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Showing posts with label Horacio Lalia. Show all posts
Showing posts with label Horacio Lalia. Show all posts

Wednesday, October 17, 2018

Action #1

14 Feb 1976; Cover price 7p.
32 pages. B&W contents.
IPC Magazines Ltd.

Edited by Pat Mills.

Cover by UNKNOWN.

Free "The Red Arrow" plane.

Contents:

.2 Look Out! Action is Deadly! introduction. / Win Prizes rewards for letters, jokes, and drawings. On offer is Skimmer Disc, £1 Postal Order, Action Tee Shirt, Tiger Tank (Hasegawa 1/72 scale), and Thunder Chief plane (Monogram 1/72 scale) / The Red Arrow free gift flying instructions. / The Money Man's Throwing ££££'s Away
.3 Dredger UNTITLED [Hasan Gadazi] w: UNKNOWN; a: UNKNOWN.
.6 Hellman of Hammer Force UNTITLED [First Across the Frontier] w: Gerry Finley-Day; a: Mike Dorey.
.9 Blackjack UNTITLED [A Left Jab to the Head] w: John Wagner; a: Trigo.
12 Knowall readers' questions feature. / Guess What? picture puzzle. / Action Mouse UNTITLED [Box Your Shadow] w: UNKNOWN; a: Joe Collins.
13 Play Till You Drop! UNTITLED [First Game of the Season] w: UNKNOWN; a: Barry Mitchell.
16 Hookjaw UNTITLED [The Killer Still Has the Hook in its Jaw] w: Ken Armstrong; a: Ramon Sola.
20 Sports Stars of the Future Les Collins (half page). / Soccer Session with the Boss The Throw-In / Twit of the Week reader feature. / Vote in Action
21 Sport's Not For Losers! UNTITLED [Crippled] w: Steve MacManus; a: Dudley Wynn.
24 The Coffin Sub UNTITLED [The Mediterranean, 1941] w: UNKNOWN; a: Angelo Todaro.
27 Action Packed! Next Week (half page) / UNTITLED [Hi. The name's Steve... Steve McManus].
28 The Running Man UNTITLED [Manhunt for Cop Killer as Fifth Policeman Dies] w: Steve MacManus; a: Horacio Lalia.
32 In Action Next Week!

Once again I'm missing the free gift, for reasons that should be obvious. The absence of these items usually doesn't bother me, but this plane - with handy catapult to sent it flying at speed - looks like a perfect way to waste an afternoon. It's frustrating that so many ridiculously fun items are missing, yet more mundane gifts - postcards, posters, badges, trading cards - are routinely present and correct.

But I'm meant to be dealing with contents, so without further ado:

Beneath an average cover, despite not really playing to Action's strengths, there is a lot to like. At publication the most enticing editorial content must have been The Money Man's Throwing ££££'s Away - every Saturday Money Man would turn up in a different town to give money to readers. On Saturday the 14th, between 11am and 12 noon, he made an appearance at Whitgift Centre, Croydon, and if challenged with "You are the Money Man of Action," he would hand over five pounds. Only for the first reader to do so, mind you, though an additional five readers would receive £1.

Absolutely a product of the seventies, Dredger is often described as the title's Dirty Harry. Presaging The Professionals prominent use of an agency designation (D16 in the case of the strip, CI5 in the case of the series), Dredger also used a tough, no-nonsense figure who refused to bow to regulations when they interfered with his agenda. After serving five years in the Royal Marine Commandos, Dredger had been discharged for brutality, thereafter becoming a mercenary, then joining DI6. It is a fascinating back-story, yet isn't elaboated upon.

In 1973, Hasan Gadazi, Prime Minister of Kuran, is returning home after signing an oil deal with Britain. Targeted by Arab assassins, he is wounded by gunfire when boarding his flight at Heathrow - despite being guarded by Agent Breed of DI6. Dredger manages to stop the shooter by ramming the man's car with a forklift. Dredger accompanies Breed to ensure there are no more attempts on Gadazi's life, but once in the air terrorists armed with sub-machine guns take passengers hostage, threatening to execute Gadazi. Dredger leaps into action, takes out the terrorists, and learns that the pilot is also involved.

