allow the Captain to disappear off to his doom Stefano had committed the perfect murder, and if the story had followed the investigation, revealing what actually happened at its conclusion, the drama would be so much more fulfilling. As it is... the story is okay. It is a perfectly adequate strip, with little to draw it out from the morass of similar strips - hardly to the quality of even an average Future Shocks strip.

In structure, the strip resembles nothing less than the episode Final Escape, from The Alfred Hitchcock Hour, with every step Stefano takes bringing him closer and closer to his awful fate. It is a story type which is almost tailor-made for comics, though the handling of the twist is, unfortunately, so poorly handled that it fails to capture anything in the way of rising tension.

#06

Wildcat

#08

Friday, December 21, 2018

Wildcat #6

31 Dec 1988 - 13 Jan 1989; Cover price 40p.
32 pages. Colour & B&W.
Fleetway Publications.

Edited by Barrie Tomlinson.

Cover by Ian Kennedy (signed).

Contents:

 2 Turbo Jones UNTITLED [Arglons in the City] w: UNKNOWN (uncredited); a: UNKNOWN (uncredited).
 7 In Space, Some Things Are More Important Than Others... subscriptions coupon.
 8 Joe Alien UNTITLED [The Great Gardener] w: UNKNOWN (uncredited); a: Ron Smith (signed).
11 Kitten Magee UNTITLED [Torg-Lion Attack] w: UNKNOWN (uncredited); a: Jose Ortiz (uncredited).
16 Joe Alien UNTITLED (cont.)
18 Alien readers' art; Smiler by Lee Yeun, Vos by Chris Garside, The Blob by Tony Palmer, Octo Slug by Simon Wood. / Time-Warp Data Link feature page (uncredited). / Robojoke UNTITLED ["Take me to your leader"] (pocket cartoon) w:/a M. Herlihy
20 Loner UNTITLED [Minions of the Beast] w: UNKNOWN (uncredited); a: David Pugh (uncredited).
25 Moon of Terror w: UNKNOWN (uncredited); a: UNKNOWN (uncredited).
31 Goodbye, Turbo next issue information; illustrated by UNKNOWN (uncredited).
32 Turbo pin-up; illustrated by UNKNOWN (uncredited).

The Torg-Lion cover is dramatic - along with being superbly painted - but the design of the creature leaves a lot to be desired. It doesn't look like a creature that might live, and although Kennedy imbues the image with much energy and gusto, it fails to convince as a snapshot of Kitten's battle against the beast due to how cartoonish the Torg-Lion is.
Turbo Jones commands the Burroids dinosaur army after Burroidia is attacked by the Arglons. Turbo rides a deadly Terrosauron... Not knowing that the Arglons are about to bring two Terrosaurons of their own to Burroidia!
We get a name for the city. And it is awful. Honestly, anything would be better than Burroidia, which smacks of a lack of both imagination and credibility. I dread to imagine what their nation is called, or what their national anthem sounds like. Letting loose the Terrosaurons, the Arglons anticipate the speedy demise of Turbo, but before they can prepare their attack Robo manages to sever the Arglons signal. After defeating the Terrosaurons, Turbo orders the city defences stored underground to be activated.

Giving Robo a purpose other than to make a rather attractive action figure is appreciated, though a more proactive stance would have been better than merely requesting permission to act, or responding to orders. He is nothing more than Turbo's well-trained pet, or worse, as uncomfortable as the suggestion is, his slave. As for the grand city defences which are so important to put in place... Nothing more than a giant fence. Fences, no matter how impressive, are very backwards-thinking forms of protection. Did they run out of money for an accompanying moat?

What an utter waste of time. How is a fence supposed to protect against burrowing enemies?

Joe Alien sits down with the leader of the plants - a man who appears to be human - to learn more about the circumstance he and his men has found themselves in. An astronaut aboard the first manned rocked to Mars in the year 2079, everything went as planned until the vessel reached the Von Kaybane asteroid belt, where an asteroid swallowed the ship whole before moving off under its own power.
"We finally landed on this planet...

I was amazed to find that on this continent, vegetation ruled...

They had sent the craft out to discover another living species who could help them... For a great war was being fought between trees and other vegetation...

They wanted me to end the hostilities. They were sick of fighting... I negotiated with both sides...

