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Showing posts with label board game. Show all posts
Showing posts with label board game. Show all posts

Wednesday, December 19, 2018

Tales of Wells Fargo Annual [1961]

[1960] Annual. Original price 7/6.
96 pages. Full colour contents.
World Distributors (Manchester) Limited.

Based on the US television series starring Dale Robertson.

Cover painting by Walt Howarth (uncredited).

Contents:

 2 UNTITLED endpaper; illustrated by UNKNOWN (uncredited).
 4 Indicia
 5 Temple Houston Annual title page; illustrated by UNKNOWN (uncredited).
 6 Contents illustrated by UNKNOWN (uncredited).
 7 Gunfight at Powder Creek text story by Douglas Enefer; illustrated by UNKNOWN (uncredited).
19 The Trail of "Burro Sam" w: Gaylord Du Bois (uncredited); a: Alberto Giolitti (uncredited).
r: Four Color (Dell) #1113 [Tales of Wells Fargo] (Jul 1960 - Sep 1960).
35 The Lucky Streak text story by Douglas Enefer; illustrated by UNKNOWN (uncredited).
45 Wells Fargo Facts 1852 - 1918 feature by UNKNOWN (uncredited).
46 Overland Mail board game; illustrated by UNKNOWN (uncredited).
48 Storm Rider w: UNKNOWN (uncredited); a: Dan Spiegle (uncredited).
r: Four Color (Dell) #829 [Tales of the Pony Express] (Aug 1957).
58 The Pony Express feature by UNKNOWN (uncredited).
59 The Texas Terror text story by Douglas Enefer; illustrated by UNKNOWN (uncredited).
69 Avalanche Pass w: Gaylord Du Bois (uncredited); a: Alberto Giolitti (uncredited).
r: Four Color (Dell) #1113 [Tales of Wells Fargo] (Jul 1960 - Sep 1960).
85 Johnny Jump-Up text story by Douglas Enefer; illustrated by UNKNOWN (uncredited).
93 Rogues Round-Up feature by UNKNOWN (uncredited).
94 UNTITLED endpaper; illustrated by UNKNOWN (uncredited).

Continuing the thematic cover design, Tales of Wells Fargo Annual has adopted a far more fitting lettering, though loses some degree of style in the process, the letters being far too fussy. As always Howarth provides a wonderful cover, though with Hardie far more pensive and thoughtful, giving a sombre air to proceedings. Had the endpaper followed, with a suitably melancholy spread, there might have been continuity of tone throughout, but its yellow and pink colouring is uneasily at odd with its scene of a stagecoach in imminent danger of attack. Quite what we are to make of this disconnect is hard to tell.

Beautifully presented reprints of the US strip, along with Tales of the Pony Express thrown in for good measure, add up to real value for readers.

[1960]

Tales of Wells
Fargo Annual

[1962]

Tuesday, December 18, 2018

Danger Man Annual 1966

[1965] Annual. Original price 9/6.
96 pages. Full colour contents.
World Distributors (Manchester) Limited.

Based on the television series starring Patrick McGoohan.

Painted cover by UNKNOWN (uncredited).

Contents:

 2 Endpaper illustrated by UNKNOWN (uncredited).
 5 Title Page illustrated by UNKNOWN (uncredited).
 6 Contents Page illustrated by UNKNOWN (uncredited).
 7 The Big Catch text story by UNKNOWN (uncredited); illustrated by UNKNOWN (uncredited).
20 The Code Breakers text feature by UNKNOWN (uncredited); illustrated by UNKNOWN (uncredited).
22 Beat This Danger Man Code word puzzle; illustrated by UNKNOWN (uncredited).
23 Night Train to Rome text story by UNKNOWN (uncredited); illustrated by UNKNOWN (uncredited).
38 Half a Million in a World Spy Ring text feature by UNKNOWN (uncredited); illustrated by UNKNOWN (uncredited).
40 Traitor's Gate text story by UNKNOWN (uncredited); illustrated by UNKNOWN (uncredited).
51 Drake's Big Beat text story by UNKNOWN (uncredited); illustrated by UNKNOWN (uncredited).
62 The Silver Greyhounds text feature by UNKNOWN (uncredited); illustrated by UNKNOWN (uncredited).
64 The House on 22nd Street text story by UNKNOWN (uncredited); illustrated by UNKNOWN (uncredited).
78 Espionage board game; illustrated by UNKNOWN (uncredited); illustrated by UNKNOWN (uncredited).
80 The Temple text story by UNKNOWN (uncredited); illustrated by UNKNOWN (uncredited).

With a four-day break, Drake drives to Wales for a fishing break. Staying at the Mountain View Hotel, in the heart of Snowdonia, he is enjoying the peace and quiet of a riverbank - despite not having caught any fish - when a boulder falls from the mountainside, breaking his rod. As he is dusting himself off from the near miss he encounters Frank Barton, who is out rabbit hunting. Frank informs Drake that the area is known for its loose boulders, with most locals keeping away from the area.

Later, at the hotel's bar, Drake tells the bartender about the incident, and is told that the incident is the first of its kind he has heard of. Returning to the spot where he was fishing, Drake overhears Barton and another man discussing having set the boulder, and discerns that they are operatives for the Organisation.

While I dislike characters stumbling into plots in such a haphazard manner, what follows is interesting enough. There are a few problems with the details, but it effectively sets up the protagonist as a competent secret agent. The specific focus on ICBM technology is a touch too large for the location and men protecting the secret research.

The Code Crackers is a extremely brief overview of British security measures to prevent information falling into enemy hands, though barely covers the subject of codes specifically. That it is followed by a code for the reader to break is a nice touch, yet coverage of different information concealment and transmission practices (a great deal of which had already seen print) could have elevated the piece substantially.
Nobody knows for certain exactly how many spies there are in the world.
   The nearest estimate has been reported from United States sources. This figures that there are more than half a million people actively engaged in the far-flung and complex machinery od espionage and counter-espionage.
As much an apology for the security services as a feature about them, Half a Million in a World Spy Ring does a middling job of setting the extent of the spy culture, though crucially avoids corporate espionage, criminals employing spycraft, and individuals engaged in such actions. One would expect there to be mention of the military spying efforts which were so much a part of the cold war, yet the text is careful to remain diplomatically neutral in reporting events.
Frustrating observant readers further, The Silver Greyhounds relies on several stories which are fairly well-known to fill its contents. What remains unstated is the questionable actions undertaken during the roles of these proto-spies. Several notable spies from history are, likewise, omitted entirely.

A selection of fast-paced stories, a few text features, and a rather pedestrian board game don't make up for the fact that there are no strips included in this annual. It isn't all bad, as the excellent painted cover (with a remarkable likeness of McGoohan) and the prose material more than capture the style and tone of the television series. There's very little reference material available on this, and the lack of documentation regarding World's output makes it unlikely that much more will be forthcoming.

Danger Man Annual

[1967]

Land of the Giants Annual [1970]

[1969] Annual. Original price 12/6.
96 pages. Full colour contents.
World Distributors (Manchester) Limited.