Too late to save the co-pilot and flight engineer, Dredger is forced to take control of the plane. Talked down by air traffic control, the flight ends with destroyed tyres and the under-carriage caved in, although the passengers are saved. Breed acknowledges that Dredger, in spite of his rough edges, managed to get results. A very topical story for the era, when standing orders for pilots were to cooperate with terrorists hijacking their flights. For a comic, especially even one aimed at young readers, it concludes slightly too neat and clean to be believable.

Dredger is a fascinating character, even here. Completely at ease in even the most pressing circumstances, he shows little regard for accepted protocols and displays the kind of action hero behaviour which would dominate films a decade later. There is a tension with the more reserved Breed, continuing through the dramatic rescue, which promises to deliver future disagreements. There is a slight hint of ITC's formula here, and this would make for a highly entertaining adventure series - just in case any television producers are reading this.

Published a year before the release of Cross of Iron, Gerry Finley-Day's Hellman of Hammer Force opens on the first of May, as Germany's blitzkrieg on the West begins, with panzer commander Major Kurt Hellman leading the Hammer Force's charge across the Belgian border. He differs from stereotypical representations of German officers in British comics, stating that he kills tanks but not men if it can be helped. The progress of the advance is halted until Reichscommissar Gauleiter Kastner can join the unit to witness their effectiveness firsthand.

Hellman considers the Nazi officer a slimy toad, and his thoughts on the man don't improve when told to murder British soldiers. Instead of obeying orders, he sends his men in to capture the British instead. Stating that he considers himself a soldier and not a butcher, Hellman insists that there be honour in battle. Kastner, disapproving the lack of respect from his subordinate, prepares to send a report to SS headquarters in Berlin. It's surprising how quickly the strip gets into a rhythm, with Hellman trying his hardest to keep the fighting as clean as he can. It is a very impressive beginning, with the characters' personalities are clearly depicted from the start.

The first sports story stars Jack Barron, a young up-and-coming heavyweight known in the ring as Blackjack. The fourth round of his seventh fight in the World Championship finds him seemingly coasting to an assured victory against "Irish" Tom Tully, but just before the bell rings Barron takes a hit to the face. Yank Kraski, Jack's American trainer, seals the cut on his brow, and he concludes the fight with a resounding victory. A few weeks later Jack gets himself checked out, as he's been having trouble with his sight ever since the fight.

A Harley Street doctor informs Jack that a fragment of bone is affecting the optic nerve, and if he keeps fighting he will go blind within one year. Wandering the streets, attempting to process the prognosis, Jack encounters a group of young men attacking kids and wades into the fight. After ensuring their safety Jack hands them tickets to the fight, deciding that he is going to be world champion even if it blinds him. A great set-up, with a likable lead facing a massive disadvantage should he continue on his path. Intelligently handled, with enough edge to fit alongside the more aggressive material.

Play Till You Drop!, the ubiquitous football strip, follows Alec Shaw, striker for Rampton City. After a dirty tackle Alec is taken to the treatment room where he encounters Vernon Grice, a newspaper reporter for the Daily Comet. The reporter tells him that proof has been uncovered that Alec's father, City player of note Tom Shaw, accepted a bribe to throw a match. Outraged, Alec refuses to accept the allegation - until he sees a photograph of his father with bookmaker Bernie Wallace. Grice demands payment in order to keep the information out of print, and Alec agrees in order to preserve his late father's reputation.

A simple enough start, with a mystery to be solved (circumstances of the photograph), an injury to overcome, and a crooked reporter to take down. It feels as if the strip is working on plotting-by-numbers at this point, and not much characterization is present, but the strip works on its own level.

Hook Jaw is the star of Action, a great white shark roaming the sea looking for fresh meat. At an oil drilling platform it bites a diver's leg off and slashes the air hose of another. Chief diver Rick Mason is powerless to intervene when Bannion, struggling for air, drops his weight belt. When Bannion hits the surface he explodes thanks to nitrogen narcosis. Mason, furious with the Red McNally, the rig boss, for drilling in a shark's nursery, accuses the man of putting profit before safety.

Taking to the air, McNally fires at Hook aw, injuring the shark enough to turn the other sharks against the maneater. The amassed sharks aren't enough to stop Hook Jaw, and he escapes to fight another day. Simple, brutal, and with a very dark sense of humour, Hook Jaw functions less as an adventure strip and more as horror. There is an aspect of the plotting - concerning an implacable killer which cannot be stopped - that anticipates slasher films, The colour printing makes the strip all the more visceral - red ink has rarely been used to such effect.

