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Showing posts with label David Lloyd. Show all posts
Showing posts with label David Lloyd. Show all posts

Friday, December 7, 2018

Spider-Man And Hulk Omnibus

Collection (1983).
136 pages. Full color.
Marvel Comics / Grandreams, Ltd.

Cover (uncredited).

Contents:

  6 Spider-Man Vengeance is Mine – Sayeth the Sword! w: Ralph Macchio; p: Jim Mooney, i: Mike Esposito, lettering by Joe Rosen, colouring by Petra Goldberg.
r: The Spectacular Spider-Man Annual (Marvel Comics) #2 (1980).
 38 Spider-Man Blight of the Bluebird text story (uncredited); illustrated by UNKNOWN (uncredited).
r: Spider-Man Annual (Marvel Comics International Ltd. / Grandreams, Ltd.) 1983.
 44 Hulk Again, the Glob! w: Roy Thomas; a: Herb Trimpe, lettering by Sam Rosen.
r: Hulk (Marvel Comics) vol.2 #129 (Jul 1970).
 61 Hulk Caged text story (uncredited); illustrated by David Lloyd.
r: Hulk Annual (Marvel Comics International Ltd. / Grandreams, Ltd.) 1982.
 66 Spider-Man Starngore the Superb text story (uncredited); illustrated by UNKNOWN (uncredited).
r: Spider-Man Annual (Marvel Comics International Ltd. / Grandreams, Ltd.) 1983.
 72 Hulk Shadow on the Land! w: Len Wein. a: Herb Trimpe, lettering by Artie Simek, colouring by Glynis Wein.
r: Hulk (Marvel Comics) vol.2 #184 (Feb 1975).
 88 Spider-Man Murder by Machine text story (uncredited); illustrated by UNKNOWN (uncredited).
r: Spider-Man Annual (Marvel Comics International Ltd. / Grandreams, Ltd.) 1981.
 94 The Secrets of Spider-Man w: Stan Lee (uncredited). a: Steve Ditko (uncredited).
r: The Amazing Spider-Man Annual (Marvel Comics) #1 (1964).
101 Spidey's Spider-Senses! w: Stan Lee (uncredited). a: Steve Ditko (uncredited).
r: The Amazing Spider-Man Annual (Marvel Comics) #1 (1964).
102 The Secrets of Spider-Man's Mask w: Stan Lee (uncredited). a: Steve Ditko (uncredited).
r: The Amazing Spider-Man Annual (Marvel Comics) #1 (1964).
103 Hulk A Hostage for the Hulk text story (uncredited); illustrated by David Lloyd (uncredited).
r: Hulk Annual (Marvel Comics International Ltd. / Grandreams, Ltd.) 1982.
108 Spider-Man The Grin of the Goblin text story (uncredited); illustrated by UNKNOWN (uncredited).
r: Spider-Man Annual (Marvel Comics International Ltd. / Grandreams, Ltd.) 1981.
114 Hulk Mogol! w: Roy Thomas; a: Herb Trimpe, lettering by Sam Rosen.
r: Hulk (Marvel Comics) vol.2 #127 (May 1970).

This amply illustrates one of the major problems in collecting Marvel UK titles from the eighties.

Here are strips which were originally serialized in the weekly titles, before being published in annuals, then finally (third time being the charm) brought together for this collection. No strip, of course, was merely used three times - Marvel liked to re-use reprints as a back-up for newer stories, repackaging things again and again.

The prose stories, unlike the strips, were only published once before, but so close to the original publishing date of the annuals makes for very repetitive reading. This isn't all bad news for people who want complete collections of character's appearances, as the production values are higher than used for Spider-Man and Hulk's respective annuals, and there aren't any of the notorious edits marring the strips.

Tuesday, December 4, 2018

Doctor Who Weekly #4

07 Nov 1979. Cover price 12p.
28 pages. B&W contents.
Marvel Comics Ltd.

Edited by Dez Skinn.

Photo cover (uncredited).

Free transfers.

Contents:

 2 A Letter from the Doctor text feature by Dez Skinn (uncredited).
 3 Doctor Who and the Iron Legion, part four, w: Pat Mills & John Wagner; a: Dave Gibbons.
 7 Crazy Caption 4 competition; photograph (uncredited).
 8 Starting Next Week in Issue Five of... Doctor Who Weekly preview of Throwback strip; a: Paul Neary.
 9 The Monsters of Doctor Who The Yeti - Robot Pawns Controlled from Space text feature by Gordon Blows (uncredited); photographs (uncredited).
12 Planet Puzzle Answer (quarter page) / Another S-F Winner from Marvel in-house advertisement for Star Wars Weekly.
13 Tales from the TARDIS War of the Worlds, part four, w: Chris Claremont, based on the novel by H.G. Wells; p: Yong Montano; i: Dino Castrillo, lettering by Pat Condoy.
r: Marvel Classic Comics (Marvel) #14 (1976).
18 The Dead Planet text feature compiled by Jeremy Bentham; photographs (uncredited).
22 Doctor Who Photo-File Tom Baker fact-file (uncredited); photograph (uncredited).
23 The Return of the Daleks, part four, w: Steve Moore; p: Paul Neary, i: David Lloyd.
27 Doctor Who and the Turgids advertisement for Doctor Who Radio from Shortman Trading Company Ltd. w: UNKNOWN (uncredited); a: UNKNOWN (uncredited).
28 UNTITLED Tom Baker pin-up; photograph (uncredited).

The Doctor's letter reminds readers not to play with fireworks, noting that they are still explosives despite their packaging and public perception. It is a message which can't be repeated enough, as even all these years later there are still horror stories of needless accidents being reported - such public safety notices have largely fallen out of favour, and these remnants from a time before social media are really evocative.

The Imperial Air-Galley enters the Temple of the Gods, an alien space-ship, and the Doctor convinces Morris to help his escape - which Morris is more than happy to do, given that he hasn't made an escape attempt for a couple of weeks. The Alien Guard, protectors of the temple, rush to prevent the escape of the prisoners. Managing to avoid recapture, the Doctor meets Vesuvius, the oldest robot in Rome. After performing minor repairs on Vesuvius, the Doctor asks where he can find the Gods - and realises that the Romans have been worshiping the Malevilus, most terrible of alien races.

Aliens who take the form of statues? Shades of the Weeping Angels raise this beyond any quibbles regarding the other-dimensional nature of the Romans. Morris is a great character, who really lightens the strip, as well as being oddly likable.

Although interesting, the Yeti aren't quite as memorable - or terrifying - as the Great Intelligence, who really should have formed the focus of the feature. As a history of the robots, however, it is a fine example of the recaps making the threats seem more credible than the episodes managed. The main drawback to the Yeti is their resemblance to Wombles, which is a complete drama-killer. How are the furry, rotund litter-pickers meant to scare when they are so damn cute?

I wouldn't say no to a pet Yeti.

I'll name him George. And I'll hug him, and pet him, and squeeze him...

War of the Worlds is one of the main foundation stones of alien invasions in popular culture, with some of the most dramatic scenes of devastation to focus on such an unlikely location. It should be told as the epic it is, and have at least one or two compelling, memorable images on every page. It should matter. While the adaptation is fine, it isn't exceptional. If there's one word which encapsulates the strip, that word would be "adequate".

The designs of the tripods owe much to the film adaptation, which overwhelms any positive artistic choices. Such a disappointment.

