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Showing posts with label Ian Rimmer. Show all posts
Showing posts with label Ian Rimmer. Show all posts

Tuesday, December 11, 2018

The Real Ghostbusters Annual 1990

[1989] Annual. Original price £3.99.
64 pages. Full colour contents.
Marvel Comics Ltd.

Cover by Andy Lanning, Dave Harwood & John Burns.

Contents:

 2 Endpaper a: Bambos & John Burns.
 4 "This Book Belongs To" a: Bambos & John Burns.
 5 Contents Page
 6 Ghostbusters: The Fact Behind the Fantasy! text feature by 'Cal Hacker'.
 9 Bustman's Holiday! w: John Carnell; a: Anthony Larcombe, lettering by Glib, colouring by Steve White.
11 The Dexter's Chainsaw Massacre! text story by Ian Rimmer; illustrations by Martin Griffiths, colouring by Stuart Place.
16 Roller Ghoster! w: John Carnell; a: Brian Williamson & Dave Harwood, lettering by Hel, colouring by Lynn White.
20 The Classification of Spooks text feature.
24 The Green Ghosts! text story by Richard Alan; illustrations by Anthony Williams, colouring by Steve White.
29 'Phone Phantom! w: John Carnell; a: Anthony Lancombe, lettering and colouring by Zed.
30 Spengler's Spirit Guide text feature by Dan Abnett.
31 Stonehenge Revenge! w: John Carnell; a: Phil Elliott & Bambos, lettering by Bambos, colouring by Stuart Place.
36 Winston's Diary! A Day in the Life of Winston Zeddmore text story by Dan Abnett; illustrations by Tony O'Donnell & Dave Harwood, colouring by Steve White.
40 Dear Janine
42 Spengler's Spirit Guide text feature by Dan Abnett.
43 Dead and Breakfast! w: John Carnell; a: Dougie Braithwaite & Dave Harwood, lettering by Hel, colouring by Chris Matthews.
46 The Demon Bowler! text story by John Freeman; a: Andy Wildman & Dave Harwood, colouring by Steve White.
50 Make Your Own Slimer cut-out feature.
52 Blimey! It's Slimer! w:/a: Bambos, colouring by Hel.
53 The Loch Ness Monster! w: John Carnell; a: John Geering & Dave Harwood, lettering by Hel, colouring by Euan Peters.
58 Sloop That Spook! 'snakes and ladders' board game.
60 Equal Frights! w: John Carnell; a: Anthony Larcombe, lettering by Glib, colouring by Steve White.

1989

The Real Ghostbusters Annual

1991

Thursday, November 1, 2018

Scream! #1

24 Mar 1984; Cover price 22p.
32 pages. Colour & B&W.
IPC Magazines Ltd.

Edited by Ian Rimmer.

Cover by UNKNOWN.

Free Dracula fangs.

Contents:

.2 From the Depths... text introduction (uncredited).
.3 The Dracula File UNTITLED, part one, w: Gerry Finley Day; a: Eric Bradbury, lettering by John Aldrich.
.8 Monster What was the Terrifying Secret of the Locked Room?, part one, w: Alan Moore; a: Heinzl, lettering by Paul Bensberg.
12 The Thirteenth Floor The Thirteenth Floor Didn't Exist... Yet it was There..., part one, w: Ian Holland (Alan Grant & John Wagner); a: Jose Ortiz, lettering by Mike Peters.
16 Tales from the Grave "The Undertaker", part one, w: Tom Tully; a: Jim Watson, lettering by Tim Skomski.
19 A Ghastly Tale! w: UNKNOWN; a: UNKNOWN.
20 Fiends and Neighbours UNTITLED w: UNKNOWN; a: Graham Allen (uncredited).
r: Cor!! (IPC Magazines Ltd.) #[182] (24 Nov 1973).
22 Library of Death At Death's Door... w: Barrie Tomlinson; a: Cam Kennedy, lettering by Mike Peters.
27 The Terror of the Cats "No Harm...", part one, w: John Agee; a: Gonzalez, lettering by Peter Knight.
31 Dare You Read Scream! Next Week? (one third page) next issue information. / Advertisements (two thirds page)
32 Presented With Scream! illustration by UNKNOWN.

I vividly remember running around with Dracula fangs in my mouth when I first read Scream!, and the strange taste which they left in my mouth for a while after. Memories of this title appearing on the shelves of newsagents is still fresh in my mind all these years later, and coming to it after so long is... Well, it is weird. Separating the quality of contents from the memory of stories is an interesting experience, though mostly it holds up under scrutiny.