Finally, an agreement was made. Peace returned to this continent!"
With both sides in the conflict trusting the man from Earth, they decreed he become a king. Assisting in the breeding of new species, he decided to give himself the title "The Great Gardener." With the planet having a strange slowing effect on human biology, he aged slowly, and with the trees and plants not having long lives he became more like a god than a traditional ruler, with even his watering can becoming a symbol of power.

He is, of course, as mad as a bag of ferrets.

This background creates several problems, none of which are immediately discussed. Firstly, why were the plans so hostile to those who are, fundamentally, similar to the most revered figure in their society? The aggression seen does not indicate that the group have entered a peaceful plant society, though that might be explained by the irrationality their leader displays.

The second problem is one which poses a great danger to plans for the long-term habitation on the planet. If people age so slowly, then overpopulation is a real problem which needs to be addressed. If this is merely limited to those living in the area which the plants have claimed as their own, then issues of longevity are mitigated, but if it is a general effect it will impact on every decision hereafter.

After seeing the explosion, Cassandra believes Kitten and Aurora dead, yet they have survived thanks to the holes dug by their robot foes. Hobos, angered at their survival, uses a destabilising beam, interrupting the signals between the brain and limbs, making them non-operative. Kitten almost falls back into the hole, though Hobos steps (or, rather, glides) into action to save Kitten - showing the meat-eating Skik scavengers, brought to the surface by the use of his beam, which now squirm in the hole. Leading them away from the area, while using a carnivore-attracting beam to bring fresh dangers. A Torg-Lion attacks, though Kitten is able to scratch it with her ring, which contains poison from the Kizajeree plant from the planet Maakan, the most deadly in the universe.

Kitten's attack is silent but deadly.

I'm not sure if any poison could make things explode, leastways if they aren't already made of explodium, but it is nice to see some mad, out-of-the-box thinking, no matter the logical leaps required. There is no sense of what Hobos' plan is, which is admirable for this kind of title, which so often signposts plot developments in flashing neon, preventing immersion in the immediacy of events. Not being able to discern the shape of the coming journey is a joy.

Loner uses the telepathic weapons to strike against the monstrous Beast, though it quickly flees to a lower network of tunnels. Following, with tentative steps, Loner discovers a cave full of skulls and skeletal remains stretching as far as the eye can see. Further down into the twisting network of tunnels, and he finally manages to corner it - but must first dispense with its minions.

Beautiful and disturbing in equal measures, the Hell-Beast is a superb creation, and its immensity is presented clearly - Loner is, in comparison, tiny. It sets up the big battle perfectly, with the almost-insurmountable odds clearly laid out.

There is always one story in an anthology which fails to deliver, and here we have Moon of Terror. With the previous three-man expedition crew having disappeared while surveying the planet's first moon, Kurby is tasked with investigating. He has trouble with thick cloud cover, and only barely manages a landing. He escapes the immediate area before his ship explodes, leaving him stranded. Happening upon mutant creatures, Kurby shoots first and asks questions later. Finding a forest, Kurby heads straight for the fruit he spies growing.

There were three men on the first survey, and three mutants attack him. You would think that Kurby had picked up basic mathematics, and put three and three together, but no. And honestly - what kind of brain-dead moron goes and eats alien fruit on a mysterious moon which has already seen the disappearance of three crew-members? With no reasonable sense of self-preservation, I'm willing to state that Kurby is the kind of person who most likely has "Potential Darwin Award Winner" in his personnel file.

#05

Wildcat

#07

Aliens Vol.1 #7

Aug 1991. Cover price £1.50.
52 pages. Colour & B&W.
Trident Comics, Ltd.

Edited by Martin Skidmore.

Cover by Denis Beauvaus.
r: Aliens (Dark Horse) #01 (Aug 1989)

Contents:

 2 Contents / Title Credits / Indicia
 3 Credits / Story So Far text introduction (uncredited).
 4 Aliens Earth War, part one, w: Mark Verheiden; a: Sam Keith, lettering by Jim Massara, colouring by Monika Livingstone.
r: Aliens: Earth War (Dark Horse) #01 (Jun 1990).
28 Credits / Story So Far text introduction (uncredited).
29 Predator The Heat, part seven, w: Mark Verheiden; a: Chris Warner, lettering by David Jackson, colouring by Chris Chalenor.
r: Predator #02 (Jun 1989).
39 Credits / Story So Far text introduction (uncredited).
40 Aliens Vs Predator Untitled, part seven, w: Randy Stradley; p: Phil Norwood, i: Karl Story, lettering by Pat Brosseau.
r: Aliens Vs Predator (Dark Horse) #01 (Jun 1990).
49 Subscriptions (half page) / The Sheffield Space Centre (quarter page) advertisement. / Model Aerodrome Limited Presents (quarter page) advertisement for Halcyon Aliens figure.
50 The Terminator in-house advertisement for #01.
51 Cheap Mail Order advertisement for Planet X.
52 Aliens in-house advertisement for graphic novels and t-shirts.