Continuing the recap of The Dead Planet, the same handful of images which always get published are, quelle surprise, dusted off and printed onece more. Are the choices of photographic record for the first doctor so limited that we never get new (or at least unpublished) material? Surely someone was a bit snap-happy on set, and there remains, somewhere, a few pieces we haven't seen dozens of times. Which isn't a complaint aimed at Doctor Who Weekly in specific, but all coverage of the first Doctor.
After 800 years, the Daleks have returned to the planet Anhaut, seeking revenge for their former defeat. Movie producer Glax and his star, Hok Nepo, have found the weapon chamber of the ancient General Nor-Din... Only to have its contents destroyed by the Dalek agent, Kuay, before they could learn its secret...
Prepared to kill everyone, and destroy everything, in their path, the Daleks approach the pyramid. Seemingly trapped, and destined to die in the pyramid, Kuay tells Glax that the Daleks' hold on her ended when she touched a crystal helmet - a device which rapidly ages the user. Hok takes the helmet from Kuay, though he cannot get it to work. Knowing her Dalek implants will enable use of the device, Kuay prepares to sacrifice herself to end the menace once and for all.

As endings go, Return of the Daleks pulls out all the stops.

While I'm going to miss Glax, his transformation from amoral exploitation producer to (albeit reluctant) hero has been a great way to expand the confines of the series. The history of the Daleks outside of strict continuity had already produced a few brilliant stories, and if they were to break free of the series, to invade television screens on their own, this strip would have to be considered as an inspiration.

#03

Doctor Who Weekly

#05

Friday, November 30, 2018

Doctor Who Weekly #3

31 Oct 1979. Cover price 12p.
28 pages. B&W contents.
Marvel Comics Ltd.

Edited by Dez Skinn.

Photo cover (uncredited).

Free transfers.

Contents:

 2 A Letter from the Doctor text feature by Dez Skinn (uncredited).
 3 Doctor Who and the Iron Legion, part three, w: Pat Mills & John Wagner; a: Dave Gibbons.
 7 Crazy Caption 3 competition; photograph (uncredited).
 8 The Monsters of Doctor Who The Ice Warriors text feature by Gordon Blows (uncredited); photographs (uncredited).
10 Monster Mix Answers (quarter page) / Another S-F Winner from Marvel in-house advertisement for Starburst.
11 Planet Puzzle illustrated by UNKNOWN (uncredited).
12 Tales from the TARDIS War of the Worlds, part three, w: Chris Claremont, based on the novel by H.G. Wells; p: Yong Montano; i: Dino Castrillo, lettering by Pat Condoy.
r: Marvel Classic Comics (Marvel) #14 (1976).
17 The Dead Planet text feature compiled by Jeremy Bentham; photographs (uncredited).
22 Doctor Who Photo-File Jon Pertwee fact-file (uncredited); photograph (uncredited).
23 The Return of the Daleks, part three, w: Steve Moore; p: Paul Neary, i: David Lloyd.
27 Doctor Who and the Turgids advertisement for Doctor Who Radio from Shortman Trading Company Ltd. w: UNKNOWN (uncredited); a: UNKNOWN (uncredited).
28 Have Fun With the Amazing Mr. Bellamy advertisement for liquorice novelties.

Albert and Elsie Olthwaite should be revived for the new series, just so this issue's letter from the Doctor can be regarded as canon. An exceptionaly strange manner in which to begin the issue, though the sense of whimsy evoked by such a communication from the Doctor is reminiscent of the Tom Baker era as a whole. Slighty mad, yes, but with insights which pierce through 'common sense' to deliver profound statements.

Which likely makes the show sound a bit pretentious.

The Doctor faces the Ectoslime, which stuns its victims with its odour before liquefying them and drinking them. Searching his memory to recall if he had ever faced one before, he recalls the fact they have a highly developed sense of humour to make up for their appearance - so tells it a joke:

Having saved himself from a gruesome death, he is dragged from the arena and placed as a slave in an Imperial Air Galley by General Ironicus. A fellow captive aboard the ship is surprised that the Doctor isn't afraid of him due to his appearance, though the Doctor explains that, compared to the Ectoslime, he is almost handsome. Catching a glimpse of Caesar's mother, the Doctor thinks he has discovered the secret of the Galactic Roman Empire...

Has anyone attempted to translate the joke? I'm hoping it is presented in a code, and not merely a jumble of symbols, as such small details add a certain something to the character - even if I'm too lazy to find a suitable solution. The design sensibilities of the Roman-inspired world are rich in detail, with a few exceptional panels. The image of Caesar's mother is one of the few times we get to really see the world as the Doctor does.

And there's almost that Bugs Bunny line, for those amused at such things.

Whatever amusement could be gained from the Crazy Caption images is rather muted by the poor choice of images for this purpose. Screen captures of actors in the middle of unlikely and improbable events, with appropriately weird expressions, are much more suited to captioning. Before anyone points out how difficult such images were to get in 1979, such systems were available.

The Ice Warrior is an odd choice for Doctor Who's "monster of the week" feature, as they never really felt like top-tier enemies until later development, though the article is very informative. Behind-the-scenes images of Bernard Bresslaw getting prepared for his role as Varga are wonderful glimpses into the process of bringing the character to the screen, and worth the cover price alone. The paper quality doesn't do the images justice, though any opportunity to get a peek at the workings of Doctor Who's special effects are welcome.

Recapping The Dead Planet, the entrance of Daleks to the series is captured well, yet its importance in solidifying the series' popularity isn't addressed. It should have at least had a few newspaper reviews, or even snippets of Radio Times publicity material, which would have really sold the time period in which the episode was broadcast to readers.

Jon Pertwee's mini-bio highlights the inadequacy of the short overviews - despite being in line with previous entries, there's much more to his career than is presented here. Neither pin-up nor biography, the photo-files are a weird hybrid which serves neither function. While later incarnations of the title would handle the balance better, I find myself frustrated with the self-imposed limitations the title has created for itself.

Return of the Daleks, remaining a beautiful isolated glimmer of gold in the Doctor's universe, finds Glax and Hok knocked from their steeds by a whirling sandstorm. Within the winds, which they struggle through, they find a pyramid which is topped with a strange light. A door opens as they approach it, granting them access to a recording revealing the secret to the Daleks' defeat. Before Glax can learn what they must do, Kuay blasts the device and summons her Dalek masters.

The strips and television series information continues to make this a title which is well worth seeking out, though its lightweight features are beginning to grate.

#02

Doctor Who Weekly

#04

Wednesday, November 28, 2018

Warrior #2

Apr 1982. Cover price 50p.
52 pages. B&W contents.
Quality Communications Ltd.

Edited by Dez Skinn.

Cover by Garry Leach.

Contents:

 2 Twilight World Illustration by Jim Baikie.
 3 Warrior title credits. / Contents / Indicia
 4 Marvelman Untitled part two, w: Alan Moore; a: Garry Leach.
10 Comic Showcase advertisement for The Old Comic Shop, London; a: Marshall Rogers.
11 The Life, Death & Earlier Days of Axel Pressbutton, Esquire text feature by Dez Skinn; illustrated by Steve Dillon & Curt Vile [Alan Moore].
15 Quality Mail Sales (two thirds page) in-house advertisement for mail-order service.
16 V for Vendetta Chapter Two: The Voice w: Alan Moore; a: David Lloyd, lettering by Zelda Estrella.
23 Father Shandor, Demon Stalker River of Corpses... Tower of Death w: Steve Moore, from a plot by Dez Skinn & John Bolton; a: John Bolton.
r: House of Hammer (Top Sellers, Ltd.) #16 (Jan 1978).
30 Madman Visions of Stasis w:/a: Paul Neary.
35 The Spiral Path Untitled w:/a: Steve Parkhouse.
40 Laser Eraser and Pressbutton Untitled w: Pedro Henry (Steve Moore); a: Steve Dillon.
49 Dispatches text feature.
50 Roar - the Movie (half page) advertisement; w: Dez Skinn; a: Steve Dillon.
51 HOH Collector's Item Back Issues in-house advertisement.
52 People Like Us Shop at... Forbidden Planet advertisement; a: Brian Bolland.