Based on the US television series starring Gary Conway.

Cover photos (uncredited).
r: partial cover from Land of the Giants (Gold Key) #01 (Nov 1968).

Contents:

 2 UNTITLED illustration by UNKNOWN (uncredited). / Indicia
 3 Land of the Giants Annual title page. / Contents
 4 Crash into the Unknown text story by UNKNOWN (uncredited); illustrated by UNKNOWN (uncredited).
10 The Name's the Same quiz; illustrated by UNKNOWN (uncredited).
11 The Happy Return text story by UNKNOWN (uncredited); illustrated by UNKNOWN (uncredited).
17 Giants of Earth text feature by UNKNOWN (uncredited); illustrated by UNKNOWN (uncredited).
19 Other Days: Other Giants text feature by UNKNOWN (uncredited); illustrated by UNKNOWN (uncredited).
23 The Bigger They Are text feature by UNKNOWN (uncredited); illustrated by UNKNOWN (uncredited).
25 The Toy Trap text story by UNKNOWN (uncredited); illustrated by UNKNOWN (uncredited).
32 Star Facts text feature by UNKNOWN (uncredited); illustrated by UNKNOWN (uncredited).
33 The Mini-Criminals, part one, The Power Seekers w: Dick Wood (uncredited); p: Ted Galindo (uncredited), i: Tom Gill (uncredited).
r: Land of the Giants (Gold Key) #01 (Nov 1968).
47 Barry and the Bank Robbers text story by UNKNOWN (uncredited); illustrated by UNKNOWN (uncredited).
53 The Mini-Criminals, part two, The Torch is Lit w: Dick Wood (uncredited); p: Ted Galindo (uncredited), i: Tom Gill (uncredited).
r: Land of the Giants (Gold Key) #01 (Nov 1968).
65 All About Giants quiz; illustrated by UNKNOWN (uncredited).
66 The Lost One text story by UNKNOWN (uncredited); illustrated by UNKNOWN (uncredited).
72 Man Made Monsters text feature by UNKNOWN (uncredited); illustrated by UNKNOWN (uncredited).
73 The Bargain text story by UNKNOWN (uncredited); illustrated by UNKNOWN (uncredited).
80 Points of View text feature by UNKNOWN (uncredited); illustrated by UNKNOWN (uncredited).
81 Nightmare in Giantland text story by UNKNOWN (uncredited); illustrated by UNKNOWN (uncredited).
86 Terror in the Woods! board game; illustrated by UNKNOWN (uncredited).
88 The Mini-Spies text story by UNKNOWN (uncredited); illustrated by UNKNOWN (uncredited).
94 The Giant One text feature by UNKNOWN (uncredited); illustrated by UNKNOWN (uncredited).
Young Barry Lockridge was the first to come to his senses after that tearing shock on the edge of space, when the sun seemed to increase its size twelve times, then fade into blackness, which slid into the greyness of oblivion. Chipper, his dog, was by his side when he recovered, and the dog was whining frantically. Barry stared round the large cabin.
   Sub-orbital spaceliner Flight 703, from Los Angeles to London, would have brought tears to the eyes of her designers. In a word, she was a mess! Many of the fabulous instruments were smashed; the walnut trim of the room was ripped apart in places, and the unconscious figures of crew and passengers were sprawled in every direction. Barry scrambled to his feet in sudden panic.
Retelling the series' pilot episode in speedy fashion, Crash into the Unknown gets across the central premise without attempting to rationalise events, and it is all the better for its haste - with the television series explaining events remarkably well, there is little reason for the recap other than giving readers a reminder of what has gone before. The set-up really could have been handled with a page-long summary, but this feels as if some energy has gone into fleshing out the moments after crash.

With the Spindrift at the bottom of an ornamental pool, Steve is concerned about the cabin pressure and air purifiers, taking the ship up and out of the water and up into the night. The hopes of some that this might get them back on course is quickly refuted:
"I'm afraid we are a long, long way from London, Mark," said Steve, in a level voice. "We are not even in the same dimension! This world of the giants is in an entirely different universe from ours. We have about one chance in ten thousand million of getting back home!"
Landing the craft on a flat roof so that the crew and passengers can get outside without having to dodge over-sized wildlife, to boost morale, and while considering their options Steve decides to return to the broken window in the laboratory to get back to Earth. When the ship returns, however, the way into the room is blocked...

Giants of Earth covers terrestrial monsters such as the Seward Glacier in Alaska, the Giant's Causeway in Ireland, Yellowstone Park, the Sahara, and Ayers Rock in Australia. While the geography lesson is handled intelligently, the sense of scale isn't as clear as it could have been - we are told that these are large, yet the immensity isn't articulated in a manner which is easy to grasp. Large numbers are thrown around - the Amazon is 3,900 miles long - but without a human-scale to compare such vast distances it loses some of the potential impact.

Accompanying this is Other Days: Other Giants, which concerns itself with dinosaurs. In specific, the Brachiosaurus, Allosaurus, Tyrannosaurus Rex, Triceratops, Titanotherium, Plesiosaurs, Ichthyosaurs, and the Mammoth. One can only wonder what the author would have made of the Alamosaurus or Argentinosaurus. Sizes are given in feet, rather than being described as X number of London buses long, which is (as any child knows) the proper way such measurements are meant to be given. When dates are presented ("one hundred million years ago") the sheer scale of the timeline is ignored.

Having some indication of humanity's existence in comparison makes timescales more impressive. Instead of presenting yet more impressive facts (going bigger, as it were), the next feature, The Bigger They Are, falls back on "David and Goliath" battles. Ho, and indeed, hum.

The Toy Trap uses toys as comparison to the stranded humans, in a plot which must have taken all of ten minutes to think up, and which doesn't fulfill anything near its potential. While using toys as a means of making the size difference concrete in readers minds, the lack of originality, combined with a sense of the story being provided merely to fill pages, makes it a difficult story to like.

Star Facts, albeit a single page, finally gets to real immensity. Although the handful of facts presented are interesting, the piecemeal manner in which the page is presented detracts from what ought to have been the real treat. There is, despite all this, a small concession to the younger readers.
Imagine an Earth forty feet in diameter. The moon would be ten feet across and a quarter of a mile away. The farthest planet, Pluto, would be only twenty feet across but would be 3,600 miles from Earth.
Oh, for the days when Pluto was still a planet...

The comic strip, reprinted from the US series, is a strangely muted affair, with artwork which doesn't capture enough drama within its images. Too bright, and with stiff poses, it is a real disappointment.

Barry goes investigating in Barry and the Bank Robbers, discovering a hatch which leads to the interior of a building. Far too relaxed in its telling, there isn't any sense that imminent death awaits the curious child, and without this tension hanging in the air there isn't much that the author can do to engage interest beyond describing the scale of the environment.

We get it. Everything is twelve times the size.