Dan Walker, the protagonist of Sport's Not For Losers, is an athlete with Barncastle Harriers, who, during the 110 metre hurdles, gets hit in the face. With a seriously damaged Achilles tendon, he is told by a doctor that his running days are over for at least a year - if he attempts to run, he might be crippled for life. After witnessing his brother running from a gang, and hurdling over a wall to escape, Dan gets the notion to transform Len into a top athlete - but first must convince him to give up cigarettes.

There's a few lines which feel almost as if this has been sponsored by one of the regular health initiatives which ran in comics over the years, yet the sense of (then-)contemporary social awareness is palpable. Dan's attempt to turn his brother Len's life around is, while not spectacularly original, at least presented in a realistic manner, with enough obstacles preventing this goal to provide a fair amount of antagonism. Sport's Not For Losers wasn't a strip I was looking forward to tackling, but it isn't as bad as the name suggests.

The Mediterranean, 1941. The periscope of British submarine H.M.S. Conquest spots two Italian destroyers approaching. Lieutenant Commander Mark Kane orders a torpedo strike against one of the vessels, but the second destroyer turns to engage the sub with depth charges. Five men are killed in the explosions, and Kane orders their bodies to be placed in the torpedo tubes along with some wreckage to convince the Italians that they have succeeded in destroying the boat. Having survived the encounter, Kane is dismayed to learn that the sub is filling with chlorine gas, and they are powerless to surface.

A leak shorts the electrical equipment, and an explosion rips through the submarine - the force of which assists Kane in opening the escape hatch, the outrush of air propelling him to the surface. Happily, this isn't Hook Jaw, so he doesn't explode when he reaches the surface, but he is the sole survivor of the incident. Kane considers himself a deserter, that he should have gone down with his ship. The submarine, having sunk in shallow water off the coast of North Africa, is soon recovered, and Kane is cleared of all blame by an inquiry.

Given command of his former ship, the Conquest, the crew are less than happy at the prospect of serving under him. Unnerved, Kane's crew view him as Captain of a sub brought back from the dead, and that they are now sailing in The Coffin Sub. Which is the coolest name imaginable for a series set on a submarine. Whatever problems I have with the miraculous survival of the main character, he's a wonderfully different protagonist. A very impressive beginning. It's a shame that the rush of air which pushed him to the surface didn't raise the corpses of his crew, for extra nightmarish imagery, but the extremely evocative artwork is good enough without ghoulish garnishing.

The Running Man starts in a bar on Seventh Avenue, New York. Vito Scarlatti is in the midst of a hold-up when a passing police officer enters the bar. He's shot and killed, and as Vito makes his escape another officer is killed. Young Vito has killed five policemen in the space of twelve weeks, and a manhunt is on for him. Carter, a runner in New York to take part in the 5,000 metres at Yankee Stadium, is blown up with a rigged champagne bottle, Awakening in what he presumes to be hospital, Carter discovers that he has been given plastic surgery. Removing his bandages, he finds himself with the face of another man.

Leaving his room, Carter finds himself on the docks rather than in a hospital. Relief at seeing a police car turns to fright when they open fire on him, believing him to be Vito Scarlatti. Forced to run like never before, a race for his very life, Carter must find out what has happened and why.

In many ways the weakest strip - an incendiary bomb which doesn't kill at such close range, easy plastic surgery, and a hospital set built in such an unlikely location - there's a fairly complex plot, helped by having The Godfather influencing the portrayal of the antagonists. Even by the era's standards, the behaviour of police - opening fire on an unarmed man - seems a little over the top, but it makes for an interesting predicament for Carter to deal with.

Much more entertaining than the cover suggests, Action may not be firing on all cylinders straight from the first issue, but there's more than enough to keep my hopes up for future issues.

Wednesday, October 10, 2018

Wildcat #1

22 Oct 1988 - 04 Nov 1988; Cover price 40p.
32 pages. Colour & B&W.
Fleetway Publications.

Edited by Barrie Tomlinson.

Free poster.

Cover by Ian Kennedy.