Under a cover which doesn't quite work as an iconic representation of Marvelman, there's another quality outing for Quality's groundbreaking title. As an entry to the issue, moving straight into the Marvelman saga is a strong statement - there's no need for an editorial, or introduction, or commentary, for so assured and confident is this work that any extraneous fluff would merely be wasted. Of course, it could merely be due to a lack of space...

News reports speculate on events at the Larksmere nuclear power station, with rumination about the nature of one man's second degree burns, and the identification of "a man-like object rising into the sky at a tremendous speed." Mike, still in his Marvelman form, arrives home to Liz, who doesn't recognise him. Talking over coffee, Mike explains his past to Liz about working as a copy boy for the Daily Bugle, and seeing a vision which conferred upon him miraculous powers. Liz laughs at the ridiculous nature of his story, claiming his account sounds stupid.
"I suppose you're right. Actually saying it out loud like that, it does sound... Well... Pretty unlikely. I never really thought about it before. But I had to believe it. Don't you see? I was Marvelman! I was a being of almost unlimited power!!

And I wasn't the only one. Within a year I was joined by another young man with 'atomic powers' like mine. His name was Dicky Dauntless...

You're laughing again.
This was the first time that the nature of a superhero's origin story was acknowledged in-universe as being patently idiotic, although the dialogue is handled so well that it doesn't really feel as if the text is being deliberately transgressive. With Liz's laughter stopping once the sincerity of Mike's words become apparent, he relates his final adventure with the Marvelman Family - his friends murdered in an a-bomb explosion aboard a sky fortress hanging over the North Sea.

Building up a serious background to the strip, with a similarly-powered individual, angered at Marvelman's return, hinting at future stories. There's a superb humour in the strip, which isn't something usually noted about Alan Moore's writing, but he has a fantastic sense of who these characters are, allowing levity to arise from interaction.

Axel Pressbutton's adventures had been running in Sounds for a good while when he began appearing in Warrior, so a history of the character, with the strip's inception covered, as well as a checklist of appearances, is a very welcome addition. While there aren't enough reprinted strips included to get a feel of the ongoing narrative, there are enough to satisfy curiosity - as well as, incidentally, encouraging people to hunt down elusive copies of Sounds.

V for Vendetta continues with investigations into V's activities, though nothing can be discovered about his identity or location despite immense manpower being invested. A cover story for the explosion is concocted, going so far as to come up with a plausible reason for the fireworks. V introduces Evie to his Shadow Gallery, his home, where he has collected literature, paintings, and music which the government has banned.

Was I the only one who thought of Droopy when seeing that final panel?

It is appropriate that high and low culture should mesh throughout the strip so well, being equally susceptible to challenges from self-appointed moral guardians - the very people Moore sets out to target here. With some very accomplished artwork, and beautiful lettering, the intimidating scenario in which V and Evie find themselves in is perfectly captured. As omnipresent eyes and ears paying attention to the populace is made literal, one can't help but feeling the rise of surveillance culture was acutely predicted.

A Father Shandor reprint is, perhaps, too close to original publication to be really appreciated. Following such a strip with Madman, which begins this issue, is extremely disorienting - one minute we're following a rather stylish story set in the past, and the next... Well.

Martin Schiller, an epileptic, finds himself in care, and is eventually rendered catatonic where he receives visions. A strange man gives him a substance which sends Martin back to stasis, stating:
"There are six hundred and thirty three different elements of existence... and each possesses an earth which differs slightly from all the others! The people of most of these earths have recourse to stasis through some means or another... Our Earth lies in the 18th element and we are involved in a vast struggle against all the other existences, Martin... and we need your help!"
Told only to trust those from the 18th existence or the Observers - who are neutral, and above reproach - on his journey.

It is an incredibly odd strip, with comic-book conventions, such as multiple realities, vying with the more realistic fate of Martin's physical body. To say that it is difficult to get a handle on the scenario and main character is an understatement. It doesn't quite work for me, with far too much incident and not enough set-up.
Across the plains of Tairngir they marched - the Legion of Lost Souls - doomed to eternal battle for their relic-king Artûk.

And all who stood in their path must perish... Or else fly for their very lives!

Artûk! Lord of death, prince of the air, stealer of dreamers' souls. A triumph of demented will over dead flesh!
The Spiral Path is proving to be the hidden delight in Warrior, with Nuada racing through enemy lines - despite being injured in his attempt, he faces the captain of the enemy forces, who may be more than any warrior could expect to defeat.

Small details add to the texture of the world, and there's enough questions hanging in the air to make the series truly compelling.

Picking up events on Ormuz, Laser Eraser and Pressbutton finds the pair preparing to reach Thaxdon Industries through security forces. Axel displays a dislike of plants, and - encountering an android - Mysta concludes that they have been set up by the Dendrellian Order of Assassins, and as they rush to escape from an explosion she realises that Arterius Donthax is likely behind events. Donthax, seeing how the duo have managed to survive his plots, tells Zirk that he has decided to inform Ormuzian security where Mysta is.

Having to fight their way through wave after wave of officers determined to apprehend them, Axel and Mysta manage to reach a space-cruiser Mysta had hidden, and when they are safely in space Axel asks her to explain why Donthax wants her dead, and how she got mixed up with Dendrellian assassins.

The mix of strips is wider than in any comparable title, and though the issue is light on text features, what is present is of great interest. The paper isn't the best, and the lack of colour interiors is a slight drawback for Marvelman, though on the whole this is a very impressive issue. There's a lack of laugh-out-loud comedy, but there's a solid mix of SF, fantasy, social commentary, and... whatever Madman is.

Monday, November 26, 2018

Doctor Who Weekly #2

24 Oct 1979. Cover price 12p.
28 pages. Colour & B&W.
Marvel Comics Ltd.

Edited by Dez Skinn.

Photo cover (uncredited).

Free transfers.

Contents:

 2 SEACON '79 Photographs from the 1979 World Science Fiction convention; photographs by Joyce A. Agee.
 3 Doctor Who and the Iron Legion, part two, w: Pat Mills & John Wagner; a: Dave Gibbons.
 7 A Letter from the Doctor text feature by Dez Skinn (uncredited).
 8 The Cybermen text feature by Gordon Blows; photographs (uncredited).
11 Monster Mix wordsearch; illustration by UNKNOWN (uncredited).
12 Tales from the TARDIS War of the Worlds, part two, w: Chris Claremont, based on the novel by H.G. Wells; p: Yong Montano; i: Dino Castrillo, lettering by Pat Condoy.
r: Marvel Classic Comics (Marvel) #14 (1976).
17 An Unearthly Child text feature compiled by Jeremy Bentham.
21 Crazy Caption 2 competition; photograph (uncredited).
22 Doctor Who Photo-File Patrick Troughton fact-file (uncredited); photograph (uncredited).
23 The Return of the Daleks, part two, w: Steve Moore; p: Paul Neary, i: David Lloyd.
27 Doctor Who and the Turgids advertisement for Doctor Who Radio from Shortman Trading Company Ltd. w: UNKNOWN (uncredited); a: UNKNOWN (uncredited).
28 Have Fun With the Amazing Mr. Bellamy advertisement for liquorice novelties.

K-9, looking remarkably spiffy, shares a cover with Tom Baker, and there is no hint of any animosity which Baker felt for the useless tin can. Although designed with television in mind it is a photogenic prop, although red blinds over its eyes still makes little to no sense.
The Doctor has fallen foul of the Iron Legion - strange war robots, led by the sinister General Ironicus. He makes a dash for the TARDIS as one of the Legions tanks opens fire!