I'm impressed with the All About Giants quiz, which treats readers more intelligently than the prose thus far:
1. Who was the owner of Doubting Castle in John Bunyan's book Pilgrim's Progress?
9. Can you name the demon giant of Hindu mythology reputed to have ten faces?
Escaping from a cat, Valerie and Betty encounter Tuftian Spicer, an Earthman who is the only survivor of a team of space explorers who set out from Earth in 1954. He has been living in a rabbit hole all this time, and might know where there exists a power source capable of getting them off-planet and back to Earth, though he is hesitant to reveal the location as he might be left behind.

I know this is based on an Irwin Allen show, but there really should have been someone involved in the annual with a smidgen of knowledge about history.

Man Made Monsters, as with the other features, picks out a handful of large constructions, though the choice of items is, to say the least, eccentric.

Perhaps sensing that comparisons to Gulliver's Travels might be raised by readers regardless, Points of View tackles the novel head-on. Unfortunately the text is more interested with Land of the Giants, and most of the piece isn't actually about the novel at all. It begs the question of how this annual can simultaneously be so intelligent and so idiotic at the same time - had a little more care been taken in picking out important facts about the book, World might have pushed readers into hunting down a copy.

And there is no mention, while on the subject of literature, of Mary Norton's The Borrowers series.

Terror in the Woods is one of the poorest board games in any World annual, with wonky lettering, lurid colouring, and an unnecessarily complex layout. Some of the imagery is, as expected, rather good, though the presentation falls down when examined closely. It is a shame that something as simple as a game feature can't be delivered properly.

Closing with a feature on the blue whale, this annual presents a lingering feeling that there really wasn't a great deal of heart put into this. There are good aspects here, but so buried under the presentation that one has to work somewhat to find enjoyable material. Missing entirely are features on the cast of the series, despite cover photographs displaying the actors. While the annual is sloppy, it is also very, very close to being a great tie-in, with most of the elements in place for a top notch read. How they were fitted in remains the problem.

Disappointing.

Land of the
Giants Annual

[1971]

Monday, December 17, 2018

Tenderfoot Annual [1963]

[1962] Annual. Original price 7/6.
96 pages. Full colour contents.
World Distributors (Manchester) Limited.

Based on the US television series starring Will Hutchins.

Painted cover by Walt Howarth (uncredited), based on promotional photograph.

Contents:

 2 Riders of the Range endpaper; illustrated by Walt Howarth (uncredited).
 4 Indicia
 5 Tenderfoot Annual title page; illustrated by Walt Howarth (uncredited).
 6 Contents illustrated by Walt Howarth (uncredited).
 7 Gunsmoke at Ghost Cayon text story by UNKNOWN (uncredited); illustrated by Walt Howarth (uncredited).
22 Buffalo Bill illustrated feature by Walt Howarth (uncredited).
23 A Volume of Trouble w: Eric Freiwald & Robert Schaefer (uncredited); a: Nat Edson (uncredited).
r: Four Color (Dell) #1209 [Sugarfoot] (Oct 1961 - Dec 1961).
34 Guns Along the Brazos! board game; illustrated by Walt Howarth (uncredited).
36 Calamity Jane illustrated feature by Walt Howarth (uncredited).
37 Tumbleweed Terror text story by UNKNOWN (uncredited); illustrated by Walt Howarth (uncredited).
45 Strangers on the West-Bound Stage w: UNKNOWN (uncredited); a: UNKNOWN (uncredited).
r: Wagon Train (Dell) #12 (Jan 1962 - Mar 1962).
49 The Vanishing Twins text story by UNKNOWN (uncredited); illustrated by Walt Howarth (uncredited).
59 Trail to Justice w: Eric Freiwald & Robert Schaefer (uncredited); a: Nat Edson (uncredited).
r: Four Color (Dell) #1209 [Sugarfoot] (Oct 1961 - Dec 1961).
80 General George Crook illustrated feature by Walt Howarth (uncredited).
81 Lone Star Pay-Off text story by UNKNOWN (uncredited); illustrated by Walt Howarth (uncredited).
87 Secret of Red River Falls text story by UNKNOWN (uncredited); illustrated by Walt Howarth (uncredited).
94 Riders of the Range endpaper; illustrated by Walt Howarth (uncredited).

Much changed in content, the annual also makes sure that readers are aware of its place among other titles available, playing on the Jeff Arnold strip with the name of its endpaper, displaying the clothes worn by three eras of ranchers - the Spanish vaquero, an 1830s Texas cowboy, and the modern clothing. The informative elements are continued through features of Buffalo Bill, Calamity Jane, and General George Crook, though as only a paragraph or two of text accompanies each page it is questionable if any of the title's readers learned anything new.

A lively board game, with extremely bright and attractive artwork, may feel as if it has been slipped in from another annual, but it does, at least, provide much amusement - play it with a competitive eight-year-old, and you will soon discover the appeal of these inclusions.

Tom sees a sign hanging over a shop which advertises books for sale. Told that the books come from the collection of Jud Baker, whose widow is selling them to raise money. After browsing, he purchases several titles, including one titled The History of Judicial Law in America, before riding off. Two men enter the shop looking for that specific book, and the shopkeeper informs them of the prior sale, and the direction Tom took when departing. The men chase after their quarry, and make their move when they see Tom sleeping.

Awakening, he reprimands the men for stealing, but before he can retrieve his property is knocked unconscious - deciding to retrieve his saddlebags, he trails the men...

With a rather straightforward story, only briefly touching on Tom's established personality as a student of the law, this doesn't play to the strengths of the series. Indeed, this could easily have been a tale penned for Bonanza, or Gunsmoke, or any number of series - while there is nothing wrong with generic tales (often a source of great enjoyment), it is a shame that so original a property fall so strongly to such storytelling.

The curiously-titled Strangers on the West-Bound Stage is an extremely simple story, though told well, concerning a prisoner's escape attempt. Almost a detective story dressed in western garb, it bears no relation to the series the annual ought to be covering, though is fine enough to warrant inclusion.

Newspaper impartiality, the rule of law, and wrongful sentencing are at the heart of Trail to Justice, which is the kind of story which perfectly suits Tom Brewster's character, and reminds the reader of the legal angle which has been such an integral part of the series. While there are slightly too many coincidences to make the narrative credible, the handling is intelligent and the art satisfactory,

Not as impressive as the inaugural edition, though with far more originated material to compensate for the dilution of ideas.

[1962]

Tenderfoot Annual

Sunday, December 16, 2018

Gunsmoke Annual [1964]

[1963] Annual. Original price 8/6.
96 pages. Full colour contents.
World Distributors (Manchester) Limited.

Based on the US television series starring James Arness.

Painted cover by Walt Howarth (uncredited).