Contents:

.2 The Battle to Survive... Introduction. a: Ian Kennedy.
.3 Turbo Jones UNTITLED w: UNKNOWN; a: Ian Kennedy.
.8 Joe Alien UNTITLED w: UNKNOWN; a: Massimo Belardinelli.
11 Kitten Magee UNTITLED w: UNKNOWN; a: Jose Ortiz.
16 Joe Alien UNTITLED (cont.)
18 Time-Warp Data Link feature page (uncredited).
20 Loner UNTITLED w: UNKNOWN; a: David Pugh.
25 Wildcat Update Next issue information.
26 Final Mission w: UNKNOWN; a: Horacio Lalia.
32 Kitten Magee pin-up. a: Jose Ortiz.

While it may be a delight to look at, there are minor storytelling elements which show that this is aimed at a younger audience than 2000 A.D., but even with the (extremely) soft SF angle it is a great introduction to a universe obviously thought about in some detail. The larger page size benefits the artwork, and Ian Kennedy surpasses himself with a cover which is filled with interesting detail.

Turbo Jones, expedition leader, searching for humanity's new home in the wake of Earth's destruction, finds himself (and his men) captured by an alien race upon landing on the strange planet they have discovered. Taken to an alien city, he is informed that the Supreme Monarch wishes to question him, but things go sideways when an alien riding a flying beast arrives. It's a fine, if rather pedestrian, script, which rushes through plot points in order to keep the pace moving.

Then to Shuttle Wildcat Two, with Joe Alien - last surviving member of his race, magna-intelligent, natural leader, and brain power so immense that he was fitted with an external brain pack at birth. The main problem with having an external brain pack is superbly demonstrated straight away, when he authorises a crew-member to briefly remove it, rendering him a gibbering idiot. It is obvious that this is going to be a recurring problem for the character, and demonstrates what the age-range of readers was expected to be.

Joe's group discovers hallucinogenic plants which quickly turn out to be man-eating ones. The rest of the crew don't seem too upset that Davis is missing (did he break wind in the shuttle? Hog the broadband?), while problems continue in the form of an approaching tree as camp is being readied for the night. The colour pages don't greatly increase the appeal, though the inclusion does allow for some inventive palette choices.

Meanwhile, Kitten Magee, taking Shuttle Wildcat Three, journeys to the planet's tropical jungles with her all-female crew. It is less that the genders are treated equally than it is Kitten not liking men. For a title which skewed younger, the suggestion here will probably have bypassed the audience. Casandra Cardeti makes the rookie mistake of wanting to be the first to step foot on the planet's surface, and is immediately grabbed by a giant tentacle. It turns out to be a giant slug-like creature, and is rapidly dispatched.

The violence on display, as with the dialogue ("I'm sure we'll find more weird things for you to play with"), is portrayed casually, with the focus on Kitten's competence in the face of seemingly overwhelming odds. With help like Casandra, Kitten had better be good... The questions raised by the setting are ignored (why would the slug hand over food?), and jewelry is shown to be functional items rather than mere decoration. All very paint-by-numbers, but done with enough panache to get away with it from young readers.

There's an odd final panel, hinting at forthcoming plot developments, where an obese alien on a floating platform calls Kitten - safely out of earshot - "My pretty one." It always bothered me that alien concepts of beauty would cross species-lines in such a way that he could view her as anything other than a hideous alien creature.

Loner, who, appropriately, works alone, arrives at his destination aboard Shuttle Wildcat Four. He is the most stereotypical character in the title, going so far as to name his firearm, an antique six-gun converted to fire assorted bullets a-la Dredd, "Babe." Fortunately, the strip is rendered in loving detail by David Pugh, who provides a solidity and realism to the world around the character. The main problem with a solitary character, cut off from communication by terrain, is shown clearly in the numerous thought balloons which pepper the pages.

A rockslide sees him travel beneath the surface, where he discovers that luminous rocks act as an artificial daylight, and encounters small Furby-like creatures which are capable of giving electric shocks. Which knock-off Furbies are also capable of. So blatant is the cute-factor that toy tie-ins were the only possible reason the little critters are prominently showcased.

Final Mission, the complete story, closes off the first issue. Commander Lancelot Knight, the Wildcat's pilot, discovers a strange craft nearby. It turns out to be Explorer III, one of the most famous spacecraft of all time, launched in 1999 with a crew formed of all the super powers, with a symbolic task for international peace to explode Earth's last nuclear weapon in space. A message from the ancient ship is received, and Knight (recklessly) suits up and goes exploring. He's confronted with the ghosts of the crew, and asked to help detonate the warhead so the crew can be at peace.