Another wonderful cover marred by a poor notice placed over the art, this time promoting Earth War. While the title has every reason to bring attention to the story, the manner in which they do so lacks a style and flourish which the strip deserves. A visually stunning piece of horror fantasy which relishes its darkness, Sam Keith really pushes layouts and form to create a feast for the eyes.
Planet LV-426 - Acheron Terraforming Colony.

When I was young, I knew a little girl named Rebecca, Her friends called her Newt.

She had a doll named Casey. The two would stare for hours as manmade storms battered their tiny settlement.

The adult colonists found their new environment cruel and unrelenting, but the little girl had known nothing else. To her, the planet was home.

She only wanted what all children want -

- the warmth and security of family -

- the human connectedness that comes from belonging.

What she got was a nightmare without end.
As anyone who has seen Aliens can attest, Newt is tough. She survived in the alien-infested colony on her own, so that gives credence to her strength of character. Highlighting the fact that she would treat the colony as her home, accepting the harsh conditions there, is a clever way of preparing the reader for what is to come. What is more surprising, though understandable, is the hatred which she holds against Ripley for abandoning her. The addition to the film's conclusion, with Ripley being woken after three days in cryo by Captain Hankerson - who has been travelling in a second ship - is a rather clever way of getting more mileage out of LV-426.

Ripley is shocked when told footage from Kane's helmet still exists:
"The inboard suit recorders logged everything. The Nostromo's android dumped the data into the escape pod's computer long before you slagged him and blew the main ship."
Interested in the navigator, or pilot, which Kane discovered in the destroyed ship, Hankerson wants Ripley to accompany him to the planet to act as a guide, and to provide reliable first-hand information. Threatening to wake up Hicks or Newt if she declines, Ripley is forced to return to the LV-426 with another team of marines.

Keith's style takes some getting used to, especially when he uses more abstract techniques. Beautiful, mad, and quite amusing in places, he breathes life into the story, providing a visual counterpoint to the script's leaps of logic.

The Predators are not happy. Which might be an understatement, as they start firing on people gathered on the streets. It is only when Schaefer targets the fire hydrants that he is able to level the playing field.
Schaefer has no love for the city, his job, or even the people - so why the hell did he do it?

When it was all over, would anyone even care? Or would they turn bac to their televisions, pleased that their reception had finally cleared up -

Then I remembered what he'd said about the beast - the beast in all of us.

"Maybe the hunt is their way of keeping the beast alive"

- maybe this war was Schaefer's way of doing the same.
Mirroring protagonists with their antagonists is an old trick, though Verheiden's script is more explicit in showing the similarities than most would be comfortable with. Having previously set up the hunting background, with flashbacks, the scene doesn't jump out as being out of place, but it certainly makes the reader take notice. This hero of ours, we see, is far from heroic.

Which, given the enemy he is going up against, is probably for the best.

The Sheldon boy crashes his vehicle into a wall, bringing assistance from those investigating the unconscious Predator. The boy explains that his mother and father were killed by monsters, and when he sees the captive alien identifies it as the same species. A meeting is called after the Sheldon ranch is checked, and preparations are made for what is being considered an invasion.
Few of the ranchers had weapons or their own, and the corporate armory consisted of fifteen scatter-guns - primarily for use against fire-crawlers and briar-wolves - and ten pistols earmarked for a police force the town had never needed.

Prosperity Wells was never intended to be a fortress, but the ranchers, under Hiroki's direction, set up an admirable line of defense.
The final three pages are a masterclass in creating tension, with the aliens and Predators stepping up their sport, with Machiko stuck in the middle. The stacking of containers is reminiscent of old westerns, where the wagons are dragged into a circle, further elaborating on themes which have run through the story. As happy that I am about the threat aboard the Lector finally paying off, I do have to wonder - what have the aliens been up to all this time?

On second thoughts, I probably don't want to know...

The Terminator advert at the back of the issue is incredibly pixelated, and so stylised that it doesn't represent the eventual cover repro at all. Adverts this bad should be dropped, rather than negatively influence potential readers.

