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Showing posts with label Grandreams. Show all posts
Showing posts with label Grandreams. Show all posts

Tuesday, December 11, 2018

Jimbo and the Jet Set Annual 1987

[1986] Annual. Original price £3.50.
64 pages. Full colour contents.
Grandreams Ltd.

Based on the animated BBC television series.

Cover by UNKNOWN (uncredited).

ISBN-10: 0862273870.

Contents:

 5 Contents Page
 6 Meet The Gang character bios.
 8 The Chief Takes Off w: Peter Maddocks; a: Peter Maddocks & Clive Dawson, colouring by Lorraine Smith.
14 Make Your Own Jimbo cut-out feature by Barry Macey.
16 Re-Fuel Jimbo maze by Barry Macey.
17 Spot the Difference by Barry Macey.
18 Jimbo and the UFO text story by Peter Maddocks.
24 Fly Jimbo to Australia 'snakes & ladders' board game.
26 Jimbo and the Whale text story by Peter Maddocks.
32 Nutty Aircraft illustrated feature by Barry Macey.
34 The Great Air Race w: Peter Maddocks; a: Peter Maddocks & Clive Dawson, colouring Lorraine Smith.
41 Henry Helicopter's Information Page fact page by Peter Maddocks.
42 Colouring Pages
44 Dot-To-Dot
45 Who Goes Where? maze by Barry Macey.
46 Copy the Picture a: UNKNOWN (uncredited)
48 Love is in the Air w: Peter Maddocks; a: Peter Maddocks & Clive Dawson, colouring by Lorraine Smith.
55 Colouring Page map puzzle by Barry Macey.
56 Which Goes Where?
58 Jimbo's Puzzle Page by Barry Macey.
59 Find the 'Plane color-in puzzle by Barry Macey.
60 Answer Pages

Contributions from Clive Dawson, Peter Maddocks, Lorraine Smith & Barry Macey.

Despite not having been aware of the show upon which this annual is based, it turns out to be quite an interesting read. The strips are bright and attractive, and should be entertaining enough for their intended audience. While the stories are simple enough to keep younger readers amused, there are themes and elements that appeal to me, so should hold a wide audience. The lack of specific credits is a really annoying slip, given that so much is done right, but it is a minor niggle given that numerous similar publications neglect attribution entirely.

The single, entirely subjective, issue which keeps this from being truly outstanding is the repetition of feature elements. With two mazes and two coloring features (plus a color-in puzzle), this could so easily feel less like an introduction to - or expansion of - the television series, and more like an afterthought tie-in. The annual largely avoids this through the extensive fiction elements which intersperse the features, adding a great deal of charm to proceedings.

It is surprising how much I love this, given the lack of prior exposure to the franchise. I can't say it is quite enough to convince me to hunt down episodes of the television series, though if the standard of writing is on a par with the tales presented here I certainly won't be changing channels if it comes on.

A superb, albeit extremely unusual, annual.

Friday, December 7, 2018

Spider-Man And Hulk Omnibus

Collection (1983).
136 pages. Full color.
Marvel Comics / Grandreams, Ltd.

Cover (uncredited).

Contents:

  6 Spider-Man Vengeance is Mine – Sayeth the Sword! w: Ralph Macchio; p: Jim Mooney, i: Mike Esposito, lettering by Joe Rosen, colouring by Petra Goldberg.
r: The Spectacular Spider-Man Annual (Marvel Comics) #2 (1980).
 38 Spider-Man Blight of the Bluebird text story (uncredited); illustrated by UNKNOWN (uncredited).
r: Spider-Man Annual (Marvel Comics International Ltd. / Grandreams, Ltd.) 1983.
 44 Hulk Again, the Glob! w: Roy Thomas; a: Herb Trimpe, lettering by Sam Rosen.
r: Hulk (Marvel Comics) vol.2 #129 (Jul 1970).
 61 Hulk Caged text story (uncredited); illustrated by David Lloyd.
r: Hulk Annual (Marvel Comics International Ltd. / Grandreams, Ltd.) 1982.
 66 Spider-Man Starngore the Superb text story (uncredited); illustrated by UNKNOWN (uncredited).
r: Spider-Man Annual (Marvel Comics International Ltd. / Grandreams, Ltd.) 1983.
 72 Hulk Shadow on the Land! w: Len Wein. a: Herb Trimpe, lettering by Artie Simek, colouring by Glynis Wein.
r: Hulk (Marvel Comics) vol.2 #184 (Feb 1975).
 88 Spider-Man Murder by Machine text story (uncredited); illustrated by UNKNOWN (uncredited).
r: Spider-Man Annual (Marvel Comics International Ltd. / Grandreams, Ltd.) 1981.
 94 The Secrets of Spider-Man w: Stan Lee (uncredited). a: Steve Ditko (uncredited).
r: The Amazing Spider-Man Annual (Marvel Comics) #1 (1964).
101 Spidey's Spider-Senses! w: Stan Lee (uncredited). a: Steve Ditko (uncredited).
r: The Amazing Spider-Man Annual (Marvel Comics) #1 (1964).
102 The Secrets of Spider-Man's Mask w: Stan Lee (uncredited). a: Steve Ditko (uncredited).
r: The Amazing Spider-Man Annual (Marvel Comics) #1 (1964).
103 Hulk A Hostage for the Hulk text story (uncredited); illustrated by David Lloyd (uncredited).
r: Hulk Annual (Marvel Comics International Ltd. / Grandreams, Ltd.) 1982.
108 Spider-Man The Grin of the Goblin text story (uncredited); illustrated by UNKNOWN (uncredited).
r: Spider-Man Annual (Marvel Comics International Ltd. / Grandreams, Ltd.) 1981.
114 Hulk Mogol! w: Roy Thomas; a: Herb Trimpe, lettering by Sam Rosen.
r: Hulk (Marvel Comics) vol.2 #127 (May 1970).

This amply illustrates one of the major problems in collecting Marvel UK titles from the eighties.

Here are strips which were originally serialized in the weekly titles, before being published in annuals, then finally (third time being the charm) brought together for this collection. No strip, of course, was merely used three times - Marvel liked to re-use reprints as a back-up for newer stories, repackaging things again and again.

The prose stories, unlike the strips, were only published once before, but so close to the original publishing date of the annuals makes for very repetitive reading. This isn't all bad news for people who want complete collections of character's appearances, as the production values are higher than used for Spider-Man and Hulk's respective annuals, and there aren't any of the notorious edits marring the strips.

Monday, November 12, 2018

The Official Superhuman Samurai Syber-Squad Annual

1995. Price £5.25.
48 pages. Full colour.
Grandreams Limited.

Edited by Barrie Tomlinson.

Cover (uncredited).

ISBN-10: 1858302862

Contents:

 2 Endpaper photograph.
 4 Title Page / Indicia
 5 Contents Page; photograph (uncredited)
 6 Samuraized for Your Protection! text feature (uncredited); photographs (uncredited).
 8 TV or Not TV! w: UNKNOWN (uncredited). a: UNKNOWN (uncredited).
12 Dangers of the Digital World! photo feature (uncredited).
14 Flight of Fear! text story (uncredited); photographs (uncredited).
19 Diary of Events Amp's diary text feature.
22 Troubles in Space! w: UNKNOWN (uncredited). a: UNKNOWN (uncredited).
30 Check the Changes! Syd spot-the-difference feature; a: UNKNOWN (uncredited).
32 Peril at Sea! text story (uncredited).
37 Wordsearch
38 Who Put Out the Lights? w: UNKNOWN (uncredited). a: UNKNOWN (uncredited).
42 Quiz Session!
46 Endpaper photograph.

That this annual looks like a cheap knock-off of Mighty Morphin' Power Rangers is down to the fact that it is. Sort of.