There's no real sense of a command structure in place, nor indication that all that remains of humanity are aboard the Wildcat, which makes taking matters seriously more difficult. It isn't so much that the writing is sloppy (the pacing of the stories is solid, and the dialogue often very amusing), but that the rush to set up external conflicts has muted some of the possible internal strife.

The title would have benefited from being more ship-bound at the beginning of the series, with exploration growing organically from the storytelling, and stronger ties between the individual characters. Without having a sense of the desperation for a new homeworld, the scenes on the planet appear to be the main crew mucking around planetside while everyone waits, twiddling their thumbs, aboard the ship in orbit.

Wildcat is frustratingly inconsistent, but wonderful to look at.

Star Lord #1

13 May 1978; Cover price 12p.
32 pages. Colour & B&W.
IPC Magazines Ltd.

Edited by Kelvin Gosnell.

Cover by Ramon Sola.

Free badge.

Contents:

.2 Planet of the Damned UNTITLED, part one, w: R.E. Wright (Pat Mills & Kelvin Gosnell); a: Horacio Lalia, lettering by Bill Nuttal.
.8 TimeQuake UNTITLED, part one, w: Jack Adrian (Chris Lowder); a: Ian Kennedy, lettering by Peter Knight.
14 Close Encounters of the Fourth Kind - Fighting for Star Lord Introduction by Kelvin Gosnell; illustrated by Ian Gibson.
15 Starlord Survival Blueprints! (half page) content information. / Starlord Star-Squad Equipment free gift information.
16 Strontium Dog UNTITLED, part one, w: T.B. Grover (John Wagner); a: Carlos Ezquerra, lettering by Jack Potter.
21 In Starlord Next Week
22 Ro-Busters Day of the Robot, part one, w: Pat Mills; Carlos Pino, lettering by Tom Frame.
Since 1945, more than 100 planes and ships and 1,000 men have mysteriously disappeared between Bermuda and Florida in an area of ocean known as the Bermuda Triangle.

Anita 20,000 ton freighter -crew of 32 -disappeared March 1973
M.S. Marine Sulphur Queen -crew of 39 -disappeared February 2, 1963
Flight 19 -five Grumman Avenger Bombers -disappeared December 5, 1945
PBM Martin Mariner Flying Boat -went to find Flight 19 -disappeared December 5, 1945

Examining these disappearances, scientists have suggested they somehow broke through the Earth's Time-Space Continuum - into another dimension - and are lost on another planet. A planet of no return - A...

Planet of the Damned
George X. Sand has a lot to answer for. There was a publishing boom during the late sixties and through the seventies expanding and expounding on the notion that a nebulous area of water (variously described, but corresponding to a roughly triangular shape) was responsible for mysterious disappearances. It was, of course, complete nonsense, but that didn't stop a lot of companies jumping on the bandwagon with their own takes on the concept.

Arriving on the heels of The Fantastic Journey, it isn't difficult to see Planet of the Damned's main inspirations, though at least there is a touch of originality in the handling. An AWT Tri-Star jet on a transatlantic flight is sucked into an abyss, whereupon they discover that they are above a landscape which they don't recognise. As the magnetic compass spins madly, the plane lands.

Lew Kerr, a business tycoon, and Stan Hackmann, a well-known science fiction writer disagree as to where they are. Their location is confirmed to be somewhere other than a remote island when a vaguely-humanoid creature with no eyes or mouth approaches. A rugged chap in a loin cloth leaps in and kills the creature, before introducing himself as Bosun Flint of the brig "Gallantine," and is shooed off as a barbaric murderer.

More of the creatures arrive, and silently lead the passengers to a lake of water. It turns out to be poison, and when one of the creatures is confronted it responds by spitting acid in the co-pilot's face. Flint returns and dispatches the creatures, before striking a dramatic pose and stating that "on the planet of the damned... the only way to survive is the barbarian way.

The Ab-Humans are unsettling, with folds of flesh in haphazard configurations, the passengers are... well, they are prospective food for whatever lives there. Flint, though taking inspiration from Tarzan and the like, is an intriguing enough character. The comment about being a bosun raises the hopes of some Robinson Crusoe style backstory. While the opening sequence feels rushed, there's plenty of detail in the telling to smooth over qualms about pacing issues.
newsflash 0714 gmt 1st May, 1978 Paris Agency I.P.