#06

Aliens Vol.1

#08

Star Wars Comic Vol.1 #7

05 Sep 1999. Cover price £1.25.
28 pages. Full colour.
Titan Magazines.

Edited by John Freeman.

Painted cover by Hugh Fleming.
r: cover from Star Wars: Episode I - The Phantom Menace (Dark Horse) #04 (May 1999).

Contents:

 2 The Final Battle! text introduction (uncredited). / Contents / Indicia
 3 Star Wars: Episode I - The Phantom Menace, part seven, w: Henry Gilroy, based on the story by George Lucas; p: Rodolfo Damaggio, i: Al Williamson, lettering by Steve Dutro, colouring by Dave Nestelle.
r: Star Wars: Episode I - The Phantom Menace (Dark Horse) #04 (May 1999).
11 Forbidden Planet advertisement.
16 Use the Force advertisement for Lego Star Wars sets.
22 All-Out Star Wars Action! in-house advertisement for Star Wars Comic, Star Wars Magazine, and graphic novels.
24 Have Darth Maul on Yer Back competition.
25 Communications readers' mail; illustrations by Nicholas Jones and Richard Fallon.
26 Coming Next Issue
27 Subscribe & Save
28 Galaxion '99 convention advertisement.

I'm not saying that Freeman was recalling the good old days of Doctor Who, but this issue begins a sequence of random cover dates which zip back and forth with no consistency.

Having dragged on for six issues already, Star Wars Comic gets the rest of the saga out of the way in one chunk. The strangely muted battle, in which Darth Maul takes on Qui-Gon and Obi-Wan, lacks a certain something, and the coup de grâce is strangely absent - one might imagine, if the film was not referred to, that Qui-Gon merely fell over.

The destruction of the droid control ship is given a similarly too-brief moment, with two large explosions marring the surface, though there is no indication of the extent of the damage. A handful of panels charting the destruction over the following moments would have clarified that we are seeing its destruction rather than merely being severely damaged. It is a theme which has recurred throughout the series - stunningly beautiful artwork, marred by poor storytelling choices.

The final full-page image does the adaptation no favours, and as a conclusion there is a distinct lack of satisfaction to be had. Disappointingly, there is still no comedic flourish to offset the serious nature of the strips chosen. Levity, especially when dealing with such po-faced space opera, is required to keep from feeling drained at the relentless pomposity of it all. Star Wars is meant to be fun, and this exercise in repetition is hardly enjoyable.

#05

Star Wars Comic

#08

Thursday, December 20, 2018

Star Wars Comic Vol.1 #6

12 Sep 1999. Cover price £1.25.
28 pages. Full colour.
Titan Magazines.

Edited by John Freeman.

Painted cover by Hugh Fleming.
r: cover from Star Wars: Episode I - The Phantom Menace (Dark Horse) #04 (May 1999).

Contents:

 2 A Desperate Alliance text introduction (uncredited). / Contents / Indicia
 3 Star Wars: Episode I - The Phantom Menace, part six, w: Henry Gilroy, based on the story by George Lucas; p: Rodolfo Damaggio, i: Al Williamson, lettering by Steve Dutro, colouring by Dave Nestelle.
r: Star Wars: Episode I - The Phantom Menace (Dark Horse) #?? (1999).
13 Forbidden Planet advertisement.
18 20 Phantom Menace Graphic Novels Must be Won competition.
19 Subscribe & Save
20 Star Wars: Episode I - Qui-Gon Jinn, part two, w: Ryder Windham; p: Robert Teranishi, i: Chris Chuckry, lettering by Vickie Williams, colouring by Chris Chuckry.
r: Star Wars: Episode I - Qui-Gon Jinn (Dark Horse) nn (May 1999).
26 Coming Next Issue
27 See and Read the Film advertisement for graphic novel.
28 Buffy the Vampire Slayer - Let the Slaying Begin... in-house advertisement.

Another great cover, and one of the finest images of the often cartoonishly evil Darth Maul.

This installment of The Phantom Menace begins with so much abysmal dialogue that it seems to deliberately highlight Lucas' deficiencies as a writer. None of Qui-Gon or Obi-Wan's speech feels in the slightest realistic, and it is a problem which can't be overlooked when reading - there is no repartee here, being a series of apparently random sentences shoved into the Jedi mouths:
"I feel the presence of the Sith."
"I'm sorry I've been so rebellious."
"You will become a great Jedi."
"Do you think the Queen will be successful?"
This isn't, despite appearances, a handful of choice quotes, but rather a conversation. Who talks like this? That the artwork is so good makes the lapse in scripting especially noticeable. A brilliant image of the army walking through Naboo's mists is as good as Goseki Kojima or Hugo Pratt, although in other places there appears to be difficulties with perspective, rendering Darth Maul as somewhat short in stature.