Contents:

 2 UNTITLED endpaper; illustrated by Walt Howarth (uncredited).
 4 Indicia
 5 Gunsmoke Annual title page; illustrated by Walt Howarth (uncredited).
 6 Contents
 7 The Silver Arrow text story by UNKNOWN (uncredited); illustrated by Walt Howarth (uncredited).
19 The Train Robbery w: Paul S. Newman (uncredited); a: Alberto Giolitti (uncredited), assisted by Giovanni Ticci (uncredited).
r: Gunsmoke (Dell) #19 (Feb 1960 - Mar 1960).
33 The Bounty Hunters text story by UNKNOWN (uncredited); illustrated by Walt Howarth (uncredited).
38 Bounty Hunter illustrated feature by Walt Howarth (uncredited).
39 Skulduggery w: Paul S. Newman (uncredited); a: Alberto Giolitti (uncredited).
r: Gunsmoke (Dell) #19 (Feb 1960 - Mar 1960).
43 Kitty Kidnapped text story by UNKNOWN (uncredited); illustrated by Walt Howarth (uncredited).
57 Spurs! illustrated feature by Walt Howarth (uncredited).
58 Gunsmoke Showdown board game; illustrated by Walt Howarth (uncredited).
60 Stirrups! illustrated feature by Walt Howarth (uncredited).
61 The Perilous Patient w: Paul S. Newman (uncredited); a: Alberto Giolitti (uncredited), assisted by Giovanni Ticci (uncredited).
r: Gunsmoke (Dell) #19 (Feb 1960 - Mar 1960).
73 A Dilemma for Dog text story by UNKNOWN (uncredited); illustrated by Walt Howarth (uncredited).
83 The Apple of His Eye text story by UNKNOWN (uncredited); illustrated by Walt Howarth (uncredited).
89 Small Bear Sign of Scorn w: UNKNOWN (uncredited); a: Rex Mason (uncredited).
r: Cheyenne (Dell) #07 (May 1958 - Jul 1958).
93 The Feud text story by UNKNOWN (uncredited); illustrated by UNKNOWN (uncredited).
r: Gunsmoke (Dell) #19 (Feb 1960 - Mar 1960).
94 UNTITLED endpaper; illustrated by Walt Howarth (uncredited).

The moody, dramatic cover, with brooding skies overhead, and Matt Dillon ready with his firearm, really sells the annual. A few gorgeous feature pages, along with a board game, allow some degree of originality to be displayed, and Howarth really comes through with memorable imagery. The endpaper, featuring a stagecoach robbery, is one of the best examples of the type, with superb balance in framing and execution.

Gunsmoke Annual

[1965]

Friday, December 14, 2018

Mighty Mouse Annual [1982]

[1981] Annual. Original price £2.25.
80 pages. Full colour contents.
World Distributors Ltd.

Cover by UNKNOWN (uncredited).

SBN: 723566445

Contents:

 5 The Great Secret w: UNKNOWN (uncredited). a: UNKNOWN (uncredited).
r: Adventures of Mighty Mouse (Dell) #154 (Apr 1962 - Jun 1962)
11 The Bad Genie w: UNKNOWN (uncredited). a: UNKNOWN (uncredited).
r: Adventures of Mighty Mouse (Gold Key) Vol.2 #170 (Oct 1979)
19 Who's Hiding? join the dots; illustrated by UNNOWN (uncredited).
20 The Good Knight w: UNKNOWN (uncredited). a: UNKNOWN (uncredited).
r: Adventures of Mighty Mouse (Gold Key) Vol.2 #166 (Mar 1979)
28 Plane Trouble w: UNKNOWN (uncredited). a: UNKNOWN (uncredited).
r: Adventures of Mighty Mouse (Dell) #154 (Apr 1962 - Jun 1962)
36 Draw Mighty Mouse art feature; illustrated by UNKNOWN (uncredited)
37 A Mighty Maze! maze puzzle.
38 The Magic Carpet w: UNKNOWN (uncredited). a: UNKNOWN (uncredited).
r: Adventures of Mighty Mouse (Gold Key) Vol.2 #170 (Oct 1979)
44 Mouse Mirth!
46 The Railroad Rescue w: UNKNOWN (uncredited). a: UNKNOWN (uncredited).
r: Adventures of Mighty Mouse (Gold Key) Vol.2 #166 (Mar 1979)
52 Operation Deep Freeze w: UNKNOWN (uncredited). a: UNKNOWN (uncredited).
r: Adventures of Mighty Mouse (Gold Key) Vol.2 #170 (Oct 1979)
60 Mighty Puzzling!
61 Odd Man Out
62 Professor Theorem's Discovery w: UNKNOWN (uncredited). a: UNKNOWN (uncredited).
r: Adventures of Mighty Mouse (Dell) #154 (Apr - Jun 1962)
70 The Air Raid w: UNKNOWN (uncredited). a: UNKNOWN (uncredited).
r: Adventures of Mighty Mouse (Gold Key) Vol.2 #166 (Mar 1979)
78 Cats Are Coming! a “snakes and ladders” board game.

You know those birthday cards which play a tune when opened? That is the only thing this annual is desperately missing, as reading Mighty Mouse without the rousing theme tune blaring away feels, somehow, like an incomplete experience.

Printed on incredibly bright, stiff card, the strips have never looked better, though leave something to be desired in their lack of imagination. A lively board game enlivens matters considerably, yet this is somehow a disappointing read. There isn't quite enough meat in the concoction of this publication, relying almost entirely on reprints. A valiant, though ultimately unsatisfying, attempt.

Thursday, December 13, 2018

The Green Hornet Annual [1968]

[1967] Annual. Original price 10/6.
96 pages. Colour & B&W contents.
World Distributors (Manchester) Ltd.

Painted cover by Walt Howarth.

Contents:

 2 The Green Hornet endpaper; illustrated by Melvyn K. Powell.
 4 Contents Page / Indicia
 5 Title Page illustrated by Melvyn K. Powell. / Credits
 6 The Sting of the Green Hornet text story by UNKNOWN (uncredited); illustrated by Melvyn K. Powell.
13 Protection Unlimited text story by UNKNOWN (uncredited); illustrated by Melvyn K. Powell.
17 The Unofficial Crime Fighters text feature on journalism in crime-fighting.
19 The Castle of Hate text story by UNKNOWN (uncredited); illustrated by Melvyn K. Powell.
24 Nightmare Alley text story by UNKNOWN (uncredited); illustrated by Melvyn K. Powell.
33 Ring of Terror w: Paul Newman. a: Dan Spiegle.
r: The Green Hornet (Gold Key) #01 (Feb 1967).
65 Fireball! text story by UNKNOWN (uncredited); illustrated by Melvyn K. Powell.
69 Beware the Claw text story by UNKNOWN (uncredited); illustrated by Melvyn K. Powell.
74 Tell-Tale Prints text feature on fingerprints by UNKNOWN (uncredited).
76 Bang Goes a Million text story by UNKNOWN (uncredited); illustrated by Melvyn K. Powell.
80 Try This! Crossword puzzle.
81 Counterfeit Crackdown text story by UNKNOWN (uncredited); illustrated by Melvyn K. Powell.
86 Kidnapped Casey Case board game; illustrated by Melvyn K. Powell.
88 True or False? quiz; illustrated by Melvyn K. Powell.
89 The Big Spring text story by UNKNOWN (uncredited); illustrated by Melvyn K. Powell.
94 The Green Hornet endpaper; a: Melvyn K. Powell.