Although bringing the Count into a modern era had been done several times before (most memorably in Dracula A.D. 1972), The Dracula File manages to retain visual aesthetics of more traditional interpretations while staying conscious of the political landscape of mainland Europe since WWII. The strip's weak spot is a thoroughly uninspiring logo, which doesn't capture the cold war spirit to any degree.

Taking a uniform from an East German military base near the border, a defector disguises himself in order to make a run for the barbed wire on the western side. Guards fire at him as he flees, and, as mines explode around him, he stumbles to safe harbour. Taken to a British military hospital in Western Germany, the officers in charge determine that he is Rumanian, and ponder whether he might be a valuable defector. It is an opening which could have been inserted into a contemporary James Bond film without changing much.

The jacket he wore during his escape is checked, and the British see a row of bullet holes - he man should have died from his injuries. Computer analysis of medical reports show his body is of indefinable age, but before information can be passed along a fire breaks out. Thinking that they are in a Len Deighton novel, the British consider the possibility that K.G.B. agents might have attempted to kill the defector, not realising that danger is closer than they think.

There are a few places where the story attempts to make leaps it can't quite reach, and the final panel is a touch too on-the-nose, but there's more to like than dislike in the manner Gerry Finley Day brings Dracula back to Britain. There was one aspect of the story which seemed far-fetched at the time of publication, but which have been proven correct in intervening years - bats can cross the Channel. It was something that bothered me, but since it ha been verified I'll refrain from pointing out how unlikely they are to show up on radar.

With an audacious sense of black humour, Alan Moore opens Monster with twelve-year-old Kenneth Corman burying his father's corpse in his back garden is nothing compared to how he closes out this installment - the boy walking slowly up the stairs to a locked door. There's so little event, yet so much detail. While we don't get introduced to the inhabitant of the room, we get enough background to know that there is a secret here which been maintained for a very long time. There is real emotions at play, and a solidity of setting which is a step above expectation.

Three years before Robert Maxwell bought IPC, there was Maxwell Tower...

Max, the digital protagonist of The Thirteenth Floor, is Scream!'s star attraction. It is difficult to justify an in-universe reason for a screen representing the software, but the visual adds so much to Max's character - a crackling screen of static and electricity with a mind of its own. Jerry, his controller, isn't as well defined, but there is obviously a close rapport in the scenes they share.

Jerry permits Max to take care of new tenants moving in, Mrs. Henderson and her son. As they settle in to their new home, Mr. Kemp (an unpleasant debt collector) arrives to harangue the recently-widowed woman about money she owes him. Max, naturally, is less than pleased at this state of affairs, and decides to teach him a lesson. Despite being built without a thirteenth floor, the traditional image of death (a skeletal figure in robes carrying a scythe) greets Kemp there.

Now that Rebellion own the character, there exists the (remote) possibility that we might get a personal assistant based on Max. So much more interesting than Siri, who would never dare suggest that someone annoying be disposed of in a gruesome-yet-appropriate manner.

Horror anthologies need good hosts. Dry wits capable of lightening the tone between tales, stepping in and out of the narrative to address the reader with offhand commentary on the events. Unfortunately, despite the best of intentions, The Leper isn't a good host. Yes, he looks appropriately hideous, but his schtick is decidedly one-note. How many ways can a leprous grave-digger be worked into a story? That Scream! already had Ghastly McNasty able to perform a similar role, The Leper is doubly redundant.

The grave in preparation is for Joshuah Sleeth, the undertaker, was a thoroughly unpleasant individual, not above assisting people to the other side in his quest for money. There is a great sense of atmosphere in the telling, and even the slightly cartoony touch which Watson brings to the strip works well. That the story feels very familiar might be down to having read the issue on publication, but I'm certain that there is more to it than that.

A Ghastly Tale! brings to mind Future Shocks in 2000 A.D., bring a sequence which blazes through a slight premise in a single page, never explaining more than it has to. So brief is the strip's presence that we don't find out the names of either of the main characters, nor why, precisely, they are reduced to appearing in a sideshow. An interesting experiment in storytelling, though one which is likely to become frustrating in the long term.

Good reprints - and specifically ones which are well-chosen for appropriateness in a title - are always welcome, and Fiends and Neighbours is a classic.

At Death's Door feels like a cop-out thanks to the "it was all just a dream" ending, but the visual of the ghost with a stick is fabulous. Yes, the story is derivative and hokey, but horror stories don't necessarily need to operate on logical foundations, and the telling is entertaining. It would have been better with more background to the family situation (and why the parents seem so stiff), but it is a continuing story.

What is the deal with cats? Cats. Are. Not. Scary.

Was someone at IPC bitten by a cat as a child? I'm not sure why both Misty and Scream! were launched with stories about cats, but as figures of dread they are lacking. Rats can be terrifying (ask James Herbert), dogs can - when handled well - hold a few scares, but domestic cats are far too unimposing to present a credible threat.