At the very second the shell explodes, the Doctor has thrown the TARDIS out of dimension!
Caught in a dimensional disturbance, the TARDIS isn't happy at being thrown around. He eventually manages to arrive at the Rome Hyp-Arena, where Maximus Bilious is commentating on events for viewers watching elsewhere. Seized by the Emperor's guards, the Doctor comes to the realisation that he is witnessing events from an alternate Earth where Rome never fell, instead developing a sophisticated technology with which to conquer the entire galaxy.

Alternate realities may be fine for the Marvel superheroes, but... The answer as to the origin of the robots is a bit of a cop-out. It fits perfectly with what we have seen, yet feels as if it hasn't been given enough consideration given the multitude of strange events already seen in the series - it doesn't stretch the parameters of the character to fit the medium, as much as it pastes conventions of comics to the format of the series. The end of this installment is, however, a perfect note to conclude on, though ending every single strip on a physical threat, rather than a puzzle or revelation, might get old if overused.
Not wanting to trust the pigeon post from Ganymede again, I'm sending this letter via Beam-a-Zeat. I did notice they were also sending a batch of smoked klim-bait (a local delicacy) in the same container, so sincerest apologies if this letter pongs a bit.
The Doctor was hanging out with Ace Rimmer back in 1979? This is news which could only be improved if we were to get the revelation he also borrowed Arthur Dent's towel to flick at a Dalek.

The Cybermen does a fairly good job of untangling the (at times confusing) continuity of the characters, though stops short of providing a background to their creation for the show. There have subsequently been a number of publications which have provided more comprehensive information, giving the episode's air-dates and cast, though I'm sure readers were glad to have their memories jogged by such a tight recap of essential details.

Although obviously aimed at younger readers, Monster Mix is a wordsearch which has me thinking - have writers, needing appropriately alien names, used the jumble of letters to form the basis of alien names, species, or worlds? I actually started looking for various names (Saxon isn't present, sadly), but I couldn't remember enough without a reference book handy.
London, November 1963. Under a blanket of thick, swirling fog a policeman pounds his solitary beat amid the high brick walls of the inner metropolis.
   Casting a pale yellow beam, the light of his torch falls upon the large wooden gates of a junkyard, bearing the words: "I.M. FOREMAN, 76 TOTTERS LANE".
   As the policeman walks into the darkness, he fails to notice one of the gates swing open.
   Had he noticed it, he would have been most puzzled by what was inside.
   For, among the debris of the scrapyard was the then-familiar blue shape of a London Police Public Call Box.
   Yet this police box was not what it seemed. For, unlike every other one in the city, this police box hid an awesome secret.
   Just audible to human hearing, it was emitting a humming sound along with a faint vibration coming from within...
The first four episodes of the series are covered by Jeremy Bentham, though there's nothing to indicate a separate pilot was shot prior to broadcast. While the brief recaps are very well written, the lack of detail about the shooting, or other circumstances surrounding the broadcast, leaves this feeling somehow incomplete as an account of the early days of the series. While we are informed that the shooting budget was a mere £2000 per episode, we get no indication of how this was allocated, nor if it was achieved without rewrites. A note on the series reception hints at the praise, though there's no reproduction of the reviews, which would have been a fantastic glimpse into the audience's immediate reactions.

Patrick Troughton remains an enigma, despite the Photo-File's admirable attempt to cover his career, admitting in a disclaimer that the man was so shy he never participated in the usual publicity rigmarole which has become part and parcel of the role. He rarely seems to be properly credited for increasing the scope of the series in a substantial manner, and numerous questions linger regarding his acceptance into the series.

Return of the Daleks opens with Hok Nepo, star of the hologram-movie escaping from the Daleks, who are under the impression that he is their enemy Nor-Din. As the Daleks begin attacking the studio, Glax and Hok manage to escape to a police station, where they inform the officers of events. The police are soon overwhelmed, and decide the situation is best left to the military. Glax, seeing his studio destroyed, decides to head to the Desert of Vash to learn how the Daleks were originally defeated, taking Hok along with him. Kuay, the Daleks' faithful servant, follows them...

You don't need any knowledge of Doctor Who, or the spin-off material, to enjoy the story, which is a great benefit to the story's entertainment value as it increases in scale - still a self-contained piece of storytelling, with no overt call-backs to the Dalek strips of old, there's real tension created by using characters and a setting which haven't been seen before. While we know London isn't going to get destroyed, this hitherto-unseen planet doesn't have the same protection hanging over it.

#01

Doctor Who Weekly

#03

Friday, November 23, 2018

Doctor Who Weekly #1

17 Oct 1979. Cover price 12p.
28 pages. Colour & B&W.
Marvel Comics Ltd.

Edited by Dez Skinn.

Photo cover (uncredited).

Free transfers.

Contents:

 2 "Things looked bad for me after the TARDIS materialised on board a Vorgan space platform." Panorama; a: Dave Gibbons.
 3 Doctor Who and the Iron Legion, part one, w: Pat Mills & John Wagner; a: Dave Gibbons.
 8 A Letter from the Doctor text feature by Dez Skinn (uncredited).
 9 Day of the Daleks text feature by B. Aldrich [Dez Skinn] & G. Blows; photographs (uncredited).
12 Tales from the TARDIS War of the Worlds w: Chris Claremont, based on the novel by H.G. Wells; p: Yong Montano; i: Dino Castrillo, lettering by Pat Condoy.
r: Marvel Classic Comics (Marvel) #14 ().
16 Two More S-F Winners from Mighty Marvel (half page) in-house advertisement for Star Wars Weekly and Starburst.
17 "Hello again, all." text feature by Dez Skinn (uncredited).
18 The Story of Doctor Who text feature (uncredited).
20 Crazy Caption 1 competition; photograph (uncredited).
21 Chew the Gum (half page) advertisement for Bazooka Joe. / 111 Stamps (All Different) FREE (half page) advertisement for Bridgnorth Stamp Co. Ltd.
22 Doctor Who Photo-File William Hartnell fact-file (uncredited); photograph (uncredited).
23 The Return of the Daleks w: Steve Moore; p: Paul Neary, i: David Lloyd.
27 I'd only landed on Magnon 5 to stretch my legs, but a malfunction of the TARDIS caused it to disappear, leaving me stranded!" Panorama; a: Dave Gibbons.
28 Have Fun With the Amazing Mr. Bellamy advertisement for liquorice novelties.

There's a fair few conventions of cover design which, in principal, are entirely justifiable, but are nevertheless completely inexplicable. The free gift (here transfers) is almost always prioritised over the cover art (or, in this case, photograph), despite the likelihood that most copies will be deprived of their items soon after sale. What this means, in terms of aesthetics, is that first issues can tend to be rather unappealing. There is a large blank box upon which the transfers would be affixed, had they been present, though there's no real need to cover the photograph so.

Is the Dalek shy? Is it hiding a spot of rust? Is it trying to disguise itself as a piece of cheese?

The panoramas, on the inside covers, are interesting, though add nothing to the universe of the Doctor. Had they been tied in to stories appearing in the title, or acted as a bridge between television episodes and the comic, then there would be a real incentive to study them for details. On their own, and without any continuation of the narratives, they are simply pretty pictures with some justifying text.
They fought their way across a thousand planets - robot veterans of the eternal war - destroying, with ruthless discipline, all who stood in their way!

And now, the peaceful tranquility of the English countryside is rudely shattered as they appear - as if from nowhere - brutally dragging people out and razing their houses to the ground!