Qui-Gon's own story is a tad more refined, with beautiful artwork and superb characterisation throughout. I'm never going to get used to the naked C-3PO though.

#05

Star Wars Comic

#07

Tuesday, December 18, 2018

Space Family Robinson Annual [1967]

[1966] Annual. Original price 10/6.
96 pages. Full colour contents.
World Distributors (Manchester) Ltd.

Lost in Space!

Painted cover by UNKNOWN (uncredited).

Contents:

 2 UNTITLED endpaper by UNKNOWN (uncredited).
 4 Indicia
 5 Space Family Robinson Annual - Lost in Space! title page; illustrated by UNKNOWN (uncredited).
 6 Contents illustrated by UNKNOWN (uncredited).
 7 Operation Rescue text story by by UNKNOWN (uncredited); illustrated by UNKNOWN (uncredited).
19 Prehistoric Planet text story by UNKNOWN (uncredited); illustrated by UNKNOWN (uncredited).
32 The Pit of Doom w: Gaylord Du Bois; Dan Spiegle.
r: Space Family Robinson (Gold Key) #13 (Jul 1965).
55 Space Station '75 text feature by UNKNOWN (uncredited); illustrated by UNKNOWN (uncredited).
r: Space Family Robinson (Gold Key) #13 (Jul 1965).
56 Star-Trapped text story by UNKNOWN (uncredited); illustrated by UNKNOWN (uncredited).
70 The Mist of Delusion text story by UNKNOWN (uncredited); illustrated by UNKNOWN (uncredited).
94 UNTITLED endpaper by UNKNOWN (uncredited).

Helpfully subtitled "Lost in Space!" in case prospective purchasers didn't realise the connection, its beautiful painted cover doesn't hold back in depicting threats to the titular family. I'm not entirely convinced that the rather brutal, and stark, lettering accurately captures the feel of the Gold Key comics though. The wider format used here is a real boon, allowing room for the art to breathe, and makes the title feel substantial.

The family, for those wondering, are scientists Craig and June, their son Tim, and daughter Tam, who - along with Clancy (a dog), and Yakker (a parrot) - live on Space Station One. This home-away-from-home is a remarkably versatile location, with two small ships available for transporting characters to and fro. Readers might have been familiar with the characters from the strip running in Lady Penelope, but no demands are made on readers to recall events previously seen.

Lively enough adventures, though the illustrations are slightly flat and unconvincing.

Space Family
Robinson Annual

[1968]

The Dr Who Annual [1966]

[Sep 1965] Annual. Original price 9/6.
pages. Full colour contents.
World Distributors (Manchester) Limited.

Based on the BBC television series starring William Hartnell.

Cover painting by Walt Howarth (uncredited).

Contents:

 2 UNTITLED endpaper; illustrated by Walt Howarth (uncredited).
 4 Indicia
 5 The Dr Who Annual title page; illustrated by Walt Howarth (uncredited).
 6 Contents illustrated by Walt Howarth (uncredited).
 7 The Lair of the Zarbi Supremo text story by David Whitaker (uncredited); illustrated by Walt Howarth (uncredited).
22 Who is Dr Who? text feature by David Whitaker (uncredited); illustrated by Walt Howarth (uncredited).
24 The Sons of the Crab text story by David Whitaker (uncredited); illustrated by Walt Howarth (uncredited).
37 The Lost Ones text story by David Whitaker (uncredited); illustrated by Walt Howarth (uncredited).
50 Journey Back to Earth board game; illustrated by Walt Howarth (uncredited).
52 The Equations of Dr Who text feature by David Whitaker (uncredited); illustrated by Walt Howarth (uncredited).
54 The Monsters from Earth text story by David Whitaker (uncredited); illustrated by Walt Howarth (uncredited).
67 Peril in Mechanistria text story by David Whitaker (uncredited); illustrated by Walt Howarth (uncredited).
81 The Fish Men of Kandalinga text story by David Whitaker (uncredited); illustrated by Walt Howarth (uncredited).
94 UNTITLED endpaper; illustrated by Walt Howarth (uncredited).

