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Thursday, November 1, 2018

Scream! #1

24 Mar 1984; Cover price 22p.
32 pages. Colour & B&W.
IPC Magazines Ltd.

Edited by Ian Rimmer.

Cover by UNKNOWN.

Free Dracula fangs.

Contents:

.2 From the Depths... text introduction (uncredited).
.3 The Dracula File UNTITLED, part one, w: Gerry Finley Day; a: Eric Bradbury, lettering by John Aldrich.
.8 Monster What was the Terrifying Secret of the Locked Room?, part one, w: Alan Moore; a: Heinzl, lettering by Paul Bensberg.
12 The Thirteenth Floor The Thirteenth Floor Didn't Exist... Yet it was There..., part one, w: Ian Holland (Alan Grant & John Wagner); a: Jose Ortiz, lettering by Mike Peters.
16 Tales from the Grave "The Undertaker", part one, w: Tom Tully; a: Jim Watson, lettering by Tim Skomski.
19 A Ghastly Tale! w: UNKNOWN; a: UNKNOWN.
20 Fiends and Neighbours UNTITLED w: UNKNOWN; a: Graham Allen (uncredited).
r: Cor!! (IPC Magazines Ltd.) #[182] (24 Nov 1973).
22 Library of Death At Death's Door... w: Barrie Tomlinson; a: Cam Kennedy, lettering by Mike Peters.
27 The Terror of the Cats "No Harm...", part one, w: John Agee; a: Gonzalez, lettering by Peter Knight.
31 Dare You Read Scream! Next Week? (one third page) next issue information. / Advertisements (two thirds page)
32 Presented With Scream! illustration by UNKNOWN.

I vividly remember running around with Dracula fangs in my mouth when I first read Scream!, and the strange taste which they left in my mouth for a while after. Memories of this title appearing on the shelves of newsagents is still fresh in my mind all these years later, and coming to it after so long is... Well, it is weird. Separating the quality of contents from the memory of stories is an interesting experience, though mostly it holds up under scrutiny.

Although bringing the Count into a modern era had been done several times before (most memorably in Dracula A.D. 1972), The Dracula File manages to retain visual aesthetics of more traditional interpretations while staying conscious of the political landscape of mainland Europe since WWII. The strip's weak spot is a thoroughly uninspiring logo, which doesn't capture the cold war spirit to any degree.

Taking a uniform from an East German military base near the border, a defector disguises himself in order to make a run for the barbed wire on the western side. Guards fire at him as he flees, and, as mines explode around him, he stumbles to safe harbour. Taken to a British military hospital in Western Germany, the officers in charge determine that he is Rumanian, and ponder whether he might be a valuable defector. It is an opening which could have been inserted into a contemporary James Bond film without changing much.

The jacket he wore during his escape is checked, and the British see a row of bullet holes - he man should have died from his injuries. Computer analysis of medical reports show his body is of indefinable age, but before information can be passed along a fire breaks out. Thinking that they are in a Len Deighton novel, the British consider the possibility that K.G.B. agents might have attempted to kill the defector, not realising that danger is closer than they think.

There are a few places where the story attempts to make leaps it can't quite reach, and the final panel is a touch too on-the-nose, but there's more to like than dislike in the manner Gerry Finley Day brings Dracula back to Britain. There was one aspect of the story which seemed far-fetched at the time of publication, but which have been proven correct in intervening years - bats can cross the Channel. It was something that bothered me, but since it ha been verified I'll refrain from pointing out how unlikely they are to show up on radar.

With an audacious sense of black humour, Alan Moore opens Monster with twelve-year-old Kenneth Corman burying his father's corpse in his back garden is nothing compared to how he closes out this installment - the boy walking slowly up the stairs to a locked door. There's so little event, yet so much detail. While we don't get introduced to the inhabitant of the room, we get enough background to know that there is a secret here which been maintained for a very long time. There is real emotions at play, and a solidity of setting which is a step above expectation.

Three years before Robert Maxwell bought IPC, there was Maxwell Tower...

Max, the digital protagonist of The Thirteenth Floor, is Scream!'s star attraction. It is difficult to justify an in-universe reason for a screen representing the software, but the visual adds so much to Max's character - a crackling screen of static and electricity with a mind of its own. Jerry, his controller, isn't as well defined, but there is obviously a close rapport in the scenes they share.

Jerry permits Max to take care of new tenants moving in, Mrs. Henderson and her son. As they settle in to their new home, Mr. Kemp (an unpleasant debt collector) arrives to harangue the recently-widowed woman about money she owes him. Max, naturally, is less than pleased at this state of affairs, and decides to teach him a lesson. Despite being built without a thirteenth floor, the traditional image of death (a skeletal figure in robes carrying a scythe) greets Kemp there.

Now that Rebellion own the character, there exists the (remote) possibility that we might get a personal assistant based on Max. So much more interesting than Siri, who would never dare suggest that someone annoying be disposed of in a gruesome-yet-appropriate manner.

Horror anthologies need good hosts. Dry wits capable of lightening the tone between tales, stepping in and out of the narrative to address the reader with offhand commentary on the events. Unfortunately, despite the best of intentions, The Leper isn't a good host. Yes, he looks appropriately hideous, but his schtick is decidedly one-note. How many ways can a leprous grave-digger be worked into a story? That Scream! already had Ghastly McNasty able to perform a similar role, The Leper is doubly redundant.

The grave in preparation is for Joshuah Sleeth, the undertaker, was a thoroughly unpleasant individual, not above assisting people to the other side in his quest for money. There is a great sense of atmosphere in the telling, and even the slightly cartoony touch which Watson brings to the strip works well. That the story feels very familiar might be down to having read the issue on publication, but I'm certain that there is more to it than that.

A Ghastly Tale! brings to mind Future Shocks in 2000 A.D., bring a sequence which blazes through a slight premise in a single page, never explaining more than it has to. So brief is the strip's presence that we don't find out the names of either of the main characters, nor why, precisely, they are reduced to appearing in a sideshow. An interesting experiment in storytelling, though one which is likely to become frustrating in the long term.

Good reprints - and specifically ones which are well-chosen for appropriateness in a title - are always welcome, and Fiends and Neighbours is a classic.

At Death's Door feels like a cop-out thanks to the "it was all just a dream" ending, but the visual of the ghost with a stick is fabulous. Yes, the story is derivative and hokey, but horror stories don't necessarily need to operate on logical foundations, and the telling is entertaining. It would have been better with more background to the family situation (and why the parents seem so stiff), but it is a continuing story.

What is the deal with cats? Cats. Are. Not. Scary.

Was someone at IPC bitten by a cat as a child? I'm not sure why both Misty and Scream! were launched with stories about cats, but as figures of dread they are lacking. Rats can be terrifying (ask James Herbert), dogs can - when handled well - hold a few scares, but domestic cats are far too unimposing to present a credible threat.

Terror of the Cats is based on the conceit that cats have turned on people, attacking randomly. There's not much more going on, and at no point in the story is there a sense that the story is being taken seriously. To end on such a low point is unfortunate.

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