And yet... for all the robots' strangeness, there is something... grimly familiar about them!
The Doctor lands the TARDIS in a small village, immediately heading for the nearest store to stock up on provisions. The owner is distracted, however, and cryptically utters "They're coming!" before explaining himself - the town is surrounded, and he returned to the store as he didn't know what else to do. At that moment a robot smashes into the building and demands that the inhabitants remain where they are. Killing the man, it soon becomes confused at the Doctor's odd biology, which the Doctor uses to his advantage, learning the robot is First Cohort of the Ninth Legion.

Robots and Roman legionnaires. Two staples of British television brought to the printed page in glorious, mad, and rather brilliant fashion. There have been a multitude of stories placing the Doctor in small villages which are tormented by extraterrestrial dangers, and this follows most of the conventions save for the immediate death of what appears to be the sole surviving inhabitant. Without companions, and the man killed immediately, the opportunity for his prodigious running commentary on events, and asides, is limited, though with such speedy pacing this ought not to be a critical problem.

Getting through so much in such a brief page count does mean we have no sense of how long the robots have been prowling the streets. For a character so tied to time, the nebulous time-frame in which an organised invasion (however contained) could be mounted is a niggle which eats at enjoyment of what ought to be a riotous celebration of the character finally earning his own title.

The letter from the Doctor helpfully suggests that the reader look out for #879 ("It really was a beauty"), which suggests that, when it appears, it had better pull out all the stops. A double length issue with a plethora of free gifts, and a complete comic strip... If your copy of #879 isn't an epic tour de force, then you need to immediately return the issue to Panini with a strongly-worded letter of outrage, demanding they immediately send you the highlight of the series.

Now, where was I? Oh, yes.

Day of the Daleks, which recounts both the inspiration for the appearance of the race, and briefly recounts their first appearance, is the kind of light, breezy feature which doesn't push forward the history of the series to any great degree. There are plenty of facts present, though with only three pages to include the entire history of the Daleks it is understandable that the omissions outweigh inclusions.
No one would have believed in last years of the nineteenth century that this world was being watched keenly and closely by intelligences greater than man's and yet as mortal as his own...

With infinite complacency, men went to and fro over this globe about their little affairs. Serene in their assurance of their empire over matter.

No one gave a thought to the older worlds of space as sources of human danger, or thought of them only to dismiss the idea of life upon them as impossible or improbable.
Though the adaptation only reaches the discovery of the cylinder on Horsell Common, the telling - both script and art - are slightly above average for the form. While it isn't visually daring, there are nice touches, such as the horse-drawn carriage on the first page. The appearance of the tripod isn't, it has to be said, the most exciting or logical solution to the book's description.

The Story of Dr Who is a puff-piece which isn't far removed from the kind of features seen in general SF magazines, suggesting caution hanging over the issue - not brave enough to really dig into intricacies of script development or continuity, though attempting to centre attention on the series regardless. A Photo-File of William Hartnell (to whom the first issue is dedicated) is so light on biographical information that it doesn't cover his life away from the screen at all, which is, in these days of round-the-clock reality television inanity, rather incomprehensible. He's someone who exuded charm and charisma, and really deserved more than this.

The Return of the Daleks centres on Anhaut, once the scene of a Dalek invasion.
Today, Anhaut is a thriving peaceful world... at least, it's thriving unless you listen to our friend here... His name's Glax... and he's the owner of Galactic Glax Picture Corporation...
Concerned about declining returns on his hologram-movie releases, Glax overhears a mother chide her child for bad behaviour, warning him a Dalek will get him if he doesn't behave. Pondering this as a possible plot, Glax wanders off deep in thought. Hunting in the archives for information, he finds a view-film from eight hundred years earlier. Describing how a Dalek scout landed one night, the footage shows how a band of 23 Daleks rampaged across the planet, slaughtering and destroying. Although the end of the story is tantalisingly vague, Glax is determined to commit the story to film. Unbeknown to Glax, the real Daleks are freed from their prison, and roaming the set.

A slight, though amusing, story of the real deal being mistaken for props, which is a slightly worn set-up, the story nevertheless holds enough charm to excuse its plot. These are characters who are deserving of more added to their story. Even if all we get is a cutaway scene of the Doctor watching one of the hologram-movies between bouts of running through corridors, there's something about the story which always appealed.

If this type of launch, with short comic strips and insignificant text features, had appeared as little as ten years later it would have been laughed off the shelves, but nobody had really exploited a live-action television series to this degree before. As a launch of its era it is very impressive. It isn't perfect, but it is very British.

Read it with a bag of jelly babies to hand, and enjoy the fleeting moments of genius.

Doctor Who Weekly

#02

Sunday, November 4, 2018

Hulk Comic #1

07 Mar 1979. Cover price 10p
24 pages. B&W contents.
Marvel Comics, Ltd.

At last... in his own comic!

Edited by Dez Skinn.

Cover by Brian Bolland.
Sal Buscema Hulk head placed on Bolland Hulk body.

Bagged with free Hulk sticker album and stickers.

Contents:

 2 Hulk Comic Introductory page. / Indicia
 3 The Incredible Hulk UNTITLED [Storm Over Arbory] w: Steve Moore; a: Dave Gibbons.
 6 The Black Knight UNTITLED [Rare Blood Delivery] w: Steve Parkhouse; p: Steve Parkhouse, i: John Stokes.
 9 From Trebor Double Agents H.Q. advertisement.
10 Watch out Hulk! Rampage Monthly now features The X-Men (one third page) in-house advertisement. / Journey into the world of the Weird -- the Occult -- the Magical (one third page) in-house advertisement for Rampage Monthly. / The Micronauts (one third page) in-house advertisement for Star Wars Weekly.
11 Nick Fury, Agent of S.H.I.E.L.D. UNTITLED [Seven Stars, Seven Missiles] w: Steve Moore; a: John Richardson.
15 2 More Triumphs from Marvel (half page) in-house advertisement for Savage Sword of Conan and Starburst. / 111 Stamps (All Different) Free (half page) advertisement for Bridgnorth Stamp Co. Ltd.
16 Ant-Man The Man in the Ant Hill w: Stan Lee; p: Jack Kirby, i: Dick Ayers.
r: edited from Tales to Astonish (Marvel Comics) #27 (Jan 1962).
19 Don't Miss the Latest Issue of Marvel Comic (half page) in-house advertisement. / On Sale Now - Spider-Man Comic (half page) in-house advertisement.
20 Night-Raven UNTITLED [] w: Steve Parkhouse; a: David Lloyd.
23 Star Flight News Zero Minus 15 (half page) advertisement for Starflight Rocket Fleet model toys. / Every Week Marvel Comic (half page) in-house advertisement.
24 The Incredible Hulk is just too big for only one comic! in-house advertisement for Rampage Magazine.

There's something slightly off about Bolland's cover, which isn't entirely successfully made to fit Marvel house style by the use of a Sal Buscema head, though the use of new material - any new material - in a Marvel title is to be celebrated. It is unfortunate that this bold start is immediately paused for a preview of the contents which offers nothing save for a promise of free gifts in the subsequent issue. A small text introduction is always preferable to these clip art-like illustrations. Thankfully, the selected images are mostly good, though I'm not sure what to make of Ant Man.
Victim of Gamma Radiation, Bruce Banner now finds himself transformed in times of stress into the most powerful creature ever to ealk the Earth.
Arbory is in the midst of one of the most vicious electrical storms in living memory, which has plunged the inhabitants into darkness. The Hulk, struck by lightning, is somehow able to hold the charge - glowing incandescent blue - which terrifies locals, believing aliens have landed. A mugging, suddenly illuminated by the Hulk's accidental intervention, turns to murder when the victim recognises his assailants. Fleeing the scene, they run into the Hulk...

A very slight story, with an amusing use of the Hulk's body chemistry to propel the plot. For a three-page strip, this has an awfully high body-count, highlighting the casually-handled mortality rate in superhero comics. There's also the problem of the Hulk's haircut, which is especially distracting. The ending has the hallmark of old morality plays, which seem very dated now, though oddly works to the story's advantage.