It may be difficult for some to understand the extent of Mighty Morphin' Power Rangers' popularity, but it was such that properties like Superhuman Samurai Syber-Squad were quickly prepared (in this case, by DIC Entertainment) to take advantage of the audience's appetite. Unfortunately, whatever spark of magic existed within Power Rangers wasn't present (or present to the same degree) here. Fifty-three episodes of mayhem made it to the screen, in a single season of twenty-minute episodes.
Want to know who the Superhuman Samurai Syber-Squad are? You've come to the right place! They are otherwise known as 'Team Samurai,' the four teenage members of a rock band from North Valley High School. 'Team Samurai' consists of Sam, Syd, Tanker and Amp, who formed the Syber Squad to battle with Megavirus Monsters... in the top secret Digital World inside computers!
It is basically California Dreams crossed with VR.5, with some Mighty Morphin' Power Rangers thrown in.

The first strip, TV or Not TV! (taking its title from Hamlet) begins with television transmissions being suspended. How bad is this? Well, a teenage boy is furious that Baywatch is not on air. This is something that marks the strip out in comparison to similar adaptations - the author's ear for amusing dialogue is very good. When Sam says "I'll give you three guesses as to who's behind this!" Amp responds "The Muppets? The Daleks? Klingons?"

Okay, so it isn't up to the level of Alan Ayckbourn's dialogue, but it is clever enough to paint the character's personality clearly for younger readers.

Entering the computer, they find damage in the Digital World, but no sign of virus monsters. Servo is grabbed by an invisible monster, Skorn, Amp reprograms the team's weapons to fire red pepper powder around Servo, revealing Skorn. The megavirus is soon defeated, and after a quick repair job television signals are restored across America.

Flight of Fear!, a text story, sees Sam attempting to pluck up the courage to ask Jennifer to the annual North Valley High disco dance. Hiding under a table to avoid her doesn't work. More important events put any embarrassment and discomfort in perspective, when North Valley's air control tower has a complete radar and lighting failure - a problem which is compounded when Aero North Flight 772 reports a mayday due to low fuel. Unable to divert to another airport, the plane has ten minutes to find a place to land.

Which highlights a fundamental problem with the series - these are heroes only in the digital realm. Should a problem require super-powered in the real world, then the quartet of heroes are rather ill-suited to assist. It's a flaw in the set-up which poses as many problems as heroes who enter people's dreams, or other intangible powers. The sense of diminished threat carries through this story, eating at the tension. The solution to each problem, by entering the computer and defeating the personifications of viruses, is also extremely repetitive.

Not a problem which is specific to the story, but endemic to the premise.

Amp's diary, a printed feature, contains the same problems as many other diary entries in comics and annuals. Being typed, it doesn't feel real somehow. These days it would be blog entires, and entirely excusable, but the word 'diary' signifies a handwritten form, and by presenting it in the form it takes has a negative effect on how well it comes across.

The next strip, Troubles in Space!, opens with the launch of the first manned space mission to Mars. Kilokhan, watching on, sets a megavirus loose on the computer controlling the rocket's navigation system, sending it veering off-course. It is soon on a collision course with Earth, and the imact site is identified as the United Nations building in New York. Finding an empty room with a computer terminal, the Syber Squad enter the digital world to defeat the monster and restore control to the ship.

Peril at Sea! follows the formula, with the cruise liner Ocean Liberty in peril, and by Who Put Out the Lights? (the final strip here), any enthusiasm for the characters, and the series, is waning. Kilokhan sets Sybo, his latest monstrous programme, to task destroying the power company's computer systems. As a blackout engulfs the city, the team rush to Sam's home, where the power is still on, to enter the digital world. While events play out, as always, with the monster being defeated and order restored, it does so with a sense of real danger.

Should the power go out while Sam is digitised, he will be trapped in the digital world.

If more actual physical danger had been present throughout, then the sense of disconnect would have been minimized. It is difficult to think of ways in which the flaws with the series could be remedied without changing the premise radically, but in placing the characters in print the dynamics and appeal is largely nullified. The special effects are the series strength, but on the page are rather uninspiring.

Clean, attractive art marks the strips out as being more professional than the franchise deserved, yet seeing such talented work being squandered on so slight a premise is depressing. There is a reason tonkatsu shows rarely make for outstanding comics, with only Power Rangers providing fulfilling and lasting narratives on the printed page.