Stories and features credited to D. Enefer, K. McGarry, M. Broadley, J.W. Elliott & L. Porter.


An incredibly stylish cover perfectly captures the characters of the Green Hornet and Kato, and ranks as one of the finest depictions of the Green Hornet anywhere. Being in a slightly larger format really benefits the appearance of the annual, and it is easy to imagine this being a very welcome sight under the Christmas tree on its publication. Powell's artwork isn't up to the standards set by Howarth, favouring a sketchier, more interpretative style rather than the precise and assured work Howarth brings. It isn't bad, its merely different.

A mysterious advertisement set to run in the next day's Daily Sentinel catches Brett's eye:
Share-out scheduled for 10 a.m. today at Western and Ninth. All interested parties will attend. Full regalia will be worn. - Secretary, Social and Benevolent Committee.
Knowing that the location specified, at the intersection of Western and Ninth, is the premises of Second National Bank, the prospect that it is a coded message regarding a potential robbery is too tempting to pass up, and the Green Hornet and Kato soon find themselves investigating. Discovering a derelict warehouse with a sagging door and boarded-up windows contains a secret passage, they realise that it is a trap too late - and are stuck in a cage from which there is no apparent escape. Contacting DA Scanlon for assistance in freeing themselves, the Green Hornet and Kato wait for help to arrive.

Before Scanlon can arrive, the Green Hornet manages to knock a lookout unconscious to obtain the keys to the cage, exiting through the door rather than by the manner in which they entered. Machine Gun Joe Gerky, the sole member of the gang to be apprehended, is taken away by a police officer at Scanlon's orders, with it made clear that the criminal is not to be ill-treated. With him safely out of earshot, the Green Hornet tells Scanlon he fears that Al Amigo is behind the criminal enterprise.

There are small details, utterly unnecessary to the plot, sprinkled throughout The Sting of the Green Hornet which add a veneer of style to the telling. Brett isn't merely working late, it is seventeen minutes to midnight, and then there's the matter of the DA ensuring that there is no police brutality when dealing with Gerky. There are, in small doses, storytelling motifs which harken back to the show's stablemate Batman, such as the chutes which deliver the Green Hornet and Kato to the cage.

WHile it is let down by the final page's revelation - amid a brief burst of excitement - which concludes matters, there is much to enjoy here. Protection Unlimited, almost channeling forties pulp comics and magazines, with a protection racket blowing up businesses who refuse to pay up, is an odd choice to follow up with, but it has its own charm. Some of the Green Hornet's behaviour seems a little light and breezy, though such levity can be explained as a consequence of the intended readers being quite young.
The Green Hornet, masked and mysterious, conducts a sensational anti-crime crusade. But there are many ordinary people who, inconspicuously and unacclaimed, assist the police in their law-keeping mission.
The Unofficial Crime Fighters refers to the assistance of television news and newspapers in combating crime, yet doesn't make the case clear that in 1968 there was no dedicated crime re-enactment series such as Crimewatch broadcast in the UK - it was Germany which popularised the format, ironically around the time of publication, with Aktenzeichen XY … ungelöst. The spate of prison break-outs in 1966 is mentioned, in connection with the newspaper crusade to bring the escapees to justice, though there is a conspicuous absence of 1963's "Great Train Robbery" in the text.

Ring of Terror reprinted from the Gold Key comic, looks marvelous on the sturdier paper stock, though is a slight tale. Numerous panels lack background art, the plot - though very modern in places - is rather uninspiring. It is a shame that so little style is present, as the character comes with some impressive visual elements which cry out for proper handling. There is no great, iconic imagery used, preferring to play out events with a look more appropriate for Ironside or Mission: Impossible.

Nightmare Alley and Fireball! both feature the arrival of a notorious criminal in town, and the means by which the Green Hornet evades death, or capture, and the apprehension of the criminal. Carl Jensen, in Nightmare Alley, and Judkin Beevis, in Fireball!, are both dealt with in remarkably few pages, and neither are given more than the briefest of histories - which, as we are dealing with a heightened crime thriller, isn't surprising, though does have the effect of reducing their role as credible threats to merely being part of the Green Hornet's cast of villains. As with Batman, there's no sense of them posing more than the briefest of annoyances before order is restored.

Fireball! does have the benefit of playing out the plot of 1965's The Big Job without actually referencing the film, and any resemblance to Blue Streak is, I am sure, entirely coincidental.

Beware the Claw features a criminal named the Claw, involved in the smuggling of narcotics, with connections to China. When added up, the cliches are so thick as to constitute an entirely unoriginal threat - and yet, due to the presence of Kato, the usual racist undertones in such tales are somewhat submerged in the mix. What remains explicit is the sense of steadfast moral certainty which permeates the Green Hornet's behaviour. Elsewhere in the annual we are informed that Britt Reid's journalistic ethics are second-to-none, and the possibility of real depth being added to his battle against crime is blunted.

Fallible heroes are more interesting than those who never falter, and by making certain that the reader is in no doubt to the Green Hornet's status, much tension is lost. What would bring the Green Hornet to the point of killing an enemy? We are prevented from considering such an act through repetition of the facts - the Green Hornet is a hero. Heroes do not kill. The Green Hornet, being a hero, does not kill.

Covering the history of using fingerprints to bring criminals to justice, Tell-Tale Prints follows the regular two-page World format - and manages to make a fascinating area of history rather dull. A brilliant photograph of Scotland Yard is crammed into a corner, while a staid and uninspiring photograph of a class of students looking at a projector screen is given half a page. It is a minor blemish on the overall quality of the title, and one easily passed over.

There is a sense of repetition throughout the stories, with police cars setting roadblocks at the sight of Black Beauty every few pages, and the Green Hornet gassing enemies rather too easily. There's no denying, however, that this is cooler than all of Batman's annuals put together. The Green Hornet Annual is one of the classiest annuals World published, and for that I am thankful.