The Dr Who Annual is a different experience than anything modern readers might be used to, with the title the prime indicator that details might not be observed in translating the character to the page. Howarth's take on the first Doctor is, however, a treat to behold, commanding attention against a desolate alien landscape. The contents, however, are far from what viewers would have been expecting - which might, in retrospect, not be entirely disappointing. Those predisposed to strong continuity are likely to get a nosebleed from the annual, but approached in the proper frame of mind it is a very entertaining read.

There is a strong sense of surreality to the cover, with curious aliens sharing the cover in an attempt to sell the SF angle to readers who might be unfamiliar with the television series, though the effect merely emphasises a separation from its established history. Maybe there's a convention on... Other explanations for so many species gathering here may apply.

I've never been entirely sold on the endpaper, with its jauntily-angled TARDIS, and a forties-style space-station hanging in the air - it is both too generic, and too specific, to convince as an image from the series, as if the Doctor and the TARDIS had been placed on a preexisting background.

Despite the beautiful lettering at the top of the page, the contents page illustration is, simply put, awful. The image isn't of recognisable aliens, and their gape-mouthed appearance makes the scene more comedic than dramatic. Owing more to The Outer Limits than anything, its one saving grace is the expert manner in which it draws the eye to the beginning of the first text story. Subtle it is not, yet there is great skill behind the image.
The shock of hearing the voice was so great that Dr Who had barely time to complete the materialisation process. But old habit was strong, and smoothly and efficiently the Tardis slid in through the transdimensional flux and fitted its rearranged atoms into the new sphere. By all the doctor's co-ordinates and calculations this world should be the planet Vortis but just where on the planet, or when in the time-scale of that world, he could not as yet know. He drove home the last lever and, with hands on the edges of the control panel, panted with excitement. The voice through his radio had been talking in modern English!
His name may not be right, the TARDIS isn't treated as an acronym, and - because it is so apparent here - the first Doctor panting with excitement is so out of character everything which follows is cast into a strange light. Clad in an Atmospheric Density Jacket, the Doctor sets out to investigate where (and when) he has landed. Finally locating the source of the message - a recording from a crashed ship, Solar Queen, the only inhabitants being a young boy named Gordon Hamilton and his injured, and comatose, father. Convincing the boy to help his fetch the other survivors - now missing - the Doctor and Gordon explore the Zarbi dwellings...

The robot Zarbi suits are a nice touch, although the Doctor's violent solution to the problems he faces is wildly out of character. Neither The Lair of the Zarbi Supremo or The Sons of the Crab, the next story, have the tone and character quite right. Trapped by alien scientists, the Doctor is subjected to a variety of tests, and faces being dissected. An entire planet of shape-shifters, desperate to discover a cure for their "affliction" is a wonderful conceit, and the sustained conversation between the Doctor and Formal gives some idea of what it must be like to live on such a planet.

The strong horror theme which arrives naturally from this set-up, and which is nudged slightly to the forefront, is a different (though not unwelcome) genre to the Doctor's normal adventures. As a story which would have been impossible to film in the mid-sixties, the appeal of this story is obvious. The Yend are one of the most imaginative species created for the annuals, and their plight lends events a rather downbeat tone.

Despite having the whole of time and space to play with, the Doctor finds himself on Vortis, apparently for the first time. Timey-wimey stuff, indeed. The absence of his companions throughout the annual, which is most noticeable whenever the Doctor is required to rescue himself, is one of the problems, taking away the ability to discuss science, history, and other subjects. Without this tether to the series emphasis on intelligent and reasoned exploration of the universe, there isn't the same educational undercurrent which the early stories did so well.

Once again the story concludes with multiple deaths.

Peril in Mechanistria stands as the most intriguing story, detailing a world run by machines - not just any machines, but ones which utilise human brains in their construction. Presaging themes which would be dealt with by the Cybermen, this is a wonderful glimpse into a more nightmarish version of what would appear on the screen. Things are, of course, kept from becoming too scary for younger readers, and the conclusion has a ray of hope which is often absent in the appearance of bio-mechanical integration throughout the series.

An odd, though fascinating, insight into how the series was perceived in the early years.

Doctor Who Annual

[1967]

Land of the Giants Annual [1970]

[1969] Annual. Original price 12/6.
96 pages. Full colour contents.
World Distributors (Manchester) Limited.

Based on the US television series starring Gary Conway.