Somewhere in the skies over South-West England a military helicopter in engaged upon a mission of mercy... Carrying vital medical supplies to a hospital in Cornwall, cut off by freak storms and blizzards...
As the cloud cover breaks, the pilot observes the Black Knight flying through the air on his steed, a distracting enough sight to cause a crash. The Black Knight lands in order to determine the nature of the pilot's quest, and - upon learning that a rare blood type is being transported - decides to take matters into his own hands. Far below, old Sarah Mumford - out collecting firewood - considers the 'dark rider' a bad omen, while an armed Harrier takes off with the intent of taking down a UFO. Or an unidentified knight on his flying horse, if you prefer.

Mordred, learning of the Black Knight's return, sets his nightmarish birds of prey loose. Two rockets manage to dismount the knight, and...

The story cuts off, mid-scene. While the story serves as a perfectly reasonable introduction to the character, having such an abrupt ending really affects the way the story is received. There's a great atmosphere delivered through very attractive art, but there are too many events crammed into the first installment, without explanation, that I'm left feeling slightly short-changed by the strip. I've got a feeling this is a story which would greatly benefit from being read through without interruption.
Thousands of feet above the Eastern seaboard of the United States, a gigantic Heli-Carrier hangs motionless and quiet... the mobile command headquarters of the organisation known as SHIELD...
Utilising the training room to keep in top shape, Nick Fury is distracted by the sudden appearance of seven glowing stars in a circle - long enough to allow a blast to hit him, numbing his arm. Duggan races to shut the power down, though Fury deals with the problem himself, blasting the control unit. Sidney E. Levine, "Gaffer," SHIELD's weaponry expert and inventor, and Carlyle Pallis, head of SHIELD's internal security, are summoned to investigate whether the stars were the result of malfunction or sabotage.

Fury gets Duggan to accompany him on a separate line of investigation, but come up empty in the records. Gaffer and Pallis report that someone replaced components, as well as installing a hologram projector behind panelling. Before anything else can be revealed, the Heli-Carrier goes on Red Alert - a missile which splits into seven warheads is about to strike. They are stopped, and a trace of the final detonation pattern reveals a pattern identical to that which appeared in the training area.

This is a beautiful, and SF-heavy, introduction to Fury, with enough background to tie the story to American comics, and a decent mystery for him to solve. While Richardson is no Steranko, he gives the visuals everything he's got - occasionally nearing iconic imagery, as with the shot of Fury, gun held in front of him. It isn't an entirely successful opening, but has a quirky style I could grow to like.
It all began only a few weeks ago. Pym was working on a fantastic project. A secret serum. Anything could be reduced in size and shipped for a fraction of the cost! An entire army could be transported in one airplane... And finally... for Henry Pym, success!
Another outing for the origin of Ant-Man, albeit a curtailed one. It isn't bad, but overly familiar thanks to repeated appearances.
Night-time in the city, in a downtown hotel room a high-level business conference approaches stalemate...
As negotiations between criminal groups break down, Night-Raven makes his presence known. Escaping out a window as gunfire ricochets around him, Night-Raven grabs Granacco and pulls him up to the roof. Distracting two of the mobsters, he sneaks back to the conference room and brands the third criminal, leaving his calling card before departing unseen.

While the story is paper-thin, the atmosphere generated in the strip is far more resonant than the rest of the title combined, instantly setting a tone slightly darker than mainstream Marvel usually employs. There aren't many characters who brand their enemies, and this is the big selling point for the character.

And no, in case you were wondering - the sticker album wasn't located with this issue.

Friday, November 2, 2018

Dice Man #1

Mar 1986. £1.45.
68 pages. B&W contents.
IPC Magazines Ltd.

Fantasy Game Special

Edited by Simon Geller.

Painted cover by Glenn Fabry.

Contents:

 2 There are worlds beyond our own... text introduction by Steve Geller; illustrated by Kevin O'Neill.
 4 You Are Judge Dredd House of Death w: T.B. Grover, game design by Pat Mills; a: Bryan Talbot, lettering by Tom Frame.
25 Play in two new world-beating Play-by-Mail games from Mitregames. advertisement.
26 You Are Nemesis the Warlock Torture Tube w:/game design by Pat Mills; a: Kevin O'Neill, lettering by Steve Potter.
45 From the legendary co-creator of THE DUNGEONS & DRAGONS GAME (half page) advertisement for Sagard the Barbarian Gamebook / Alchemy Metal-Wear (half page) advertisement.
46 You Are Slaine Cauldron of Blood w:/game design by Pat Mills; a: David Lloyd, lettering by Gordon Robson.
65 Odyssey (half page) advertisement. / Grenadier Models UK Ltd. (quarter page) advertisement. / Axle says: WHY NOT VISIT THE GUARDROOM (quarter page) advertisement.
66 Rolling Soon next issue information.
67 Forbidden Planet advertisement.
68 Know Then, O Prince.... advertisement.

Fabry's deliciously odd cover, a fantasy melange entirely disconnected from the actual contents, is the perfect way to introduce the concept of a game-based comic title - the yellow background really stands out, especially in this large format. While there is probably a good argument to be made for featuring bankable 2000 A.D. characters for the launch, this speaks to a slightly different audience - one, hopefully, familiar with titles such as Imagine or the Game Master module-magazine-thingamajig.
There are worlds beyond our own... The worlds of if...

If Judge Dredd had been a second slower drawing and firing his gun...
If Slaine had failed to prise open the doorway to doom...
If Nemesis the Warlock had taken that turning too fast in his Blitzspear...

Their worlds - their lives - would have been different. There is only one key to those alternative realities. YOU hold the key... THE DICE. For they control the worlds of IF... the savage, phantom worlds of Dice Man.
Dredd (or the reader/player) drives down Dock Street to Croglin Mansion, parking his Lawmaster to survey the building. A scream from within urges him on to investigate... There are choices to pick from, and here is where the title has an edge over similar choose your adventure publications - unlike the Masters of the Universe book (taking a well known example) this is completely told in comic strip format. It may be a small step, moving from a full-page illustration and a block of text to comic panels, but this provides an important shift in tone. There's more immediacy in the journey.

The point-of-view illustrations are extremely effective, and one has to wonder if the imagery herein played any part in the development of visually similar computer games. There's even a panel (37) which will cause anyone familiar with the Doom franchise to smile, so familiar is it, alongside callbacks to 2000 A.D. strips ("Gaze into the face of fear!" makes an appearance). This is groundbreaking work which has been largely ignored in the intervening years, and it is well worth revisiting.

There is no let-up in pace with Nemesis the Warlock, as Torquemada has captured Purity Brown and is enacting his Edgar Allan Poe fantasies with her. Well, the PG-rated ones, at any rate. With Torquemada threatening to kill Purity at the stroke of midnight, there is an urgency to the story which feels more essential than in Dredd's adventure - this isn't merely a job to be undertaken, but a mission to save a character we like. O'Neill gives this strip everything he's got, and the level of detail worked into the main characters is astonishing.

This strip, unfortunately, encourages players to mark their speed on the images, so... Yeah. There's an unholy amount of blue and black ink in my copy, along with (for some reason) three highlighter colours.

Thank you, Mr. Mills.

The view from inside the Blitzspear is phenomenally cool, and makes me hunger for a racing game based on this story, especially if we are treated to scenes like panel 42, which may be the ickiest thing O'Neill has ever drawn. What the hell is that coming out of Nemesis' eye? Actually, scratch that. I probably don't want to know.