Wednesday, December 12, 2018

Scooby-Doo! Annual 2007

[2006] Annual. Cover price £6.99.
64 pages. Full colour contents.
Panini Books

ISBN-10: 1904419976

Contents:

 2 Scooby-Doo! a: (uncredited).
 4 Contents a: (uncredited).
 5 Scooby-Doo and the Skeleton Scare!, part one, w: Terrance Griep, Jr; p: Joe Staton, i: Jeff Albrecht, lettering by Tom Orzechowski, colouring by Paul Becton.
r: Scooby-Doo (DC Comics) #69 (Feb 2003).
11 Join the Gang! 'snakes and ladders' board game.
12 The Scooby Crew biographies of Mystery Inc.
14 Scooby-Doo and the Skeleton Scare!, part two, w: Terrance Griep, Jr. p: Joe Staton, i: Jeff Albrecht, lettering by Tom Orzechowski, colouring by Paul Becton.
r: Scooby-Doo (DC Comics) #69 (Feb 2003).
20 Horrible Weeble! make it yourself feature.
22 Things That Go Bump in the Walls, part one, w: John Rozum. p: Paris Cullens, i: Bob Petrecca, lettering by Nick J. Nap, colouring by Heroic Age.
r: Scooby-Doo (DC Comics) #99 (Oct 2005).
26 The Haunted Graveyard picture puzzle.
28 Things That Go Bump in the Walls, part two, w: John Rozum. p: Paris Cullens, i: Bob Petrecca, lettering by Nick J. Nap, colouring by Heroic Age.
r: Scooby-Doo (DC Comics) #99 (Oct 2005).
32 Doggie Doodle! How to draw Scooby-Doo.
34 Wail of a Tale!, part one, w: Frank Strom. p: Anthony Williams, i: Dan Davis, lettering by Tom Orzechowski, colouring by Paul Becton.
r: Scooby-Doo (DC Comics) #76 (Sep 2003).
40 Shadow Spooks! picture puzzle.
41 Wail of a Tale!, part two, w: Frank Strom. p: Anthony Williams, i: Dan Davis, lettering by Tom Orzechowski, colouring by Paul Becton.
r: Scooby-Doo (DC Comics) #76 (Sep 2003).
47 Groovyscopes With the Mystery Inc. Gang! horoscopes.
48 The Spirits of Appledown County!, part one, w: Rurik Tyler. p: Kaken Matchette, i: Scott McRae, lettering by Tom Orzechowski, colouring by Zylonol.
r: Scooby-Doo (DC Comics) #71 (Apr 2003).
52 Head First! make it yourself feature.
54 Scooby's Snack Attack! wordsearch.
55 Velma's Super Spooks! fact page.
56 The Spirits of Appledown County!, part two, w: Rurik Tyler. p: Kaken Matchette, i: Scott McRae, lettering by Tom Orzechowski, colouring by Zylonol.
r: Scooby-Doo (DC Comics) #71 (Apr 2003).
62 Mystery Solved! a: (uncredited).

2006

Scooby-Doo Annual

2008

Tuesday, December 11, 2018

Jimbo and the Jet Set Annual 1987

[1986] Annual. Original price £3.50.
64 pages. Full colour contents.
Grandreams Ltd.

Based on the animated BBC television series.

Cover by UNKNOWN (uncredited).

ISBN-10: 0862273870.

Contents:

 5 Contents Page
 6 Meet The Gang character bios.
 8 The Chief Takes Off w: Peter Maddocks; a: Peter Maddocks & Clive Dawson, colouring by Lorraine Smith.
14 Make Your Own Jimbo cut-out feature by Barry Macey.
16 Re-Fuel Jimbo maze by Barry Macey.
17 Spot the Difference by Barry Macey.
18 Jimbo and the UFO text story by Peter Maddocks.
24 Fly Jimbo to Australia 'snakes & ladders' board game.
26 Jimbo and the Whale text story by Peter Maddocks.
32 Nutty Aircraft illustrated feature by Barry Macey.
34 The Great Air Race w: Peter Maddocks; a: Peter Maddocks & Clive Dawson, colouring Lorraine Smith.
41 Henry Helicopter's Information Page fact page by Peter Maddocks.
42 Colouring Pages
44 Dot-To-Dot
45 Who Goes Where? maze by Barry Macey.
46 Copy the Picture a: UNKNOWN (uncredited)
48 Love is in the Air w: Peter Maddocks; a: Peter Maddocks & Clive Dawson, colouring by Lorraine Smith.
55 Colouring Page map puzzle by Barry Macey.
56 Which Goes Where?
58 Jimbo's Puzzle Page by Barry Macey.
59 Find the 'Plane color-in puzzle by Barry Macey.
60 Answer Pages

Contributions from Clive Dawson, Peter Maddocks, Lorraine Smith & Barry Macey.

Despite not having been aware of the show upon which this annual is based, it turns out to be quite an interesting read. The strips are bright and attractive, and should be entertaining enough for their intended audience. While the stories are simple enough to keep younger readers amused, there are themes and elements that appeal to me, so should hold a wide audience. The lack of specific credits is a really annoying slip, given that so much is done right, but it is a minor niggle given that numerous similar publications neglect attribution entirely.

The single, entirely subjective, issue which keeps this from being truly outstanding is the repetition of feature elements. With two mazes and two coloring features (plus a color-in puzzle), this could so easily feel less like an introduction to - or expansion of - the television series, and more like an afterthought tie-in. The annual largely avoids this through the extensive fiction elements which intersperse the features, adding a great deal of charm to proceedings.

It is surprising how much I love this, given the lack of prior exposure to the franchise. I can't say it is quite enough to convince me to hunt down episodes of the television series, though if the standard of writing is on a par with the tales presented here I certainly won't be changing channels if it comes on.

A superb, albeit extremely unusual, annual.

Monday, December 10, 2018

Lancer Annual 1970

[1969] Annual. Original price NA.
96 pages. Colour & tone art.
World Distributors Ltd.

Based on the US television series starring Andrew Duggan, James Stacy, Wayne Maunder, Elizabeth Baur and Paul Brinegar.

Painted cover by Edgar Hodges.

SBN: 723500509

Contents:

 2 Endpaper (uncredited).
 4 Contents Page uncredited illustration.
 6 Circumstantial Evidence part one, w: UNKNOWN (uncredited); a: Luis Dominguez.
r: Lancer (Gold Key) #01 (Feb 1969).
20 Move 'Em Out Illustrated text feature by UNKNOWN (uncredited).
22 Circumstantial Evidence part two, w: UNKNOWN (uncredited); a: Luis Dominguez.
r: Lancer (Gold Key) #01 (Feb 1969).
34 Bank Raid snakes and ladders board game by UNKNOWN (uncredited).
36 The Diamond Studded Steer part one, w: UNKNOWN (uncredited); a: Luis Dominguez.
r: Lancer (Gold Key) #02 (Jun 1969).
50 Revenge of the Lancers snakes and ladders board game by UNKNOWN (uncredited).
52 The Diamond Studded Steer part two, w: UNKNOWN (uncredited); a: Luis Dominguez.
r: Lancer (Gold Key) #02 (Jun 1969).
64 Dressed for the Range Illustrated text feature by UNKNOWN (uncredited).
66 The Water Rustlers part one, w: UNKNOWN (uncredited); a: Luis Dominguez.
r: Lancer (Gold Key) #03 (Sep 1969).
80 Women of the West Illustrated text feature by UNKNOWN (uncredited).
82 The Water Rustlers part two, w: UNKNOWN (uncredited); a: Luis Dominguez.
r: Lancer (Gold Key) #03 (Sep 1969).

Collecting the entire Gold Key series in one handy volume, this is a really attractive annual.