Cover photos (uncredited).
r: partial cover from Land of the Giants (Gold Key) #01 (Nov 1968).

Contents:

 2 UNTITLED illustration by UNKNOWN (uncredited). / Indicia
 3 Land of the Giants Annual title page. / Contents
 4 Crash into the Unknown text story by UNKNOWN (uncredited); illustrated by UNKNOWN (uncredited).
10 The Name's the Same quiz; illustrated by UNKNOWN (uncredited).
11 The Happy Return text story by UNKNOWN (uncredited); illustrated by UNKNOWN (uncredited).
17 Giants of Earth text feature by UNKNOWN (uncredited); illustrated by UNKNOWN (uncredited).
19 Other Days: Other Giants text feature by UNKNOWN (uncredited); illustrated by UNKNOWN (uncredited).
23 The Bigger They Are text feature by UNKNOWN (uncredited); illustrated by UNKNOWN (uncredited).
25 The Toy Trap text story by UNKNOWN (uncredited); illustrated by UNKNOWN (uncredited).
32 Star Facts text feature by UNKNOWN (uncredited); illustrated by UNKNOWN (uncredited).
33 The Mini-Criminals, part one, The Power Seekers w: Dick Wood (uncredited); p: Ted Galindo (uncredited), i: Tom Gill (uncredited).
r: Land of the Giants (Gold Key) #01 (Nov 1968).
47 Barry and the Bank Robbers text story by UNKNOWN (uncredited); illustrated by UNKNOWN (uncredited).
53 The Mini-Criminals, part two, The Torch is Lit w: Dick Wood (uncredited); p: Ted Galindo (uncredited), i: Tom Gill (uncredited).
r: Land of the Giants (Gold Key) #01 (Nov 1968).
65 All About Giants quiz; illustrated by UNKNOWN (uncredited).
66 The Lost One text story by UNKNOWN (uncredited); illustrated by UNKNOWN (uncredited).
72 Man Made Monsters text feature by UNKNOWN (uncredited); illustrated by UNKNOWN (uncredited).
73 The Bargain text story by UNKNOWN (uncredited); illustrated by UNKNOWN (uncredited).
80 Points of View text feature by UNKNOWN (uncredited); illustrated by UNKNOWN (uncredited).
81 Nightmare in Giantland text story by UNKNOWN (uncredited); illustrated by UNKNOWN (uncredited).
86 Terror in the Woods! board game; illustrated by UNKNOWN (uncredited).
88 The Mini-Spies text story by UNKNOWN (uncredited); illustrated by UNKNOWN (uncredited).
94 The Giant One text feature by UNKNOWN (uncredited); illustrated by UNKNOWN (uncredited).
Young Barry Lockridge was the first to come to his senses after that tearing shock on the edge of space, when the sun seemed to increase its size twelve times, then fade into blackness, which slid into the greyness of oblivion. Chipper, his dog, was by his side when he recovered, and the dog was whining frantically. Barry stared round the large cabin.
   Sub-orbital spaceliner Flight 703, from Los Angeles to London, would have brought tears to the eyes of her designers. In a word, she was a mess! Many of the fabulous instruments were smashed; the walnut trim of the room was ripped apart in places, and the unconscious figures of crew and passengers were sprawled in every direction. Barry scrambled to his feet in sudden panic.
Retelling the series' pilot episode in speedy fashion, Crash into the Unknown gets across the central premise without attempting to rationalise events, and it is all the better for its haste - with the television series explaining events remarkably well, there is little reason for the recap other than giving readers a reminder of what has gone before. The set-up really could have been handled with a page-long summary, but this feels as if some energy has gone into fleshing out the moments after crash.

With the Spindrift at the bottom of an ornamental pool, Steve is concerned about the cabin pressure and air purifiers, taking the ship up and out of the water and up into the night. The hopes of some that this might get them back on course is quickly refuted:
"I'm afraid we are a long, long way from London, Mark," said Steve, in a level voice. "We are not even in the same dimension! This world of the giants is in an entirely different universe from ours. We have about one chance in ten thousand million of getting back home!"
Landing the craft on a flat roof so that the crew and passengers can get outside without having to dodge over-sized wildlife, to boost morale, and while considering their options Steve decides to return to the broken window in the laboratory to get back to Earth. When the ship returns, however, the way into the room is blocked...