I'm not sure what, exactly, I was expecting from Sláine's story, but Cauldron of Blood is far, far better than anything I could have imagined.
You are the legendary Warped Warrior - a Celtic Berserker who fights with the strength of ten men. YOU are about to begin a new and dangerous quest...

To steal the mystic CAULDRON OF BLOOD from the Tower of Glass.

The evil Drune Lord SLOUGH GRUNSGUL rules the Tower, which is guarded by hideous monsters like the MAGACH - the Beast with a Hundred Heads.

The cauldron is the source of Grunsgul's power.
There's plenty of humour, horror, and genuine drama in the journey through the tower, with certain panels (16, in particular - a photograph) instantly familiar despite not having looked at the issue in nearly twenty years.

Quality paperstock make this infinitely better looking than the parent publication, though the contents were, perhaps, a tad ahead of their time. Worth seeking out for the artwork alone, yet by investing a little time in the games you will appreciate how good the contributors are. Brilliant and a little bit mad.

One of the best comic launches of the 80s.

Friday, October 26, 2018

Shockwave #1

Feb 1991. Cover price 95p.
48 pages. Full colour contents.
London Editions Magazines / Egmont

Sophisticated Suspense for Mature Readers

Edited by Peter Nicholls.

Cover by .

Contents:

 2 Shockproof... Introduction text by Peter Nicholls (? uncredited). / Contents / Indicia
 3 Black Orchid One Thing is Certain, part one, w: Neil Gaiman; a: Dave McKean, lettering by Todd Klein.
r: Black Orchid (DC Comics) #01 (1988).
19 Animal Man The Death of the Red Mask, part one, w: Grant Morrison; p: Chas Truog, i: Doug Hazlewood, lettering by John Costanza, colouring by Tatjana Wood.
r: Animal Man (DC Comics) vol.1 #07 (Jan 1989).
32 Hellblazer Early Warning, part one, w: Grant Morrison. a: David Lloyd, lettering by Tom Frame.
r: Hellblazer (DC Comics) #25 (Jan 1990).
44 A Saucerful of Secrets? text feature by Jay Taylor.
47 DC Checklist other titles on sale. / Back Issues.
48 Remix 1991 in-house advertisement.
The closing months of 1990 was a grim time indeed for British comics aimed at a mature audience. Along with Fleetway's REVOLVER and Marvel's STRIP, London Editions' own DC ACTION! and ZONES succumbed to the bleak climate and were forced into premature cancellation. What could this hold for the future of 'adult' British Comics? Was the whole thing (gulp!) a lost cause?
I'm not sure if the tacit admission of the utter failure of other "mature readers" titles was a self-fulfilling prophecy for this short-lived run, though it is clear that the lessons which could have been learned obviously weren't heeded. The main lesson, for those paying careful attention, was that reprint titles were largely irrelevant thanks to the ease of accessing original material.
This issue kicks off in fine style with BLACK ORCHID, HELLBLAZER and ANIMAL MAN, but keep your eyes skinned in the coming months for the likes of CATWOMAN, SWAMP THING and DOOM PATROL!
This is a suicide note, not an introduction. The pointlessness of reprinting something so quickly after US origination is self-evident, and yet here is a title which is repackaging three acclaimed US series (which most readers will already have read) and promising more of the same. As much as I like the material chosen, I already had the US comics, and have subsequently picked up the trades (more than once), so I'm not sure who this title was aimed at. The lack of new material is but one of the problems this suffers.

Opening with Neil Gaiman's Black Orchid, the reprint doesn't bother explaining the background to the strip. It isn't a brilliant reprint, with painted artwork reproducing slightly muddy in places, but attempts at something new must be congratulated. There's style enough in Dave McKean's work to rise above any disadvantages, though the text boxes are - in places - almost illegible.

Animal Man is extremely bright and gaudy, resembling The Tick cartoon in several places, which doesn't help the persistent sense that this is a half-hearted final stab at a market rapidly slipping from LEM's grasp. A ridiculous would-be supervillain and his little red robots don't immediately strike me as belonging to a truly mature title, but if it helped draw in readers from Batman...

Showing just how ill thought-out this title is, Hellblazer closes out the strip portion of material. It would have been the perfect way to open the issue, but is buried after a superhero reprint. It is a mistake which doesn't help the issue any, as is beginning with the twenty-fifth issue rather than the first. Expecting readers to accept picking up information from the previously published material in trades, or through the original comics in a comic store, is asking a lot from a national title.

The feature A Saucerful of Secrets highlights something which has muddied the market for a long time. Does this want to be a horror comic or a science fiction comic? They are two different markets, and the readership for one does not automatically transfer to the other - by having something which addresses readers of SF titles, it makes it difficult to see how this could have possibly managed to create a position from which it could expand and (in time) grow from the reprints into a more interesting proposition.

It's a real shame that there were no original strips.

Wednesday, October 24, 2018

Captain Britain Vol.2 #1

Jan 1985. Cover price 50p.
36 pages. B&W contents.
Marvel Comics Ltd.

Edited by Ian Rimmer.

Cover by Alan Davis.

Contents:

.2 Classifieds
.3 UNTITLED (quarter page) editorial by Ian Rimmer. / Captain Britain illustration from strip, a: Alan Davis. / Freefall Warriors illustration from strip, p: Jerry Paris, i: Steve Parkhouse. / Indicia
.4 Captain Britain Myth, Memory and Legend w: Jamie Delano; a: Alan Davis, lettering by Steve Craddock. Edited by Chris Gill.
16 Abslom Daak, Dalek Killer UNTITLED [23 Charges of Murder, Pillage, Piracy, Massacre, and Other Crimes] w: Steve Moore; a: Steve Dillon.
r: Doctor Who Weekly (Marvel Comics Ltd.) #17 (06 Feb 1980).
20 The Mysterious Night-Raven UNTITLED [] w: Steve Parkhouse; David Lloyd.
r: Hulk Comic (Marvel Comics Ltd.) #01 (07 Mar 1979).
23 Paragon of Painthorpe Street, part one, text story by Steve Alan; illustrated by Jeff Anderson.
27 Freefall Warriors Freefall Warriors Introduction to characters.
28 Freefall Warriors Warworld w: Steve Parkhouse; p: Jerry Paris, i: Steve Parkhouse. Edited by Alan McKenzie.
36 Spidey Watches advertisement.

Proudly boasting an Eagle Award Winner stamp, despite it appearing to be clumsily added. Alan Davis' cover illustration is perfect for the relaunch of the series, perfectly capturing the character's nature in a fourth wall-breaking pose. The choice of red text is interesting and eye-catching, adding to the appeal of the issue - an extremely restrained cover, considering several text-heavy examples published by Marvel over the previous decade.

Ian Rimmer's introduction tempts fate in a manner which would prove prophetic:
There are two ways we'll get to know your views if you are unhappy with anything... you can write to us via the Captain Britain Communications page, or you can stop buying the title.
Not that we want to remind him of those words.

Chief Inspector Dai Thomas gives a slide-show to his superiors where he outlines his theory that Brian Braddock and Captain Britain are the same person. Lining up corresponding dates and locations, Dai attempts to make clear that the presence of superheroes is a threat to civilians. Dai requests authority to investigate Braddock, as innocent lives are in danger as long as he operated unchecked, but is told to refrain from taking action. Brian, meanwhile, is relaxing in Braddock Manor with his sister, but admits that he enjoys the thrill of being Captain Britain. As they talk, someone watches from outside.

A remarkably low-key way to begin the series, yet very effective. The use of jigsaw puzzle-shaped panels is the kind of visually attractive trick which elevates what is usually drab flashbacks into something which retains interest throughout - the slide-show presentation is also handled meticulously, as befits such an impressive creative team.