HHaving seen a few copies, it is an annual which suffers slightly in that the pages aren't as secure as they could be, though having two board games and a few text features works in its' favor – the beautiful cover artwork surrounds a wonderful package of entertainment from the tail end of the western craze. It isn't stated in print, but the endpaper is most likely the work of Hodges as well as the cover.

Sunday, December 9, 2018

Crackerjack Annual 1970

Annual (1969). Original price 10/6.
80 pages. Hardcover. Full color, tone & B&W.
Atlas Publishing Company Ltd.

Painted cover (uncredited).

Contents:

 2 Endpaper a: (uncredited).
 4 Cast Photograph B&W photograph of Michael Aspel, Peter Glaze, Rod McLennan, Christine Holmes & Jillian Comber by UNKNOWN (uncredited). / Indicia
 5 Title Page / Contents
 6 Fifteen Years of Crackerjack text feature (uncredited).
 8 Peter's "New" Old Car w: (uncredited). a: (uncredited).
15 Crackerjack Games To Cause a Laugh photo feature (uncredited).
16 Boys Will Be Boys photo feature (uncredited).
17 Rod Saves the Day w: (uncredited). Photographs (uncredited).
25 Pegs to Hang Circuses On text feature (uncredited).
33 I Say, I Say, I Say jokes.
36 Crackerjack Games When Two is Company photo feature (uncredited).
38 Crack-A-Maze !*?
40 The Funniest Men in the World The Story of Slapstick Comedy Films by Richard Evans.
47 Crackerjack Games To Beat the Clock photo feature (uncredited).
48 Harmony All the Way photo feature (uncredited).
50 A World Wide Wandering board game. a: (uncredited).
52 The Crackerjack Tars in Pegleg's Revenge! text story (uncredited).
60 Crackerjack Games Relay Race Games photo feature (uncredited).
62 Go Men Go photo feature.
64 Christmas text feature (uncredited).
66 Moon Shot board game. a: (uncredited).
68 Girl Talk photo feature.
69 Rod Buys a Yacht w: (uncredited). a: (uncredited).
76 Crackerjack Games For Boys and Tomboys photo feature (uncredited).
78 Endpaper a: (uncredited).

As I've never, to my knowledge, seen an episode of Crackerjack there isn't much commentary I can offer to the title's television roots, yet there are many pieces within this annual which don't require the reader to have knowledge of the series. A feature on the silent era of film, which is accompanied by some great photographs from the films, is one such example, although its link to what appeared in the series is unknown. The feature on the history of clowns is given rather too brief a page count to do anything spectacular, but it makes a decent stab at outlining important information.

This is a remarkably educational title in many regards.

Crackerjack isn't just about educating children. It is also an amazing snapshot of a moment in pop cultural history, with numerous photographs of musical acts of the era, and some great features to keep restless children busy on Christmas morning (when, presumably, they would receive this). I'm lost as to a few of the singers highlighted, but there are enough familiar faces included to make sense of the pieces. It is slightly unfortunate that, included among such highlights, the comic strips are rather half-hearted. The artwork really isn't to my taste, and the writing is noticeably different to other parts of the annual.

To make up for this, the board games and maze are wonderful. Nothing revolutionary, but much better than I had anticipated from a television tie-in. I want to really love Crackerack, because it is doing something different with its contents, but the rougher edges to production mean I can merely muster strong affection.

Crackerjack Annual

1971

Friday, December 7, 2018

Where's Wally? The Anniversary Annual

[2012] Annual. Price £7.99
64 pages. Full colour contents.
Ladybird Books Ltd.

ISBN-13: 978-1-40930-920-8.

Cover (uncredited).

Contents:

 2 UNTITLED [Party Guests] endpaper.
 4 This Amazing Wally Annual Belongs To: indicia; illustration (uncredited).
 5 Contents
 6 Hey, Wally Fans! introduction letter by Wally [Mandy Archer].
 7 Who's Who? character fact files.
 8 Hunt for the Hundred
10 Puzzled Packing word puzzle.
11 Down Memory Lane picture puzzle.
12 Down Memory Lane memory quiz.
13 Trekking Tips text feature by Mandy Archer.
14 How to Draw Wally
16 Balloon Game picture puzzle.
18 The Travellers' Hall of Fame text feature by Mandy Archer.
20 Fantastic 50 picture puzzle.
22 On the Write Track DIY postcard feature.
24 A-Mazing Woof maze.
26 Keep it Under Your Hat puzzle page.
27 Cracking Codes text feature by Mandy Archer.
28 Surprising Times text story by Mandy Archer; illustrated by (uncredited).
32 Wally's Celebration! illustration by (uncredited).
34 The Traveller's Times text feature by Mandy Archer.
36 A Diamond in the Ruff w: Mandy Archer; a: Duncan Smith.
40 A Hand for the Band spot-the-difference.
42 V.I.P. Word Search
44 Wizard Whitebeard's Magic Scroll text feature by Mandy Archer.
46 Marvellous Maps text feature by Mandy Archer.
48 Wally's Great Global Challenge quiz.
50 Make Your Own Travel Journal DIY feature.
52 Quizzical Queues picture puzzle.
53 Wally Makes the World Go Round text feature by Mandy Archer.
54 Stripes Rule, OK? text feature by Mandy Archer.
56 Wally's Wild Goose Chase board game.
58 Picture This! crossword.
60 Answers
61 A Few More Things...
62 UNTITLED [Party Guests] endpaper.
64 UNTITLED illustration Martin Handford (? uncredited).

Where's Wally is a massive franchise, and this is (with some degree of justification) a celebration of a quarter century-long run of the world-famous wimmelbilderbuch, and as such this ought to present the history of, firstly, the books, and, of lesser importance, the short-lived television animation. Any celebration, no matter how minor a cause, is reason to give everything to the publication - to push the boat out. Where's Wally? The Anniversary Annual immediately gives cause for concern...

A ribbon proclaiming "25 years" is placed prominently on the cover, though it is neither embossed nor given metallic ink. The understated manner in which this title celebrates such an important milestone is a mystery. Although this would have been the perfect opportunity to go deeper into the popularity of Wally, specifically, and the series' approach to engaging with its audience, there is no sense of how monumental the nature of this moment is.

There are hints that this is heading in the right direction:
DID YOU KNOW?

Wally has been travelling all over this world and many others for twenty-five years! His fantastic journeys have led him across continents, through the ages, into space, and back again. Now it's time to celebrate!
Which is supported by a letter from Wally himself, in a nice touch, the momentum rapidly falters. It isn't until Surprising Times, on page 28, that the anniversary is mentioned again. There are no mentions of the sheer number of copies sold to date (of publication), or how many games have been sold, or the viewing audience for the cartoon - opportunities to amaze younger readers with the scale of Where's Wally?'s popularity are consistently missed.

There's a trick which solidifies information presented in small chunks, which is to compare weights with a comparable number of London buses. ****

There are ardent fans of the franchise who weren't alive when it began. This is something which should be noted - repeatedly.