Giants of Earth covers terrestrial monsters such as the Seward Glacier in Alaska, the Giant's Causeway in Ireland, Yellowstone Park, the Sahara, and Ayers Rock in Australia. While the geography lesson is handled intelligently, the sense of scale isn't as clear as it could have been - we are told that these are large, yet the immensity isn't articulated in a manner which is easy to grasp. Large numbers are thrown around - the Amazon is 3,900 miles long - but without a human-scale to compare such vast distances it loses some of the potential impact.

Accompanying this is Other Days: Other Giants, which concerns itself with dinosaurs. In specific, the Brachiosaurus, Allosaurus, Tyrannosaurus Rex, Triceratops, Titanotherium, Plesiosaurs, Ichthyosaurs, and the Mammoth. One can only wonder what the author would have made of the Alamosaurus or Argentinosaurus. Sizes are given in feet, rather than being described as X number of London buses long, which is (as any child knows) the proper way such measurements are meant to be given. When dates are presented ("one hundred million years ago") the sheer scale of the timeline is ignored.

Having some indication of humanity's existence in comparison makes timescales more impressive. Instead of presenting yet more impressive facts (going bigger, as it were), the next feature, The Bigger They Are, falls back on "David and Goliath" battles. Ho, and indeed, hum.

The Toy Trap uses toys as comparison to the stranded humans, in a plot which must have taken all of ten minutes to think up, and which doesn't fulfill anything near its potential. While using toys as a means of making the size difference concrete in readers minds, the lack of originality, combined with a sense of the story being provided merely to fill pages, makes it a difficult story to like.

Star Facts, albeit a single page, finally gets to real immensity. Although the handful of facts presented are interesting, the piecemeal manner in which the page is presented detracts from what ought to have been the real treat. There is, despite all this, a small concession to the younger readers.
Imagine an Earth forty feet in diameter. The moon would be ten feet across and a quarter of a mile away. The farthest planet, Pluto, would be only twenty feet across but would be 3,600 miles from Earth.
Oh, for the days when Pluto was still a planet...

The comic strip, reprinted from the US series, is a strangely muted affair, with artwork which doesn't capture enough drama within its images. Too bright, and with stiff poses, it is a real disappointment.

Barry goes investigating in Barry and the Bank Robbers, discovering a hatch which leads to the interior of a building. Far too relaxed in its telling, there isn't any sense that imminent death awaits the curious child, and without this tension hanging in the air there isn't much that the author can do to engage interest beyond describing the scale of the environment.

We get it. Everything is twelve times the size.

I'm impressed with the All About Giants quiz, which treats readers more intelligently than the prose thus far:
1. Who was the owner of Doubting Castle in John Bunyan's book Pilgrim's Progress?
9. Can you name the demon giant of Hindu mythology reputed to have ten faces?
Escaping from a cat, Valerie and Betty encounter Tuftian Spicer, an Earthman who is the only survivor of a team of space explorers who set out from Earth in 1954. He has been living in a rabbit hole all this time, and might know where there exists a power source capable of getting them off-planet and back to Earth, though he is hesitant to reveal the location as he might be left behind.

I know this is based on an Irwin Allen show, but there really should have been someone involved in the annual with a smidgen of knowledge about history.

Man Made Monsters, as with the other features, picks out a handful of large constructions, though the choice of items is, to say the least, eccentric.

Perhaps sensing that comparisons to Gulliver's Travels might be raised by readers regardless, Points of View tackles the novel head-on. Unfortunately the text is more interested with Land of the Giants, and most of the piece isn't actually about the novel at all. It begs the question of how this annual can simultaneously be so intelligent and so idiotic at the same time - had a little more care been taken in picking out important facts about the book, World might have pushed readers into hunting down a copy.

And there is no mention, while on the subject of literature, of Mary Norton's The Borrowers series.

Terror in the Woods is one of the poorest board games in any World annual, with wonky lettering, lurid colouring, and an unnecessarily complex layout. Some of the imagery is, as expected, rather good, though the presentation falls down when examined closely. It is a shame that something as simple as a game feature can't be delivered properly.

Closing with a feature on the blue whale, this annual presents a lingering feeling that there really wasn't a great deal of heart put into this. There are good aspects here, but so buried under the presentation that one has to work somewhat to find enjoyable material. Missing entirely are features on the cast of the series, despite cover photographs displaying the actors. While the annual is sloppy, it is also very, very close to being a great tie-in, with most of the elements in place for a top notch read. How they were fitted in remains the problem.

Disappointing.

Land of the
Giants Annual

[1971]