LONDON, NEW YORK AND MOSCOW HIT BY NUCLEAR STRIKES - STOP - FURTHER STRIKES EXPECTED WITHIN MINUTES - STOP - CATASTROPHE CAN BE TRACED BACK TO MAN BELIEVED CALLED KEMAL AZWAN - STOP
One could politely conjecture that TimeQuake is very, very loosely inspired by John Varley's Air Raid, but a background of the third world war raging significantly raises the stakes for the characters. James Blocker, skipper of the steamer Azwan, is in an empty carriage of a London underground carriage when a man appears from a shimmering light. Blocker is told that he has a mere twenty seconds, but doesn't want to hear more. Two more figures appear, and he is pushed through the warp with barely two seconds to spare.

When Blocker awakes, he finds himself 85 million years in the past. He attempts to leave, believing that he has been kidnapped by crazy people, but the sight of a dinosaur stops him in his tracks. Informed of the destruction of London, Blocker is told that he is the direct cause of the devastation. This is where things get more interesting - the Droon, a highly-developed but brutal race from the Rigel system are mentioned as an aggressive element in the far future.
"In 1997 a man called Lyon Sprague discovered a means of travelling faster than light. The Sprague Interstellar Drive carried man to the stars and beyond. By the 40th century man was the greatest power in the universe!"
The Droon, in some means we aren't privy to, managed to steal the secret of temporal warp-displacement. Or, for laymen, time travel.

The group which pulled Blocker from London are introduced as Harl Vinda (controller of the station, from the 38th century), Suzi Cho (princess of Haniken Empire, from the 32nd century), Quexalcholmec (pure-strain Aztec), and Marcus Geladius (a centurion attached to the 9th Legion), and they are all members of Time-Control. By changing the past, the Droon have managed to defeat humanity in the future.

At which point the Droon arrive to kill everyone.

Lowder has so many big ideas to play with that the story risks being overloaded, but there is a remarkably clear set of problems for the characters to solve. Reading the story now, there are hints of everything from TimeCop, through Time Trax, Seven Days, to the adaptation of Varley's story, Millennium. The timewar angle has since been beaten to death by Star Trek: Enterprise, though nowhere near as skillfully, yet none of the various properties riffing on the idea have so varied or interesting a cast.

The quality doesn't flag. Strontium Dog begins as it means to carry on, with an action-packed scene of Johnny and Wulf being fired upon. Their attackers are wearing chameleon cloaks, making it difficult to accurately defend against the attack, but the attackers aren't prepared for Johnny. Using his x-ray vision, he sights the position of the two men, and both Johhny and Wulf return fire.

Using advanced technology, Wulf returns one of the men to life so Johnny can interrogate him for the location of Max Quirxx, convicted of multiple murder on Bario-3. Learning what they need to know, they let the man die a second time. Setting off to take down their target, the anti-mutant prejudice is clear in the jeers and offhanded comments of the citizens they pass.

Carlos Ezquerra brings a comprehensively futuristic setting to life, with ridiculously detailed backgrounds and faces full of character. It isn't the kind of strip which can be called traditionally beautiful, yet is gorgeous to look at all the same.

The prologue for Ro-Busters contains an unnecessary jibe at Japanese imports (with stereotypical dialogue) which takes the sheen of the strip a little. Ro-Jaws, F.R.E.D. 2L (Federal Recycling and Environmental 'Droid) and Hammerstein (an army surplus war 'droid) are sent to Mek-Quake to be destroyed, but Howard Quartz, a billionaire who had his organs replaced to extend his life (thus the nickname Mr. Ten Per Cent), has done a deal to purchase them for his international rescue operation.

A colour two-page splash kicks off the story properly, and is an insanely detailed disaster. Pages which follow this are peppered with homages to sixties Thunderbirds comics, with jagged borders and angled views of the ships used in the rescue missions,clearly signaling that the story isn't to be taken too seriously. While the strip may be simple in comparison to the other contents, there is a real sense of love for the characters. Even the secondary robots (Angel and Chatterbox, in particular) get interesting scenes which play to their abilities.

This is a great start to the title, with the only downside being a vaguely-unlikable host in the form of Starlord himself. He looks far, far too smug. The overall package is a step up in quality from 2000 A.D. (better paper, more colour pages), and even the slight mis-steps can be overlooked as teething troubles.