Before the main body of the book, there is a list for a hundred things to discover within its pages. Yes, it is a manipulative attempt to exploit readers who are compelled to complete things. Aimed at people who are unable to set aside a computer game until they have located every collectible item, it is a sign that there is consideration to longevity of the title, enabling it to remain value long after all the text has been read. One small niggle is that it doesn't split the searches into four blocks of 25, further emphasising the anniversary.

There is an odd feeling of slipping back in time when confronted by How to Draw features post-1990s publications. A perennial favourite, their height of popularity in the eighties was fraught with simple, and always unanswered, questions lingering in the background - and explains, to some degree, the ubiquitous 'face on' illustrations fans often sent in to their favourite titles. While it is a perfectly adequate feature, it isn't an exceptional one. It doesn't sing.

When a title explicitly exists to exploit an anniversary, there really should be singing.

Showing how to replicate Wally from, say, three different angles, and with a few poses to choose from, would have made this a truly outstanding feature, though as it stands is fairly representative of what has been done previously. So conservative an artistic challenge for readers isn't a deal breaker, as these should be considered in relation to the rest of the title - having already noted this isn't as daring a title as it could have been, one shouldn't be surprised at a lack of inspiration.

But wait - just when things appear to have fallen into a slump, there is a surprise. Okay, admittedly it isn't a startling one, but The Travellers' Hall of Fame is a nice touch, covering Jason (of Argonauts fame), Leif Erikson, Marco Polo, James Cook, Jacques-Yves Cousteau, and Neil Armstrong. There aren't enough facts peppered throughout, and it could be argued that a focus on white men is a tad too narrow a focus, but for true-life accounts it serves its purpose well.

A brief mention of Gertrude Bell would have been welcome, and the absence of Wang Dayuan, Hong Bao, Qiu Chuji, Abu Abdullah Muhammad Ibn Battuta, among other names of note, is simply painful. The world wasn't mapped by white men of a certain pedigree.

Accompanying the prior list of things to find, there are cropped images to find in Fantastic 50. There's even boxes provided to tick off the images located, which must have been very tempting to fill in... For the truly obsessive there are (amusingly) twenty-five more images to locate at the back of the book - a nice touch, but so very, very little, so very, very late.

The maze is a wonderful piece of whimsy, the routes through the maze constrained entirely within the word 'WOOF' - recalling playful designs which reached their peak in the seventies and eighties, this is precisely the type of imaginative expression of creativity which makes these types of annuals so enjoyable. An old trick, maybe, but one which has lasting appeal. It may not be as artistically daring as Frankie Stein's brain, but there is definitely an air of adventure when compared to oft-seen rectangle mazes.

While it certainly holds interest, the code features are rather an odd fit when placed alongside the rest of the contents. It does, admittedly, make a degree of logic when the methods of concealing information is placed in a historical context, though other smuggled items are conspicuously absent - Robert Fortune's delivery of tea from China makes for more interest than Lysander's code-on-a-belt.

A double-page spread of Wally's birthday celebration is a wonder to behold, and manages to sneakily include a reference to the publisher with someone dressed in a ladybird costume. It is a real shame this (or a similar image) wasn't included as an A3 poster slipped into the annual, but as such an extravagance isn't usually presented with annuals I'm not going to grumble about the lack of such.

The sole comic strip, A Diamond in the Ruff, begins a long time ago, when Woof was a mere pup. After dropping his bone, Woof must chase after it as it passes from place to place, eventually finding him in a stately home. A fairly simple story, with a clear narrative, is spoiled somewhat by the artistic decision to render images with a very slight 'wobble' - which has the unfortunate side-effect of making the pages look like low-resolution scans blown up. The backgrounds, unlike regular Where's Wally? scenes, are remarkably sparse, which creates a disconnect with the rest of the title's imagery.

Wally is, above all else, an explorer, and explorer's tend to like maps. Indeed, there are people who obsessively collect maps, so a feature on them ought to be well-researched and robust. The two-page feature here is... Well, it is not impressive. There's no mention of Piri Reis, Gerardus Mercator, or even the silk maps used in the Second World War, all of which afford ample opportunity to educate younger readers in the wonderful and rich history of humanity's attempt to codify and understand the world, to survive incredible hardships, and to enable almost-miraculous escapes.
DID YOU KNOW?

There is no official figure for the number of languages in the world - native tongues die out, change and reinvent themselves all the time! The most accurate estimate is over 6,800, but there could be many more still waiting to be discovered in the world's farthest outposts...
Once more, frustratingly, there is no mention of the odder aspects of language. At the very least I expect to see mention of loan-words, slang, words minted due to the advance of technology, and - if there is room - the delightful story of Grace and Virginia Kennedy, whose private language continues to fascinate me. While it is a perfectly reasonable piece, I'm not convinced we really need a reproduction of Where's Wally? in Czech, Danish, Dutch, Norwegian, French, German, Italian, Icelandic, Hebrew, Japanese, Korean, Finnish, and Spanish.

Focusing on Wally's dress sense, Stripes Rule, OK! covers striped buildings, animals, flags, art, and in the world around us, but is so marginal, and (ironically) spotty a feature as to be almost pointless. The most focused use of stripes was in the Op Art movement, which isn't mentioned, which should be a warning sign as to the depth of the feature.

The very last thing before an endpaper puzzle offers up a tantalising glimpse of what could have been:
DID YOU KNOW?

Are you a natural born treasure hunter? Maybe you should give Geocaching a try? Geocaching is a new hi-tech craze where players throughout the world use GPS devices to try and find hidden containers called Geocaches. Over a million geocaches have been planted in a host of clever locations out in the open air. When hunters find one, they sign the log book then re-stash the cache for the next seeker to find.
This is a title seemingly designed with the specific intention of teasing me. Okay, I get it - geocaching is modern, and "cool" (or whatever description is currently en vogue), and as such gets the lion's share of attention. What is inexcusable is the apparent obliviousness to the old-school version, best seen in the hunt for the "London noses" - there's even the oft-publicised mice sculptures on buildings to hunt down. Technology is irrelevant to searches for things, mimicking Where's Wally? images in the real world.

The round-the-world exploits of Nellie Bly is completely absent from the title, which makes me unnecessarily annoyed. I had hoped that there would be some concession to the great women explorers and adventurers, exploited to a degree with Tomb Raider's promotions, but there is nothing to encourage girls or young women that they are able to stand side-by-side with the more-visible history of old white guys should they put their mind to it. Yet...

Even when a Ladybird title fails, it does so with style, image, and class.

By rights I should be immensely irritated at this title. It ought to raise my ire due to its lack of imagination, lack of verve, and sheer mundanity, but I can't find enough within to justify outrage or sadness - indeed, I smile when confronted with the cover. It makes me happy that there is still a market for intelligent, and infuriatingly difficult in places, publications. There are some magnificent ideas herein, and these, more than anything, manage to stave off my ire at so many blatant omissions.

Not perfect, by a long way, but good enough to satisfy younger Where's Wally? readers.

The modern Ladybird logo remains a hideous abomination, however.