Terror of the Cats is based on the conceit that cats have turned on people, attacking randomly. There's not much more going on, and at no point in the story is there a sense that the story is being taken seriously. To end on such a low point is unfortunate.

Wednesday, October 24, 2018

Captain Britain Vol.2 #1

Jan 1985. Cover price 50p.
36 pages. B&W contents.
Marvel Comics Ltd.

Edited by Ian Rimmer.

Cover by Alan Davis.

Contents:

.2 Classifieds
.3 UNTITLED (quarter page) editorial by Ian Rimmer. / Captain Britain illustration from strip, a: Alan Davis. / Freefall Warriors illustration from strip, p: Jerry Paris, i: Steve Parkhouse. / Indicia
.4 Captain Britain Myth, Memory and Legend w: Jamie Delano; a: Alan Davis, lettering by Steve Craddock. Edited by Chris Gill.
16 Abslom Daak, Dalek Killer UNTITLED [23 Charges of Murder, Pillage, Piracy, Massacre, and Other Crimes] w: Steve Moore; a: Steve Dillon.
r: Doctor Who Weekly (Marvel Comics Ltd.) #17 (06 Feb 1980).
20 The Mysterious Night-Raven UNTITLED [] w: Steve Parkhouse; David Lloyd.
r: Hulk Comic (Marvel Comics Ltd.) #01 (07 Mar 1979).
23 Paragon of Painthorpe Street, part one, text story by Steve Alan; illustrated by Jeff Anderson.
27 Freefall Warriors Freefall Warriors Introduction to characters.
28 Freefall Warriors Warworld w: Steve Parkhouse; p: Jerry Paris, i: Steve Parkhouse. Edited by Alan McKenzie.
36 Spidey Watches advertisement.

Proudly boasting an Eagle Award Winner stamp, despite it appearing to be clumsily added. Alan Davis' cover illustration is perfect for the relaunch of the series, perfectly capturing the character's nature in a fourth wall-breaking pose. The choice of red text is interesting and eye-catching, adding to the appeal of the issue - an extremely restrained cover, considering several text-heavy examples published by Marvel over the previous decade.

Ian Rimmer's introduction tempts fate in a manner which would prove prophetic:
There are two ways we'll get to know your views if you are unhappy with anything... you can write to us via the Captain Britain Communications page, or you can stop buying the title.
Not that we want to remind him of those words.

Chief Inspector Dai Thomas gives a slide-show to his superiors where he outlines his theory that Brian Braddock and Captain Britain are the same person. Lining up corresponding dates and locations, Dai attempts to make clear that the presence of superheroes is a threat to civilians. Dai requests authority to investigate Braddock, as innocent lives are in danger as long as he operated unchecked, but is told to refrain from taking action. Brian, meanwhile, is relaxing in Braddock Manor with his sister, but admits that he enjoys the thrill of being Captain Britain. As they talk, someone watches from outside.

A remarkably low-key way to begin the series, yet very effective. The use of jigsaw puzzle-shaped panels is the kind of visually attractive trick which elevates what is usually drab flashbacks into something which retains interest throughout - the slide-show presentation is also handled meticulously, as befits such an impressive creative team.

Abslom Daak isn't a perfect fit for the title, but his strip is well worth seeing again, as is Night-Raven. It is a shame that such a reliance on reprints is affecting the title from the start, but when reprints are this good it doesn't really matter. Paragon of Painthorpe Street is a welcome change of pace - a text story about forty-eight year old Redmond Jonah Pringle, a rather mundane man who dreams about superheroics - reminiscent the stories in John Varley's Superheroes anthology, it doesn't tie in to the main strip in any way, but is still entertaining.

Free-fall Warriors, created by Steve Parkhouse and Dave Gibbons, is an odd bunch.
Cool Breeze
The latest development in bio-engineering from the laboratories of Intra-Venus Inc. But unknown to the executives of that company, an extra factor had been built into this android's genetic code - the "soul" factor!

Big Cat
The Free-Fall Warriors' maximum leader. Originally a mercenary flier, leader of the Hellcats Flight - he's capricious, vicious and vindictive. One quality sets him apart from his human counterparts... He can see in the dark!

Machine Head
Originally human, massive implants transformed this operational high flier into one of the most devastating weapons in the Intra-Venus armoury - a Dive Fighter of Warworld!