Abslom Daak isn't a perfect fit for the title, but his strip is well worth seeing again, as is Night-Raven. It is a shame that such a reliance on reprints is affecting the title from the start, but when reprints are this good it doesn't really matter. Paragon of Painthorpe Street is a welcome change of pace - a text story about forty-eight year old Redmond Jonah Pringle, a rather mundane man who dreams about superheroics - reminiscent the stories in John Varley's Superheroes anthology, it doesn't tie in to the main strip in any way, but is still entertaining.

Free-fall Warriors, created by Steve Parkhouse and Dave Gibbons, is an odd bunch.
Cool Breeze
The latest development in bio-engineering from the laboratories of Intra-Venus Inc. But unknown to the executives of that company, an extra factor had been built into this android's genetic code - the "soul" factor!

Big Cat
The Free-Fall Warriors' maximum leader. Originally a mercenary flier, leader of the Hellcats Flight - he's capricious, vicious and vindictive. One quality sets him apart from his human counterparts... He can see in the dark!

Machine Head
Originally human, massive implants transformed this operational high flier into one of the most devastating weapons in the Intra-Venus armoury - a Dive Fighter of Warworld!

Bruce
Product of the surgeon-sculptors of Rubicon, this shark-faced weirdo started life as a "sub-spacer," cruising the lower strata of sub-space and pouncing on victims as they passed. In short, a pirate. Once wrecked on the planet Mahmoud and raised to deity status by stunned aborigines, he had bestowed upon him the gift (or curse) of invulnerability in battle. Seems to have held good so far.
We don't actually see them in action - save for Big Cat's piloting skills - so it is far too early to say whether I like this or not. Far too short, though with some beautiful artwork, it's the type of story which 2000 A.D. could have easily accommodated. Does it add to the overall quality of the issue? I'm going to be optimistic - on the strength of all the ideas floating around, along with the quality of art, the strip shows a lot of promise.

Thursday, October 18, 2018

Warrior #1

Mar 1982. Cover price 50p.
52 pages. B&W contents.
Quality Communications, Ltd.

Edited by Dez Skinn.

Cover by Steve Dillon, c: Garry Leach.

Contents:

.2 Laser Eraser & Pressbutton Untitled illustration by Garry Leach.
.3 Contents / Indicia
.4 Freedom's Road Editorial by Dez Skinn.
.5 Marvelman ...A Dream of Flying w: Alan Moore; a: Garry Leach.
13 Marvelman The Mightiest Man in the Universe text feature by Dez Skinn.
17 The Spiral Path First Prologue w:/a: Steve Parkhouse.
22 A True Story? w: Steve Moore; a: Dave Gibbons.
24 The Legend Of Prester John w: Steve Moore; a: John Bolton.
32 V for Vendetta Chapter One: The Villain w: Alan Moore; a: David Lloyd, lettering by Zelda Estrella.
38 Father Shandor, Demon Stalker Spawn from Hells Pit! w: Steve Moore & Dez Skinn; a: John Bolton.
r: House of Hammer (General Book Distribution) #08 (Mar-Apr 1977).
44 Laser Eraser & Pressbutton w: Pedro Henry (Steve Moore); a: Steve Dillon.
50 Warriors All text feature on creators

There's no sense of historic importance within the pages of the first issue of Warrior, but the watershed moment is there nevertheless. Steve Dillon's cover isn't the best the title would have, and Axel's leg looks strange - or, I should clarify, stranger than usual. That the cover doesn't feature either Marvelman or V for Vendetta (which, all these years later, could be considered the big-ticket stars) is somehow appropriate. Warrior has a sense of calm assurance in its' contents, best summed up by Dez Skinn's editorial:
Personally, I've always felt embarrassed when looking back on first issues I've been involved in. We've usually managed to get things right after a few issues, but not this time. We wanted to get it right first time round.
You can read that as arrogance if you like, but he's not wrong. It a mission statement which would soon show just how far from standard the title was to be. The title feels weighty, it looks good, and the contents...

Marvelman's return to the printed page stands out not because it is a British superhero, but because it is a superhero story without ridiculous strained faces, bulging muscles, and hysterical, hyperbolic dialogue so familiar to the genre. Right up until the appearance of Marvelman, in a blaze of lightning, the story could have been for a Doomwatch or The Professionals strip. It is set in the world around us, rather than one in which people take to the skies with abandon.

While the accompanying feature is a brief three-and-a-half pages, it fills in the history admirably. A regular series of articles, with greater focus on key moments of the character's past in each, could have been more helpful for readers without any knowledge of Marvelman and the (often very strange) friends, foes and adventures associated with the title. And some of us really, really like the war stories. Unfortunately, the reprinted panels show just how important good lettering is on the printed page - one aspect I would gladly see tinkered with for reprint purposes.

The Spiral Path has a fast-moving introduction which breathlessly informs us of the important details, though doesn't skimp on style in doing so. The land of Tairngir, invaded by hostile forces, is the setting, and King Galbrain - now deposed - approaches the furthermost border with a handful of his warriors, riding through torrential rain. A druid assists them as enemies approach, leading the men to a place in the mountains where they can shelter. It has the feel of a world where life is cheap, and fans of Game of Thrones should take to it effortlessly.

Comic strips about comic strips often walk a thin line - too cartoony and you are in fourth wall-breaking territory, while too serious a strip can be hard to take enjoyment from. A True Story? straddles the line with finesse, believably set in a solid world before dropping into the ninth dimension with exquisite ease. Dave Gibbons draws aliens as if they are real. They are beautiful in their own way, and the story they exist in is amusing enough to justify its inclusion.

Taken from a 12th century tale, The Legend of Prester John is set during the sixth crusade, and features the most unlikely of protagonists - Sir Randolph, too old to defend himself, and suffering from an ailment of the lungs. He is saved from certain death at the hands of heathens, and in his shocked state is convinced that he glimpsed the form of Prester John. Sir Randolph tells the story of Prester John to Ganelon, the son of his saviour. It is an understated story, beautifully written and drawn, and accomplishes more in seven pages than many can manage in twice that space.

Alan Moore and David Lloyd's V for Vendetta should need no introduction. Chiaroscuro visuals, ridiculously detailed in places, are complimented by masterful lettering which bleeds into the images. There are flourishes which elevate the story in subtle ways - chapter titles, reminiscent of silent movies, set the pace. V's mask, three-dimensional in design, recalls the free cardboard masks given free in Buster and the like, and signal the character as a mythic hero. We are deep in Scarlet Pimpernel territory, albeit one without the safety net of an assured happy ending.

Laser Eraser & Pressbutton takes what could have been an entirely predictable outing and turns expectations around in an amazingly short page count, proving that the range of material approached by the title would not be constrained by expectations. On the planet Ormuz, seemingly influenced by the cityscape in Blade Runner, Oris Pelagon is assassinated by a sniper (prompting the funniest line in the issue), and the pair of miscreants responsible... Well, those are our heroes.

Mysta "Laser Eraser" Mistralis and Pressbutton are soon made aware that their target, Venivi Divici, a dream-racketeer, wasn't the subject of the hit, but Oris instead. Worse, he was the Minister of Weather, not to mention a duly-elected Priest of Skatl. Threatened with arrest, Pressbutton does his thing, which isn't a thing we get the privilege of witnessing, but is assuredly a thing which leaves three people dead.

The feature at the back, in which Warrior creators are given brief biographies, is better than it sounds and not as out of place as it seems. Unfortunately, it doesn't go far enough in certain regards - we don't, for instance, get birthdates for all the contributors, chronological lists of works at the time, nor a cohesive layout. A minor quibble, perhaps, but the staggered layout really is distracting for me.

Capping off an exceptional debut, the Forbidden Planet advertisement at the back is classic Bolland.