Bruce
Product of the surgeon-sculptors of Rubicon, this shark-faced weirdo started life as a "sub-spacer," cruising the lower strata of sub-space and pouncing on victims as they passed. In short, a pirate. Once wrecked on the planet Mahmoud and raised to deity status by stunned aborigines, he had bestowed upon him the gift (or curse) of invulnerability in battle. Seems to have held good so far.
We don't actually see them in action - save for Big Cat's piloting skills - so it is far too early to say whether I like this or not. Far too short, though with some beautiful artwork, it's the type of story which 2000 A.D. could have easily accommodated. Does it add to the overall quality of the issue? I'm going to be optimistic - on the strength of all the ideas floating around, along with the quality of art, the strip shows a lot of promise.

Thursday, October 18, 2018

Action Force Monthly #1

Jun 1988; Cover price 50p.
32 pages. Full colour.
Marvel Comics Ltd.

Edited by John Tomlinson.

Cover by Dougie Braithwaite.

Free Battle Ribbons.

Contents:

.2 Mission Control Introduction text by John Tomlinson. / Contents / Indicia
.3 Double Bluff w: Ford Alan; p: Dougie Braithwaite, i: Cam Smith, lettering by Annie H., colouring by Stuart Place.
15 Action Force Skystriker Strikes Back toy advertisement.
16 Mini-Poster r. cover art by Dougie Braithwaite.
18 Earth, 8162. Not a nice place to live... in-house advertisement for Dragon's Teeth.
22 Double Cross w: Ian Rimmer; p: Dougie Braithwaite, i: Cam Smith, lettering by Bryan Hitch, colouring by Stuart Place.
27 Ancient Relics!, part one, w: Simon Furman; p: Geoff Senior, i: Dave Harwood, lettering by Annie H., colouring by Steve White.
r: Transformers (Marvel Comics Ltd.) #125 (08 Aug 1987).

Decreasing the page size in order to appear more American might have made some commercial sense, but it makes Action Force Monthly appear to offer less value for money. Braithwaite's cover (featuring Roadblock, Flint, Footloose, Lady Jaye, Leatherneck and Sci-Fi) has the right amount of celebratory joy to herald the return of the characters to print, though it also, unfortunately, makes this appear to be aimed at a younger audience. A great mini-poster, despite my reservations.

Double Bluff opens with Cobra's Crimson Guard holding an ambassador hostage in his embassy, interrupted in their evil machinations by Roadblock, kicks the door in and reminds readers to watch the last few episodes of Call My Bluff's twenty-fourth series. Or maybe not. Still, this fun little story continues with Sci-Fi executing a Crimson Guard holding the ambassador hostage, before Roadblock guns down the rest of their number. Xamot and Tomax are taking notes, and figure that using Battle Android Troopers will be less trouble than hiring replacements for dead Crimson Guards.

Or Battle Android Troopers were on sale at all good toy stores, and they really needed to be highlighted in the title.

Action Force are debriefed by Trent, who tells Footloose that he needs a holiday. He doesn't say, but I would like to think he's booked a room in Bomont, Oklahoma. It is, naturally, a bluff, and he is soon accosted by Troopers. Sci-Fi explains to the others that a Cobra Location Tracker is broadcasting their location, which (for reasons which remain unexplained) was part of the plan, and they prepare for an imminent attack on their base. Xamot and Tomax arrive with Footloose (using him to gain access), and bring a bunch of Troopers with them.

Every time I have to write Xamot and Tomax I am reminded of how much their names make me think of pharmaceuticals.

Internal defences are activated, destroying the Troopers, but the brothers escape mysteriously before they can be apprehended. In fleeing for their lives, they manage to snag a photograph of Trent with his daughter, and announce that they will kidnap her - because bugging them, with technology available to Action Force, wasn't even a remote possibility. If any two characters deserve to take a head-shot it is this pair.

A few pages feel rather empty, with backgrounds sketched in - it feels rushed and half-hearted rather than a stylistic choice, but the story moves so quickly that these shortcuts doesn't detract from the energy. There are also issues with likenesses in some places, with an extremely off-model Lady Jaye being the most noticeable. This is a good start, but an important franchise really needs an excellent start.

Shipwreck observes a German WWII bomber being raised from the depths, utilizing a new balloon-based system of deep-sea retrieval system, in Double Cross. If it can minimise damage to old or delicate structures, then it can be employed to raise any Action Force vehicle lost at sea. The test is interrupted by Cobra forces led by Thornton, whose father shot the plane down - and when Shipwreck takes refuge in the plane he finds the reason for their interest: crates of gold bars.

A very brief five pages, with some interesting art choices. It's better than Double Bluff, mainly for the ending, and really cements the violent streak of the title. The bleak ending feels much more mature than anything preceding it, and it is almost a shame that such a fun tale as Ancient Relics! is placed after it. There's nothing to dislike in the crossover with Transformers, which bravely pits the Autobots against each other as a threat surfaces deep beneath the streets of London.